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*dons Flame Resistant Suit* I Don't Think Lrm's Are Under Powered! **runsaway**


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#81 Merrik Starchaser

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Posted 22 April 2013 - 04:03 PM

View PostWintersdark, on 22 April 2013 - 03:57 PM, said:

This was covered.

LRM's mostly damage the CT, because they reduced the splash range. With the larger splash range, S/LRM's were doing disproportionately large damage to certain mechs with more complex geometry - Commando tests showing single missiles doing 12 damage, for example.

They tried just removing splash damage entirely, but this turned LRM's into center-coring monstrousities.

So, they picked a medium point, lower impact damage with smaller splash range to help push the damage-per-missile into the ballpark of desired damage. They can't use a larger splash range, because of the geometry problem. They can't use just more damage, because that would worsen the center-coring issues. They can't lower the damage, without making them even more useless. Missile pathing and strike zone is a complex issue, that will take some time to work out and yes, they are working on it now.


Making them 30% faster works around that, they hit more often so more damage over time but each inmpact is for the same value it is currently so no special geometry problems to worry about. added bonus, lights are no longer missile immune.

#82 TOGSolid

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Posted 22 April 2013 - 04:15 PM

View PostJohnny Reb, on 21 April 2013 - 11:50 PM, said:

Well in all the shots I posted we won so how was I screwing over my teammates? Also, who are you tell me I cant run whatever the hell I want in a pug?

Because those screenshots are outliers. You said those were your best and that means your average is pitiful. Your LRM boat is dead weight on every team so far more often you're harming your team more than helping it. Your one legitimately good round is all you really have to show for a weekend's worth of work? That's pretty awful. For the few matches your lack of usefulness didn't hurt your team, the multitude of losses you probably racked up and don't want to admit to paint the true picture of how much guys like you hurt the team. You're just like every hill humping bush wookie in Battlefield 3 who spends the whole round trying to snipe people from a mile away while his team loses every cap and ultimately the game.

And who am I? I'm the guy that spends matches facepalming every time he sees some do nothing assault driver in an LRM boat contribute nothing to the team and only helps cost us a match. It may be "just a pug game" but it's still infuriating when you lose soley because you've got dead weight on your team.

#83 Rebas Kradd

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Posted 22 April 2013 - 04:16 PM

LRM's sure aren't ineffective now that most people, thinking they are, have taken their ECM's and AMS's out of their mechs. I'm getting loads of kills (and deaths) via LRM's right now. Funny how the community can balance itself.

Anyone who ever used LRM's at >500m was silly anyway. It's too easy for targets to find cover at that range, and often too hard for you to see whether they're behind cover in the first place. LRM's are not a long-range weapon unless your target is a noob. Those who use them at long ranges should probably be thinking ballistics instead. LRM's are supposed to be medium-range weapons, used on the move in a fire-support or suppression role.

Edited by Rebas Kradd, 22 April 2013 - 04:19 PM.


#84 Merrik Starchaser

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Posted 22 April 2013 - 04:30 PM

View PostRebas Kradd, on 22 April 2013 - 04:16 PM, said:

LRM's are supposed to be medium-range weapons, used on the move in a fire-support or suppression role.


Where do you people get crap like this? That is not a fact, it is nothing more than your view on the role of the weapon. If we were to go by precedent however LRMs are a primary weapon system. They were as effective or more than other weapons in TT and they were OP in most of the previous mechwarrior games as well.

#85 GoatHILL

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Posted 22 April 2013 - 05:30 PM

Raise minimum range back to 250m and see how these guys saying LONG Range Missiles are suppose to be used as a medium range direct fire weapon.

Just because there are people that have found a way to make LRMs work in game as is doesn't mean they are not broken.

People are crying left right and center about PPC snipers LRMs if they worked at range would make a very good counter but instead they can only be used effectively as a medium range direct fire weapon.

#86 Johnny Reb

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Posted 22 April 2013 - 05:43 PM

View PostTOGSolid, on 22 April 2013 - 04:15 PM, said:

Because those screenshots are outliers. You said those were your best and that means your average is pitiful. Your LRM boat is dead weight on every team so far more often you're harming your team more than helping it. Your one legitimately good round is all you really have to show for a weekend's worth of work? That's pretty awful. For the few matches your lack of usefulness didn't hurt your team, the multitude of losses you probably racked up and don't want to admit to paint the true picture of how much guys like you hurt the team. You're just like every hill humping bush wookie in Battlefield 3 who spends the whole round trying to snipe people from a mile away while his team loses every cap and ultimately the game.

And who am I? I'm the guy that spends matches facepalming every time he sees some do nothing assault driver in an LRM boat contribute nothing to the team and only helps cost us a match. It may be "just a pug game" but it's still infuriating when you lose soley because you've got dead weight on your team.

My average has been about 1-2 kills a match with 5-7 assists doing around 300-400 damage. Also my teams win at least 2-1. I use my lrms at ranges between 180-500, unless the enemy is out in the open on maps like Alpine and Caustic. I also only took a few screens of my higher kill or high damage, and yes with current lrms 650 and above is high damage in my eyes.

Edited by Johnny Reb, 22 April 2013 - 06:52 PM.


#87 Lefty Lucy

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Posted 22 April 2013 - 05:50 PM

View PostGoatHILL, on 22 April 2013 - 05:30 PM, said:

Raise minimum range back to 250m and see how these guys saying LONG Range Missiles are suppose to be used as a medium range direct fire weapon.

Just because there are people that have found a way to make LRMs work in game as is doesn't mean they are not broken.

People are crying left right and center about PPC snipers LRMs if they worked at range would make a very good counter but instead they can only be used effectively as a medium range direct fire weapon.


What do you mean "back to 250 m"? They have never been 250 m min range in MWO and canon min range is 180 meters. It's also worth noting that in TT they do damage within min range, it's just hard as hell to hit with them.

#88 Rebas Kradd

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Posted 22 April 2013 - 06:14 PM

View PostMerrik Starchaser, on 22 April 2013 - 04:30 PM, said:


Where do you people get crap like this? That is not a fact, it is nothing more than your view on the role of the weapon. If we were to go by precedent however LRMs are a primary weapon system. They were as effective or more than other weapons in TT and they were OP in most of the previous mechwarrior games as well.


Alright, let me state it differently

LRM's are far more effective as a medium-range fire suppression weapon. Whether they were intended to be or not, is a debate I leave to you.

#89 Naja

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Posted 22 April 2013 - 06:22 PM

View PostRebas Kradd, on 22 April 2013 - 06:14 PM, said:


Alright, let me state it differently

LRM's are far more effective as a medium-range fire suppression weapon. Whether they were intended to be or not, is a debate I leave to you.


They are more effective as medium range (which to be honest is not stating it differently, it's stating something entirely different) at the moment you are correct, but that's certainly not the intention of them.

From Sarna: (in b4 TT has no place here)

Gauss: Minimum Range 2 Short Range 1-7 Medium Range 8-15 Long Range 16-22

LRM 20: Minimum Range Clan = N/A
IS = 6 Short Range 1-7 Medium Range 8-14 Long Range 15-21

#90 Warlune

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Posted 22 April 2013 - 06:29 PM

LRMs need to be the most devastating weapon systems because:
  • They are the easiest weapons to avoid getting hit by. They have a long travel time giving you time to get under cover. Bitching Betty will also tell you the second missiles are headed your way, so no excuses.
  • They weigh a lot. So if you specialize in LRMs, you will have close to no defense under 180. This isnt true of PPC or gauss builds because you can still hit and do damage in close quarters.
I thought their damage before the LRMaggeddon splash damage patch was pretty good

Edited by Warlune, 22 April 2013 - 06:30 PM.


#91 Johnny Reb

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Posted 22 April 2013 - 09:56 PM

View PostTOGSolid, on 22 April 2013 - 04:15 PM, said:

Because those screenshots are outliers. You said those were your best and that means your average is pitiful. Your LRM boat is dead weight on every team so far more often you're harming your team more than helping it. Your one legitimately good round is all you really have to show for a weekend's worth of work? That's pretty awful. For the few matches your lack of usefulness didn't hurt your team, the multitude of losses you probably racked up and don't want to admit to paint the true picture of how much guys like you hurt the team. You're just like every hill humping bush wookie in Battlefield 3 who spends the whole round trying to snipe people from a mile away while his team loses every cap and ultimately the game.

And who am I? I'm the guy that spends matches facepalming every time he sees some do nothing assault driver in an LRM boat contribute nothing to the team and only helps cost us a match. It may be "just a pug game" but it's still infuriating when you lose soley because you've got dead weight on your team.

OK *** HERE IS ALL MY DROPS TONIGHT AS A LRM HIGHLANDER:

Highlander: http://mwo.smurfy-ne...a2f041818d0f3c8

Here it is:

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Now for full disclosure this was with a 2-3 man drop after our Monday Funday 1v1. However, my mates never spotted targets for me. Heh, look at there classes they did little but kill a light or 2 around me.

#92 Und3rSc0re

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Posted 22 April 2013 - 10:16 PM

View PostJohnny Reb, on 22 April 2013 - 09:56 PM, said:

OK *** HERE IS ALL MY DROPS TONIGHT AS A LRM HIGHLANDER:

Highlander: http://mwo.smurfy-ne...a2f041818d0f3c8

Now for full disclosure this was with a 2-3 man drop after our Monday Funday 1v1. However, my mates never spotted targets for me. Heh, look at there classes they did little but kill a light or 2 around me.


Oh please you can do that kind of average damage in a catapult c4 with 2 lrm 20s and 2 medium lasers. Stop gimping your team with lrm boat assaults...

Edited by Und3rSc0re, 22 April 2013 - 11:00 PM.


#93 Terror Teddy

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Posted 23 April 2013 - 01:47 AM

They are OP - Compared to my machineguns...





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