When You Pug, How Much Do You Work With Your Team?
#1
Posted 22 April 2013 - 05:16 PM
I realize that there is a skill gap between ELO ranks, but fundamentally, there should be some patterns of behavior. Let's say you drop solo, how much are you really working with your team? This game doesn't make things easy to formulate a game plan. Also, there is only so much you can type to the group before combat starts. So how much do you communicate with your PUG?
#2
Posted 22 April 2013 - 05:18 PM
#3
Posted 22 April 2013 - 05:19 PM
#4
Posted 22 April 2013 - 05:19 PM
#5
Posted 22 April 2013 - 05:20 PM
#6
Posted 22 April 2013 - 05:22 PM
#7
Posted 22 April 2013 - 05:23 PM
#8
Posted 22 April 2013 - 05:23 PM
#9
Posted 22 April 2013 - 05:25 PM
There's a flow that I stick with. Keep your friends close and support where needed IF you have the capability; i.e. Slow mechs make horrible base runners.
#10
Posted 22 April 2013 - 05:26 PM
regardless, I still try to communicate anything critical, like spotted mechs, high priority targets, sighting a capper, etc.
Edited by Bishop Steiner, 22 April 2013 - 05:29 PM.
#11
Posted 22 April 2013 - 05:26 PM
IOW, i try to fit in.
#12
Posted 22 April 2013 - 05:28 PM
I feel like if there was some kind of easy communication, any form of communication. Some of these so called imbalances would rectify themselves.
Edited by LexLuther, 22 April 2013 - 05:30 PM.
#13
Posted 22 April 2013 - 05:31 PM
Void Angels' FFA is my SOP.
Edited by Ser Barristan, 22 April 2013 - 05:32 PM.
#14
Posted 22 April 2013 - 05:35 PM
I've never had a game when the team was communicating that we lost, but plenty with no communication that we were routed.
#15
Posted 22 April 2013 - 05:37 PM
LexLuther, on 22 April 2013 - 05:28 PM, said:
you've reached that point where you think to yourself "integrated voip would really help." Happened to me a couple months ago. more and more people are getting there. inb4 "different teams."
#16
Posted 22 April 2013 - 05:40 PM
Stoicblitzer, on 22 April 2013 - 05:37 PM, said:
Integrated VOIP would be a huge help. As long as it wasn't filled with people complaining about their team mates. How many games have you seen an empty chatbox, then at the very end someone chimes in with 'noob team' or something. Those are the kind of people everyone is worried about encountering on VOIP.
#17
Posted 22 April 2013 - 05:42 PM
In a firefight I usually priorities my targets based on the likelihood of losing a teammate. IE; If I see an assault slapping a medium around, I'll try and jump in to take the heat off.
Sometimes it helps, sometimes it doesn't. It's sure as hell better than just saying f**k it and wandering off to poptart or something.
#18
Posted 22 April 2013 - 05:43 PM
#19
Posted 22 April 2013 - 05:44 PM
Davers, on 22 April 2013 - 05:40 PM, said:
of course, there needs to be mute functionality where you can individually mute people. Also, an enable/disable checkbox in the options.
#20
Posted 22 April 2013 - 05:48 PM
Like the stalker with 2 AMS. He's a good guy to stand beside.
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