Wintersdark, on 22 April 2013 - 03:57 PM, said:
LRM's mostly damage the CT, because they reduced the splash range. With the larger splash range, S/LRM's were doing disproportionately large damage to certain mechs with more complex geometry - Commando tests showing single missiles doing 12 damage, for example.
They tried just removing splash damage entirely, but this turned LRM's into center-coring monstrousities.
So, they picked a medium point, lower impact damage with smaller splash range to help push the damage-per-missile into the ballpark of desired damage. They can't use a larger splash range, because of the geometry problem. They can't use just more damage, because that would worsen the center-coring issues. They can't lower the damage, without making them even more useless. Missile pathing and strike zone is a complex issue, that will take some time to work out and yes, they are working on it now.
Making them 30% faster works around that, they hit more often so more damage over time but each inmpact is for the same value it is currently so no special geometry problems to worry about. added bonus, lights are no longer missile immune.