

*dons Flame Resistant Suit* I Don't Think Lrm's Are Under Powered! **runsaway**
#41
Posted 21 April 2013 - 07:19 PM
If the devs find a different/better way to balance it im all for it.
#42
Posted 21 April 2013 - 07:33 PM
#43
Posted 21 April 2013 - 07:52 PM
K o i l, on 21 April 2013 - 03:05 PM, said:
LRM's could maybe use a touch more dmg per missile, or increase their speed.possibly, but overall, they hurt quite a bit. My poor shredded HL could attest to this...if I could find all the pieces.
tl;dr :: ECM is the problem, not LRM's.
I'm sorry you are a bad pilot.
Edited by AnarchyBurger, 21 April 2013 - 07:53 PM.
#44
Posted 21 April 2013 - 08:48 PM
No risk to the paint job there.
#45
Posted 21 April 2013 - 08:52 PM
#46
Posted 21 April 2013 - 09:51 PM
Gain target lock.
Click mouse button.
Watch missiles arc into the distance
Have a coke
Shave
Bake a pie
Watch missiles hit terrain
#48
Posted 21 April 2013 - 10:34 PM
#49
Posted 21 April 2013 - 10:38 PM
IceCase88, on 21 April 2013 - 10:34 PM, said:
Every time an Assault boats LRMs, a kitten gets shoved into a garbage disposal. Please, think of the kittens.
Quote
I ran a streak mech yesterday for the first time in a long time and saw the exact same bug. I will say though, it's rather hilarious being able to abuse Streaks again now that ECM is kinda out of favor due to the bajillion PPCs out ther...oh...I see what you did there PGI.
Well played.
Edited by TOGSolid, 21 April 2013 - 10:39 PM.
#51
Posted 21 April 2013 - 10:49 PM
I used to hide when an LRM volley was inbound in anything but extremely high alpha builds, now I will take one if it means I get another alpha off in almost every mech. most importantly they dont get there before snipers get back in cover.
I think really all they need is a flight time buff, make them faster and deadlier against snipers. but a VERY SMALL damage buff would also suffice.
but really LRM's dont need anywhere near the love that SRM's do, no one is using them anymore they suck so hard.
#52
Posted 21 April 2013 - 10:51 PM
Johnny Reb, on 21 April 2013 - 10:43 PM, said:
There's absolutely nothing in that screenshot you should be even remotely proud of. In fact, it basically paints you as the exact sort of person all of us swear about when we look at the end of round screenshot.
Edited by TOGSolid, 21 April 2013 - 10:52 PM.
#53
Posted 21 April 2013 - 10:53 PM
#54
Posted 21 April 2013 - 10:57 PM
Merrik Starchaser, on 21 April 2013 - 10:49 PM, said:
I used to hide when an LRM volley was inbound in anything but extremely high alpha builds, now I will take one if it means I get another alpha off in almost every mech. most importantly they dont get there before snipers get back in cover.
I think really all they need is a flight time buff, make them faster and deadlier against snipers. but a VERY SMALL damage buff would also suffice.
but really LRM's dont need anywhere near the love that SRM's do, no one is using them anymore they suck so hard.
Taking one from me means 70 lrms inbound, that is 49 (theoretical) damage. I love playing things ppl don't respect anymore.
TOGSolid, on 21 April 2013 - 10:51 PM, said:
Low damage but got the kill shot. 4 TIMES. Only shows that what I said it shows. Also, only kept that shot cause it is such an anomaly. Also got it this weekend. If you swear about us low damage, high kill missile boats, then boat your own, and steal a kill or 4!
Also posted it cause I care less about just showing great scores, great scores with low damage show alot more than just im so great look at my damage, kills, with whatever mech. In this case it shows this inferior weapon still can be effective for the user.
Edited by Johnny Reb, 21 April 2013 - 11:25 PM.
#55
Posted 21 April 2013 - 11:04 PM

Quote
Why would I boat LRMs when they're one of the worst weapons in the game right now? Besides, I don't own any Assault mechs except my Founder's Atlas that I've never driven.
#56
Posted 21 April 2013 - 11:08 PM
OpCentar, on 21 April 2013 - 03:27 PM, said:
In short, stop balancing single weapons until we get a mechanic that balances boats.
The mechanic that balanced boats in TT was the cluster hits table, where AMS and Artemis had the same effect of moving your roll up or down for the purpose of determining how many hit, regardless of launcher size or number of launchers. More of the same launcher would just mean another chance to make that same number of hits.
In MWO the AMS mechanic makes LRM5s worthless and Artemis makes all missiles hit CT. AMS can only handle so many missiles in MWO though, rather than reduce every launcher equally it gets swamped by big throw weight LRM boats and then the target gets clobbered.
What kinds of mechanics would serve to make smaller launcher sizes and distributed LRM ability useful? I just can't see it.
Edited by shabowie, 21 April 2013 - 11:11 PM.
#57
Posted 21 April 2013 - 11:10 PM
shabowie, on 21 April 2013 - 11:08 PM, said:
In MWO the AMS mechanic makes LRM5s worthless and Artemis makes all missiles hit CT.
What kinds of mechanics would serve to make smaller launcher sizes and distributed LRM ability useful? I just can't see it.
They'd have to program AMS to knock out a specific percentage of LRMs coming in instead of a specific number.
#59
Posted 21 April 2013 - 11:13 PM
TOGSolid, on 21 April 2013 - 11:04 PM, said:

Why would I boat LRMs when they're one of the worst weapons in the game right now? Besides, I don't own any Assault mechs except my Founder's Atlas that I've never driven.
Oh no I took an assault class in an assault class weekend and got 4 kills in a PUG. My 9 flamer hunchie in a pug can't get a screen I would share. Also, my time in these mechs when lights rush me is bad also, however, its a pug. When I get rushed in a 45 kph mech no one cares/around to help me.
Also, I boat it cause I don't want to poptart like the rest. I'm a unique snowflake b-itch.
Edited by Johnny Reb, 21 April 2013 - 11:17 PM.
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