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Please Resize The Centurion, Trebuchet, Stalker And Quickdraw


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Poll: Size? (1154 member(s) have cast votes)

Should PGI Reevaluate the size of their mechs

  1. Yes (1039 votes [90.03%])

    Percentage of vote: 90.03%

  2. No (115 votes [9.97%])

    Percentage of vote: 9.97%

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#181 Deathlike

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Posted 14 May 2013 - 08:56 AM

View PostColddawg, on 14 May 2013 - 06:58 AM, said:

makes me wonder how off the Flea is going to be.


DOA

#182 General Taskeen

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Posted 15 May 2013 - 07:40 AM

The flea is even smaller tonnage than a Commando. It would have to be tiny for the extremely limited armor it can max out, which is around 120-40ish I believe. The MASC better be good like MW:LL and MW4, and not be based on dice rolling, and the Flea better be small, or it will be DOA. Streaks will also tear it apart if PGI does not change the Streak mechanics to be skill-based.

Those are the 3 things that will potentially make it DOA and will be only for extremely bored Veteran players. Although I don't even think I would touch it if those things are not taken into consideration.

Edited by General Taskeen, 15 May 2013 - 07:43 AM.


#183 Aegic

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Posted 16 May 2013 - 04:05 AM

Centurion is skinny with thinner limbs than other mechs. It just has broad shoulders/chest so it looks larger. I had a discussion on my clan forums about this vs the Jagermech for example and it seems that the mass is appropriate to the size.

#184 trollocaustic

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Posted 16 May 2013 - 04:13 AM

The stalker already has ****-horrible side torsos (That they somehow thought adding half the bulge to the side insted of center was a sane idea.) Just shoot those and you can neuter a stalker for 50 damage.

#185 Keifomofutu

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Posted 16 May 2013 - 04:42 PM

View Posttrollocaustic, on 16 May 2013 - 04:13 AM, said:

The stalker already has ****-horrible side torsos (That they somehow thought adding half the bulge to the side insted of center was a sane idea.) Just shoot those and you can neuter a stalker for 50 damage.

You'll take out one side and the stalker will use the destroyed side as a shield negating 50% damage for the rest of the match. But its preferable to every other assault where its easy to simply core the thing. The CT on a stalker is basically a popsickle stick.

#186 trollocaustic

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Posted 16 May 2013 - 04:44 PM

Doing that also makes it useless damage-wise, which it already is since energy weapons are undergunned like hell.

#187 LordBraxton

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Posted 16 May 2013 - 04:51 PM

View Posttrollocaustic, on 16 May 2013 - 04:44 PM, said:

Doing that also makes it useless damage-wise, which it already is since energy weapons are undergunned like hell.


you are jokin right?

you do realize PPCs are energy weapons?

I'm gonna assume you mean lasers?

#188 Aegic

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Posted 17 May 2013 - 04:32 AM

Lasers dont have the same numbers usually since they do not do splash damage like some other weapons, however they are ideal at carving mechs up and targeting weak points.

I dont think any of the energy weapons are useless by any stretch of the imagination. Even small ones.

#189 Shae Starfyre

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Posted 17 May 2013 - 10:24 AM

I voted, 'No' because I believe that size is not a factor in determining Mass.

I have found some Cents to survive far longer then they should have because of the gaps in it's structure around the waste area.

I have seen (and been on the receiving end), of being obliterated, 1/5 of my form sticking over a hill, in my stalker, in seconds.

I found shooting at Trebs to be as annoying as shooting at lights sometimes.

Ultimately, those who know the anatomy of the Mech, can take advantage of it (on both ends).

#190 Hotthedd

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Posted 17 May 2013 - 10:43 AM

View PostAphoticus, on 17 May 2013 - 10:24 AM, said:

I voted, 'No' because I believe that size is not a factor in determining Mass.

I have found some Cents to survive far longer then they should have because of the gaps in it's structure around the waste area.

I have seen (and been on the receiving end), of being obliterated, 1/5 of my form sticking over a hill, in my stalker, in seconds.

I found shooting at Trebs to be as annoying as shooting at lights sometimes.

Ultimately, those who know the anatomy of the Mech, can take advantage of it (on both ends).


Centurions and Trebuchets are designed to be durable due to their (relatively) small CTs.

#191 Tennex

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Posted 17 May 2013 - 11:03 AM

Have a trebuchet and a cataphract stand next to eachother.

it is just baffling

#192 Thomas Covenant

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Posted 17 May 2013 - 06:16 PM

View PostDennis de Koning, on 29 April 2013 - 05:41 PM, said:

A better representation would be front and side views simultaneously and in silhouette.
Also, keep in mind that the bulk of the weight should be assumed to be carried in the torso, where the engine is, and not dispersed evenly throughout the chassis.


Perhaps at my request, you can post some "official" silhouettes, as I can even see some discrepancies from the game in some of the 'fan made' ones.

#193 Thomas Covenant

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Posted 17 May 2013 - 06:27 PM

Also, just a reminder of the obvious. ad nauseum is subjective. This is where all the nitpickers are collecting and a subjective term like that may apply well to MWO community as a whole's perceptive, or gaming culture as a wholes perspective, this particular sector of the threads is the hive of the very nit picky.

#194 Edson Drake

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Posted 18 May 2013 - 09:19 AM

I wouldn't mind resizing the Stalker, but the big older games' Stalkers were horrible, MWO's Stalker is awesome so I'd prefer it stays like it is now.

Now the mediums really should be smaller. Not because of mass/weight(doesn't co-relate) but because of lore.

#195 Keifomofutu

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Posted 18 May 2013 - 07:28 PM

View PostEdson Drake, on 18 May 2013 - 09:19 AM, said:

I wouldn't mind resizing the Stalker, but the big older games' Stalkers were horrible, MWO's Stalker is awesome so I'd prefer it stays like it is now.

Now the mediums really should be smaller. Not because of mass/weight(doesn't co-relate) but because of lore.

You know what should be awesome? An Awesome.

Edited by Keifomofutu, 18 May 2013 - 07:28 PM.


#196 trollocaustic

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Posted 18 May 2013 - 07:58 PM

That's So awesome, they named it awesome.

#197 BookWyrm

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Posted 18 May 2013 - 08:53 PM

Mech sizes on some mechs suck, plain and simple. When I play my CN-YLW I know the right arm and more than half my armament will be the first thing to go, so I play the CN9-A more because I can at least pack the torso with everything and not worry about it. All of my Cataphracts I strip all the arm and leg armor because the torso is the only thing hit. Realism in modeling is great, but really unbalances the game.

Edited by BookWyrm, 18 May 2013 - 08:53 PM.


#198 Aegic

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Posted 18 May 2013 - 09:20 PM

View PostBookWyrm, on 18 May 2013 - 08:53 PM, said:

Mech sizes on some mechs suck, plain and simple. When I play my CN-YLW I know the right arm and more than half my armament will be the first thing to go, so I play the CN9-A more because I can at least pack the torso with everything and not worry about it. All of my Cataphracts I strip all the arm and leg armor because the torso is the only thing hit. Realism in modeling is great, but really unbalances the game.


I play YLW on occasion and find that as long as I hide my arm as much from return fire as possible (turning, twisting, peeking) I can keep for most of the match if not all of it (provided I do not die)

In the games that I win without dying in the YLW I would say about 20-30% of the time I lose the arm.

#199 BookWyrm

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Posted 18 May 2013 - 09:31 PM

View PostAegic, on 18 May 2013 - 09:20 PM, said:


I play YLW on occasion and find that as long as I hide my arm as much from return fire as possible (turning, twisting, peeking) I can keep for most of the match if not all of it (provided I do not die)

In the games that I win without dying in the YLW I would say about 20-30% of the time I lose the arm.


That's the thing, unless you're turned, which means you're not facing the enemy and doing no damage your arm is a goner. The arms on the Cent are way too friggin' big. Actually, I take that back, your arm will be the first thing to go on a Cent no matter what you do. Just a matter of left or right depending on how you turn. Right if you're doing damage, left if you're just taking hits.

Edited by BookWyrm, 18 May 2013 - 09:35 PM.


#200 Aegic

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Posted 18 May 2013 - 10:41 PM

View PostBookWyrm, on 18 May 2013 - 09:31 PM, said:


That's the thing, unless you're turned, which means you're not facing the enemy and doing no damage your arm is a goner. The arms on the Cent are way too friggin' big. Actually, I take that back, your arm will be the first thing to go on a Cent no matter what you do. Just a matter of left or right depending on how you turn. Right if you're doing damage, left if you're just taking hits.


Shoot with AC/20 and Mlas then turn and take hits elsewhere, repeat.





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