Minimum Range For Erppcs
#21
Posted 23 April 2013 - 01:00 PM
#22
Posted 23 April 2013 - 01:05 PM
Edited by FireSlade, 23 April 2013 - 01:08 PM.
#23
Posted 23 April 2013 - 01:10 PM
#24
Posted 23 April 2013 - 01:16 PM
But heat should be increased for PPC/ERPPC, maybe 8.5 and 12 respectively. Or 9/14.
#25
Posted 23 April 2013 - 02:03 PM
Allow that to occur here, would be a decent solution, especially for some of the nastier PPC heavy builds.
Also, if someone does a shutdown poptart, legs need to take more damage on impact because the control system is offline when they impact, so the mech can't land as gracefully as it would have.
#26
Posted 23 April 2013 - 05:15 PM
Enter, the Field Inhibitor On/Off Switch
Quote
In the Tactical Handbook, a PPC Field Inhibitor could be disabled by a player before firing. This allowed the unit to fire a PPC at units inside the minimum range. The normal minimum range modifiers were then ignored.
"On" - As is now for PPC's (degraded 'safe' damage from 0 to 90M)
"Off" - Full Damage in minimum range (minmum range modifiers ignored) at the risk of causing damage to your own Mech or the PPC taking damage until it is destroyed
#30
Posted 24 April 2013 - 03:51 AM
#31
Posted 24 April 2013 - 06:01 AM
#32
Posted 24 April 2013 - 06:03 AM
blinkin, on 23 April 2013 - 10:53 AM, said:
When the hell was the last time you saw a 6 ER-PPC stalker?
#33
Posted 24 April 2013 - 06:45 AM
#34
Posted 24 April 2013 - 07:46 AM
Sturmforge, on 24 April 2013 - 06:45 AM, said:
Either this or make the "sim" experience with another button management press with the Field Inhibitor. (turn on/off minimum range modifier)
#35
Posted 24 April 2013 - 07:48 AM
Yokaiko, on 24 April 2013 - 06:03 AM, said:
this thread is about the ERPPC, so that is where i am keeping my arguments focused. even the 10 points of heat that is standard was standard for PPC would make a chunk of difference.
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