Awesome Needs Work On The Armor Or Hit Box It Still Dies To Easy.
#1
Posted 22 April 2013 - 09:19 AM
Weapon Great
Modules Great
Speed Great
Variants Great
Looks Great
Awesome needs some work on the armor or hit box it still dies to easy for 80 Tons.
Armor or Hit-boxes needs tweaking maybe make more hit-boxes to spread damage I don't know but I am sure the Dev can come up with something.
PS but when I drive any of my 4 I feel it's really close to being were it should be your thoughts?
#2
Posted 22 April 2013 - 09:23 AM
#3
Posted 22 April 2013 - 09:35 AM
But look on the bright side. Since no one will ever shoot your ST because your CT is the size of a gaggle of Atlases, you can safely pack XL engines.
#4
Posted 22 April 2013 - 09:37 AM
Inyc, on 22 April 2013 - 09:35 AM, said:
But look on the bright side. Since no one will ever shoot your ST because your CT is the size of a gaggle of Atlases, you can safely pack XL engines.
Not really. The awesome have huge torsos, period. It's very unfair.
#5
Posted 22 April 2013 - 09:37 AM
Also: Awesome is huge barn door, of course its going to be easy to hit.
#6
Posted 22 April 2013 - 09:38 AM
#9
Posted 22 April 2013 - 09:42 AM
#10
Posted 22 April 2013 - 09:43 AM
The fact that it's as wide as a very wide thing up close, and people seem intent on putting lot's of closer range weapons on it, are you surprised it's easy to hit????
Edited by Relic1701, 22 April 2013 - 10:07 AM.
#11
Posted 22 April 2013 - 09:51 AM
the stalker has a tiny front profile. andthe awesome has an enormous one.
the stalker at 85 tons is standing toe to toe in the torney against the 95-100 tonners. Actually its leading.
But the 80 ton awesome is 2k points behind.
Please look at size for balance. (nerf the stalker it doesn't make sense for it to be so small)
since i don't think they will shrink the awesome. I think they should give it a higher engine restriction
Keifomofutu, on 22 April 2013 - 09:23 AM, said:
they realy need to consider the mech sizes in respect to balance. when the stalker came out everybody complained that it was too small.
mediums also took a huge hit. they are way too big for their tonnage. and are disadvantaged by being easier to hit than they shoudl be. esp the cent and treby
Edited by Tennex, 22 April 2013 - 12:20 PM.
#12
Posted 22 April 2013 - 09:52 AM
Tennex, on 22 April 2013 - 09:49 AM, said:
the stalker has a tiny front profile. andthe awesome has an enormous one.
a
since i don't think they will shrink the awesome. I think they should give it a higher engine restriction
All awesomes should have the ability to pull off the honey badger. Its time to start seeing those high speed 4xSrm6 AwS-8R's again.
Edited by Keifomofutu, 22 April 2013 - 10:03 AM.
#13
Posted 22 April 2013 - 09:55 AM
But then I'll hate myself for writing like an internet tool and I"ll just say that it is a damned hard mech to learn and an even harder mech to master. The Awesome was built and designed as a long range fire support mech. Unlike the Stalker, which was built for the same purpose, it lacks the weapon hard points and the sleaker front end design to switch up to a brawler. So, you need to learn to drive the Awesome like you're Light Weight Boxer. You set up, fire, and move. You don't sit in one spot for long and you need to constantly hug the terrain to minimize your succeptability to taking fire. If you fail to do any of that, you will lose.
#14
Posted 22 April 2013 - 09:56 AM
Relic1701, on 22 April 2013 - 09:43 AM, said:
The fact that it's as wide as a very wide thing up close, and people seem intent on putting lot's of closer range weapons on it, are you surprised it's easy to hit????
O, rly? Barn-sized mech with low-mounted weapons and HUGE torso/arm twist angles are.. Long range? And Stalker with laughable twis angles supposed to be close-ranged mech, yea.
#16
Posted 22 April 2013 - 09:59 AM
Edited by Royalewithcheese, 22 April 2013 - 10:03 AM.
#17
Posted 22 April 2013 - 10:00 AM
#18
Posted 22 April 2013 - 10:01 AM
It anything, the Awesome plays like a Centurion. You use the arm with the hand on it as a shield. Fire your weapons, twist hand arm toward fire to absorb damage, then aim and fire again.
Also realize that the Awesome, for all intents and purposes, is more of a heavy 'mech than an assault 'mech, just because it doesn't mount much more armor than a Cataphract or the upcoming Orion.
Edited by TELEFORCE, 22 April 2013 - 10:03 AM.
#19
Posted 22 April 2013 - 10:03 AM
XSerjo, on 22 April 2013 - 09:56 AM, said:
O, rly? Barn-sized mech with low-mounted weapons and HUGE torso/arm twist angles are.. Long range? And Stalker with laughable twis angles supposed to be close-ranged mech, yea.
Is a Stalker mentioned anywhere in my post?
Anyhoo, not to pull apart your point too much...the Awesome has a large torso twist, surely this would lend itself to the mobile long range support it was designed for...
#20
Posted 22 April 2013 - 10:03 AM
Trauglodyte, on 22 April 2013 - 09:57 AM, said:
The 8T has 5 Energy and 2 Missile. The 8R has 4 Missile and 3 Lasers.
Whoops haven't run them since beta thanks. Oh and to above you don't tend to need a wild amount of torso twist at long range. Adjusting your aim is a matter of a couple degrees against a target at 600 meters. Its close range while you're shooting at someone speedy you want good twist.
Edited by Keifomofutu, 22 April 2013 - 10:05 AM.
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