DeaconW, on 24 April 2013 - 04:14 AM, said:
"For the Love of God, Remove Light Mech Relevance in Assault! I can't counter them in my slow *** short range brawler build!"
Wrong. I run a fast 9M and PB almost exclusively.
Speed is my thing - I just prefer to use it for killing instead of standing in a box.
Syllogy, on 24 April 2013 - 04:15 AM, said:
Great Idea! Let's also remove the timer.
That way, even if it takes you 4 hours to hunt down that last dadgum ECM Spider, at least it's True Team Deathmatch.
You either didn't read the OP or your reading comprehension is on par with a 4th-grader. How do you not understand the concept of a single base?
It's the exact same mechanism that's there right now to prevent the run-around - it's just right in the middle of where the battle is supposed to be, and thus that much easier for everyone to get to.
If you're going to make a snarky response, at least read what you're responding to.
Agent of Change, on 24 April 2013 - 04:23 AM, said:
Your proposal creates a mindless march forward an kill each other in the same place dynamic, which if 2 bases is two confusing may be what you are looking for.
My biggest gripe about CapWarriors is how stunningly arrogant a lot of you are. You seem to think you're smarter and better than anyone that doesn't want to stand in a box to win a game about killing stuff.
News flash: you're boring. I'm more than capable of defending, flanking, distracting, and yes, even standing in a box. When I run with my clan, I play to win because it's what's expected. The rest of the time, I'd rather just shoot stuff.
You're delusional if you think current Assault games don't play out the same way over and over again (granted, 8-mans are a totally different thing). 90% of the time, it's wander up to the middle, snipe it out, move closer, brawl or steamroll depending on remaining numbers. In the mean time, a light may or may not have gotten on someone's base. That team either has a good light that takes care of it, sends a couple 'mechs to respond and gets rolled, or they don't react and they lose. The tactics. The strategy. It's all so fresh.
My idea would at least cause unused areas of maps to see the light of day.
There's plenty of opportunity for flaking, ambush, and strategy in deathmatch - moreso in my mind than when you have to worry about guarding the nest.
Agent of Change, on 24 April 2013 - 04:23 AM, said:
Cap speed needs to remain a constant as that way it remains a viable alternative. With lights being brought into the power level we can expect them at capping and harassment are their jobs. Slowing it slightly over all is something that may be reviewed, Won't some one think of the lights!
No. That's the whole point of my mode: capping is not a viable alternative. Capping is a safeguard against the run-around. Want to ***** how everyone will run heavy?
Play one of the other two modes (because you know they'd add a mode instead of actually changing Assault). It's clearly a mode for idiots and simpletons; you wouldn't want to be seen participating in such a boorish activity.
Agent of Change, on 24 April 2013 - 04:23 AM, said:
Your last point makes no sense. The base exists as a tactical objective for people who can hold more than one concept in their brain at a time and forcing a team into a continuum of attack/defense. of course most teams don't continuum so they get capped, I say the problem is with the teams.
I'll clarify (also edited my OP): I didn't mean that the current base setup is only intended to stop the run-around.
Right now, the base is a perfectly valid way to win; in my new mode, the base is only there as a mechanism to punish cowardice.
Joseph Mallan, on 24 April 2013 - 03:02 AM, said:
There are multiple ways to win a match. Accept that and you will feel much better.
Agent of Change, on 24 April 2013 - 04:23 AM, said:
You seemed confused allow me to help. When you are capped its your fault, most people with functioning cortexes once pondering the question will come to that realization but to address your points directly:
It's not about being unable to defend the base - it's not wanting to. Why do capwarriors get two modes, and gladiators get zero? It adds nothing to the game for a lot of people besides tedium. Some of us are simple people that just want to shoot stuff. We're being captured? Who cares? I'd rather fight like a warrior until we lose and drop again.
Let me say this loud and clear for the "Defend the Base" people: I don't give a **** about winning. If winning means standing in a square instead of fighting, I don't want to win.
Why do you want people like me in your gametype? I'm that last Raven that has a shot at capturing, but charges the last two enemies anyways. I'm that guy you love to ***** at for losing.
Why won't you let me have my own playpen, so that you can play your "tactical" version of this game in peace?
I play on my clan's competitive team, so I'm well acquainted with capturing as a strategy. Capturing is a perfectly valid way to win, you need to defend your base, and I'm fine with that.
When I roll with my clan, I'll stand on that square until I sink into the stand; the rest of the time, I just want to blow **** up.