


A Plea Regarding Masc
#1
Posted 23 April 2013 - 05:59 AM

#2
Posted 23 April 2013 - 06:00 AM
Edited by Joseph Mallan, 23 April 2013 - 06:00 AM.
#3
Posted 23 April 2013 - 06:02 AM
Joseph Mallan, on 23 April 2013 - 06:00 AM, said:
I love this mental image.
Flea shoots an Atlas.
"Ha! You'll never catch me! MASC time!!"
Mech makes a fat noise, doesn't speed up.
#4
Posted 23 April 2013 - 06:03 AM
#5
Posted 23 April 2013 - 06:07 AM
zraven7, on 23 April 2013 - 06:02 AM, said:
Flea shoots an Atlas.
"Ha! You'll never catch me! MASC time!!"
Mech makes a fat noise, doesn't speed up.
Dude. MASC freezes when it fails! Total leg paralysis! You have no idea how many times I have froze a Mech with MASC at the first dice roll!


#6
Posted 23 April 2013 - 06:09 AM
Oh, who am I kidding, but one can hope.
Edited by Roadbeer, 23 April 2013 - 06:09 AM.
#9
Posted 23 April 2013 - 06:10 AM
Roadbeer, on 23 April 2013 - 06:09 AM, said:
Oh, who am I kidding, but one can hope.
Which mechs should have it? Just lights? Would medium mechs get left even further behind (literally as well as metaphorically, now)

ARE YOU TRYING TO PREEMPTIVELY DENY ME MY MASC ATLAS?!
#11
Posted 23 April 2013 - 06:19 AM
Joseph Mallan, on 23 April 2013 - 06:07 AM, said:


Ok, correction.
Mech makes fart noise, stops dead in it's tracks.
Some how, everyone hears a whiny voice scream, "RAID?!"
#12
Posted 23 April 2013 - 06:22 AM
zraven7, on 23 April 2013 - 06:19 AM, said:
Mech makes fart noise, stops dead in it's tracks.
Some how, everyone hears a whiny voice scream, "RAID?!"
Perfect!

Keifomofutu, on 23 April 2013 - 06:09 AM, said:
Not TT.
Right so base 25% + 5% per triggering! MASC is no supposed to be something that can be used to repetitively.
#13
Posted 23 April 2013 - 06:29 AM
#14
Posted 23 April 2013 - 06:32 AM
#15
Posted 23 April 2013 - 06:34 AM
Derrpy, on 23 April 2013 - 06:32 AM, said:
Legged Mechs are not supposed to have 1/2 movement rates and are supposed to fall over also... don't see this happening. Would like it, but don't see it.
#16
Posted 23 April 2013 - 06:35 AM
Joseph Mallan, on 23 April 2013 - 06:00 AM, said:
Rolling dice doesn't belong in a real-time game. I think you know that though.
Here is the easy solution to MASC:
Produces heat. Keep using it in the critical zone and it can break. Simple.
#17
Posted 23 April 2013 - 06:37 AM
General Taskeen, on 23 April 2013 - 06:35 AM, said:
Rolling dice doesn't belong in a real-time game. I think you know that though.
Here is the easy solution to MASC:
Produces heat. Keep using it in the critical zone and it can break. Simple.
Did I suggest dice? I thought I suggested a increasing percentage chance of failure.

Also full leg paralysis. Not this limping garbage.
Edited by Joseph Mallan, 23 April 2013 - 06:38 AM.
#18
Posted 23 April 2013 - 06:40 AM
Joseph Mallan, on 23 April 2013 - 06:37 AM, said:

Also full leg paralysis. Not this limping garbage.
If it had a timer similar to JJs which you could use it and suffer no issues I would be okay with that.
You could even progressively shorten the timer for the more times you trigger it.
#19
Posted 23 April 2013 - 06:41 AM
Joseph Mallan, on 23 April 2013 - 06:37 AM, said:

Also full leg paralysis. Not this limping garbage.
A percentage chance is an arbitrary virtual dice that the player has no control over.
"Will I jam on the first shot?"
"I don't know, the game will decide for you."
A skill-game must require the player control, and not this garbage UAC jam or implement a MASC with "Will it activate or will my Mech explode, let's let the game decide."
#20
Posted 23 April 2013 - 06:43 AM
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