

Remove Alpha Strike?
#1
Posted 21 April 2013 - 04:05 PM
I know it would probably **** off quite a few people, but my suggestion would be to get rid of group fire. Put a small (like 1/4 second) pause between individual weapons fire. So that people HAVE to land each shot. Maybe even add (gasp) weapon kick or something so people using more powerful weapons have to compensate for each shot. It is my opinion that this would more closely emulate the "random hit locations" of the TT. or at least give people a fighting chance.
If you're good enough to land six individually fired PPC's in my CT then fine. You deserve the kill.
I know that alpha strikes are part of the b/t universe, but at this point, mechs are being BUILT around them.
Anyway. My 2 cents.
#2
Posted 21 April 2013 - 04:08 PM
Don't think I really need to elaborate on this.
P.S. Even if this was implemented, you can just bind all weapons to whatever key you want, which has the same effect as an alpha strike.
#3
Posted 21 April 2013 - 04:11 PM
#4
Posted 21 April 2013 - 04:15 PM
#5
Posted 21 April 2013 - 04:15 PM
Neverfar, on 21 April 2013 - 04:07 PM, said:
If that was here, a lot of the problem would be solved. Wider shot groups would be a start. If it really takes so much "skill" to do this like its defenders claim, then wouldn't a wider convergence shot group help them hit light Mechs to begin with (if less precisely)?
Thats what I'm Saying. since they would have to fire each PPC by itself, they would have to track the CT of the enemy mech the whole time, instead of just unloading all six into the CT in one shot.
Owlfeathers, on 21 April 2013 - 04:08 PM, said:
Don't think I really need to elaborate on this.
P.S. Even if this was implemented, you can just bind all weapons to whatever key you want, which has the same effect as an alpha strike.
I guess I figured they would make the weapons fire automatically with a pause between each, or each press of that groups key would fire one weapon from it (like chain fire)
#6
Posted 21 April 2013 - 04:18 PM
Caustic Canid, on 21 April 2013 - 04:05 PM, said:
I know it would probably **** off quite a few people, but my suggestion would be to get rid of group fire. Put a small (like 1/4 second) pause between individual weapons fire. So that people HAVE to land each shot. Maybe even add (gasp) weapon kick or something so people using more powerful weapons have to compensate for each shot. It is my opinion that this would more closely emulate the "random hit locations" of the TT. or at least give people a fighting chance.
If you're good enough to land six individually fired PPC's in my CT then fine. You deserve the kill.
I know that alpha strikes are part of the b/t universe, but at this point, mechs are being BUILT around them.
Anyway. My 2 cents.
The problem is not the alpha strike per se,
but the ability to overheat and not take any
penalties.
Fix the heat and you fix the problem.
#7
Posted 21 April 2013 - 04:19 PM
Example
PPC convergence range of 750m for 4 of them. If your closer then 750m the shots are spread depending on how far you are from the convergence point. If you were 100m away it might hit 3 locations and miss once but if you were at 650m away it might hit 2 locations.
This would primarily be for torso mounted weapons because they are hard mounted in a specific bracket. Arm mounted weapons could have varied convergence due to the mobility of the arms.
#8
Posted 21 April 2013 - 04:19 PM
#9
Posted 21 April 2013 - 04:19 PM
#10
Posted 21 April 2013 - 04:20 PM
#13
Posted 21 April 2013 - 04:24 PM
They can crank the heat up again and all that will happen is people will find a new way to deliver max damage.
The way to not get alphad is to stay mobile and use cover to the best effect.
#14
Posted 21 April 2013 - 04:24 PM
#15
Posted 21 April 2013 - 04:24 PM
As it is, if a mech overheats, he shuts down a few seconds. Unsupported, he might get killed. With a team protecting him, usually he walks away with nary a penalty.
Implement that, and Hard Point sizes, and 99% of the boating issue ends, right then and there.
#16
Posted 21 April 2013 - 04:26 PM
Tickdoff Tank, on 21 April 2013 - 04:24 PM, said:
True.
The problem is, in the TT the Awesome is a feared mech.
It could alpha those 3 PPCs numerous times before it overheated.
The problem with MW:O is the broken heat mechanic as well as
the need to have 6 PPCs to do the same damage ratio the 3 PPC
Awesome would have had in TT.
Edited by Willie Sauerland, 21 April 2013 - 04:26 PM.
#17
Posted 21 April 2013 - 04:30 PM
And yes, skill would still be important. If your aim is off, more shots will miss. But this would remove the sniping. Long range fire would be relegated to softening up a target instead of surgically removing one.
#18
Posted 21 April 2013 - 04:35 PM
Bishop Steiner, on 21 April 2013 - 04:24 PM, said:
As it is, if a mech overheats, he shuts down a few seconds. Unsupported, he might get killed. With a team protecting him, usually he walks away with nary a penalty.
Implement that, and Hard Point sizes, and 99% of the boating issue ends, right then and there.
Also, what he said.
#19
Posted 21 April 2013 - 04:47 PM
Dev 1: "Firing weapons once per 10 seconds is dumb! Let's increase ROF!"
Dev 2: "But then people overheat super fast! Let's increase max heat!"
This change allowed for larger single-shot bursts without shutting down. In tabletop you could barely make a 4 PPC inner sphere assault mech that didn't shut down when it fired all three weapons. (A stalker with 20 doubles, 4 PPCs, and a 3/5 speed). If you tried to make the 6 PPC stalker, as noted above, you would shut down the very first time you fired them all, automatically.
Increasing heat dissipation speed while reducing the max heat would go a long way towards discouraging massively over-gunned mechs, and it fits the source material better.
#20
Posted 21 April 2013 - 04:48 PM
My issue with an ingrained spread is that people SHOULD be rewarded for accuracy. The problem is that they are being rewarded for being accurate ONCE, rather than several times, consistently. If people had to hit each individual shot, it would reward consistency.
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