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*dons Flame Resistant Suit* I Don't Think Lrm's Are Under Powered! **runsaway**


92 replies to this topic

#41 pbiggz

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Posted 21 April 2013 - 07:19 PM

Right now the damage is i think where it should be, but if it stays there lrms need a higher acceleration. Standard srms might do well with a slight(extremely small) damage boost.

If the devs find a different/better way to balance it im all for it.

#42 Ralgas

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Posted 21 April 2013 - 07:33 PM

They are weak atm, but they still need the hsr treatment before you look at them too much further, it may make quite a difference to targets popping out of hill cover and targets on the move damage

#43 AnarchyBurger

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Posted 21 April 2013 - 07:52 PM

View PostK o i l, on 21 April 2013 - 03:05 PM, said:


LRM's could maybe use a touch more dmg per missile, or increase their speed.possibly, but overall, they hurt quite a bit. My poor shredded HL could attest to this...if I could find all the pieces.


tl;dr :: ECM is the problem, not LRM's.

I'm sorry you are a bad pilot.

Edited by AnarchyBurger, 21 April 2013 - 07:53 PM.


#44 Tenzek

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Posted 21 April 2013 - 08:48 PM

I had just put a new paint job on my Atlas, and someone was shooting at me. I was about to get mad until I realized it was LRMs.

No risk to the paint job there.

#45 Stoicblitzer

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Posted 21 April 2013 - 08:52 PM

LRMs should hurt slightly more than they currently do imo. SRMs also.

#46 Silentium

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Posted 21 April 2013 - 09:51 PM

I would be OK with LRM damage if LRMs were faster, Instead of an arcing blob of boredom and dullness. I tried to use and like them, bit it was awful:

Gain target lock.
Click mouse button.
Watch missiles arc into the distance
Have a coke
Shave
Bake a pie
Watch missiles hit terrain

#47 Johnny Reb

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Posted 21 April 2013 - 10:04 PM

Well unless my elo is in the tank here are my 3 best that I saved from the weekend:

Posted Image

Posted Image

Posted Image

Only posting these to show I am getting decent results. Yes the damage is low, but it is the current lrms.

Edited by Johnny Reb, 21 April 2013 - 10:06 PM.


#48 IceCase88

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Posted 21 April 2013 - 10:34 PM

LRMs are fine... I boat them on all my Stalkers and do well. It takes a few more shots to destroy a mech but still fine.

#49 TOGSolid

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Posted 21 April 2013 - 10:38 PM

View PostIceCase88, on 21 April 2013 - 10:34 PM, said:

LRMs are fine... I boat them on all my Stalkers and do well. It takes a few more shots to destroy a mech but still fine.

Every time an Assault boats LRMs, a kitten gets shoved into a garbage disposal. Please, think of the kittens.

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Yeah, I was watching a video of a streak cat the other day, and even though graphically the missile were impacting all over the target mech, it was front CT every time. That's been my experience in game as well piloting my Jenner. When I run into a 3L with streaks my front CT goes first, even if he is directly behind me.

I ran a streak mech yesterday for the first time in a long time and saw the exact same bug. I will say though, it's rather hilarious being able to abuse Streaks again now that ECM is kinda out of favor due to the bajillion PPCs out ther...oh...I see what you did there PGI.

Well played.

Edited by TOGSolid, 21 April 2013 - 10:39 PM.


#50 Johnny Reb

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Posted 21 April 2013 - 10:43 PM

Also, nothing steals kills like lrms: Posted Image

#51 Merrik Starchaser

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Posted 21 April 2013 - 10:49 PM

I disagree with op, here is why.

I used to hide when an LRM volley was inbound in anything but extremely high alpha builds, now I will take one if it means I get another alpha off in almost every mech. most importantly they dont get there before snipers get back in cover.

I think really all they need is a flight time buff, make them faster and deadlier against snipers. but a VERY SMALL damage buff would also suffice.

but really LRM's dont need anywhere near the love that SRM's do, no one is using them anymore they suck so hard.

#52 TOGSolid

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Posted 21 April 2013 - 10:51 PM

View PostJohnny Reb, on 21 April 2013 - 10:43 PM, said:

Also, nothing steals kills like lrms: Posted Image

There's absolutely nothing in that screenshot you should be even remotely proud of. In fact, it basically paints you as the exact sort of person all of us swear about when we look at the end of round screenshot.

Edited by TOGSolid, 21 April 2013 - 10:52 PM.


#53 Praehotec8

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Posted 21 April 2013 - 10:53 PM

I think that PGI should balance missiles exactly the way the community wants them once we as a whole reach 100% agreement on how they ought to work.

#54 Johnny Reb

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Posted 21 April 2013 - 10:57 PM

View PostMerrik Starchaser, on 21 April 2013 - 10:49 PM, said:

I disagree with op, here is why.

I used to hide when an LRM volley was inbound in anything but extremely high alpha builds, now I will take one if it means I get another alpha off in almost every mech. most importantly they dont get there before snipers get back in cover.

I think really all they need is a flight time buff, make them faster and deadlier against snipers. but a VERY SMALL damage buff would also suffice.

but really LRM's dont need anywhere near the love that SRM's do, no one is using them anymore they suck so hard.


Taking one from me means 70 lrms inbound, that is 49 (theoretical) damage. I love playing things ppl don't respect anymore.

View PostTOGSolid, on 21 April 2013 - 10:51 PM, said:

There's absolutely nothing in that screenshot you should be even remotely proud of. In fact, it basically paints you as the exact sort of person all of us swear about when we look at the end of round screenshot.

Low damage but got the kill shot. 4 TIMES. Only shows that what I said it shows. Also, only kept that shot cause it is such an anomaly. Also got it this weekend. If you swear about us low damage, high kill missile boats, then boat your own, and steal a kill or 4!

Also posted it cause I care less about just showing great scores, great scores with low damage show alot more than just im so great look at my damage, kills, with whatever mech. In this case it shows this inferior weapon still can be effective for the user.

Edited by Johnny Reb, 21 April 2013 - 11:25 PM.


#55 TOGSolid

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Posted 21 April 2013 - 11:04 PM

Yeah, but it's not a screenshot I'd ever show for any reason whatsoever. It shows that you were effectively useless and ate up a slot in an Assault mech. That's the sort of thing that makes a lot of other people kind of irate. Hell, you said yourself that your prior screenshots were your three best. That means your average damage and effectiveness isn't very good. <_<

Quote

If you swear about us low damage, high kill missile boats, then boat your own!

Why would I boat LRMs when they're one of the worst weapons in the game right now? Besides, I don't own any Assault mechs except my Founder's Atlas that I've never driven.

#56 shabowie

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Posted 21 April 2013 - 11:08 PM

View PostOpCentar, on 21 April 2013 - 03:27 PM, said:


In short, stop balancing single weapons until we get a mechanic that balances boats.


The mechanic that balanced boats in TT was the cluster hits table, where AMS and Artemis had the same effect of moving your roll up or down for the purpose of determining how many hit, regardless of launcher size or number of launchers. More of the same launcher would just mean another chance to make that same number of hits.

In MWO the AMS mechanic makes LRM5s worthless and Artemis makes all missiles hit CT. AMS can only handle so many missiles in MWO though, rather than reduce every launcher equally it gets swamped by big throw weight LRM boats and then the target gets clobbered.

What kinds of mechanics would serve to make smaller launcher sizes and distributed LRM ability useful? I just can't see it.

Edited by shabowie, 21 April 2013 - 11:11 PM.


#57 TOGSolid

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Posted 21 April 2013 - 11:10 PM

View Postshabowie, on 21 April 2013 - 11:08 PM, said:

The mechanic that balanced boats in TT was the cluster hits table, where AMS and Artemis had the same effect regardless of launcher size or number of launchers.

In MWO the AMS mechanic makes LRM5s worthless and Artemis makes all missiles hit CT.

What kinds of mechanics would serve to make smaller launcher sizes and distributed LRM ability useful? I just can't see it.

They'd have to program AMS to knock out a specific percentage of LRMs coming in instead of a specific number.

#58 shabowie

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Posted 21 April 2013 - 11:13 PM

View PostTOGSolid, on 21 April 2013 - 11:10 PM, said:

They'd have to program AMS to knock out a specific percentage of LRMs coming in instead of a specific number.


Yep.

Now how about Artemis? It needs to be better but not hugely no brainer better.

#59 Johnny Reb

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Posted 21 April 2013 - 11:13 PM

View PostTOGSolid, on 21 April 2013 - 11:04 PM, said:

Yeah, but it's not a screenshot I'd ever show for any reason whatsoever. It shows that you were effectively useless and ate up a slot in an Assault mech. That's the sort of thing that makes a lot of other people kind of irate. Hell, you said yourself that your prior screenshots were your three best. That means your average damage and effectiveness isn't very good. <_<


Why would I boat LRMs when they're one of the worst weapons in the game right now? Besides, I don't own any Assault mechs except my Founder's Atlas that I've never driven.

Oh no I took an assault class in an assault class weekend and got 4 kills in a PUG. My 9 flamer hunchie in a pug can't get a screen I would share. Also, my time in these mechs when lights rush me is bad also, however, its a pug. When I get rushed in a 45 kph mech no one cares/around to help me.

Also, I boat it cause I don't want to poptart like the rest. I'm a unique snowflake b-itch.

Edited by Johnny Reb, 21 April 2013 - 11:17 PM.


#60 80sGlamRockSensation David Bowie

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Posted 21 April 2013 - 11:14 PM

View PostTOGSolid, on 21 April 2013 - 03:20 PM, said:

No splash damage, 1 damage per missile, buff the flight speed, nerf their ability to make super sharp turns, and make ECM not ********.

That's all I ask.


Hey, look this guy solved the problem! It worked great in MW2, 3 & 4





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