Syllogy, on 23 March 2013 - 11:03 AM, said:
Zellbrigen is ritualistic form of honor dueling practiced by the
Warrior Caste of the
Clans.
[1][2]
History
The practice of engaging opponents in single combat, the genesis of what would later become
zellbrigen, was first started by
Clan Coyote during the
Operation Klondike.
[3] Despite the losses incurred by this fighting method, Coyote's
Khan Dana Kufahl would continue to encourage her Clan and others to practice this "honorable" form of warfare. Eventually the practice would be taken up by all of the Clans, to a greater or lesser degree, in part as a way to minimize losses in both lives and resources.
[1][2] This is especially true when opposing commanders agreed to a duel to determine a battle's outcome.
During the
Clan Invasion the rules of
zellbrigen lapsed, primarily because the
Inner Sphere had no concept of Clan cultural norms and, in some cases, exploited them for "underhanded" victories. By the end of the campaign
zellbrigen had all but died out in several Clans, while most still reserve it for inter-Clan confrontations or against worthy Inner Sphere warriors.
[1][2]
Rules
The proscriptions of
zellbrigen consist of the following rules:
- Each warrior will issue a challenge to a different enemy. If one side outnumbers the other, then the extra warriors on that side will stand aside until one of their comrades falls in battle. A warrior can challenge more than one unit at a time.[4]
- A warrior has right to refuse challenges from Inner Sphere units, especially if underhanded ploys are suspected.[4]
- A warrior has the right to refuse a challenge from an unit of differing weight class if other unengaged units are available.[4]
- No artillery or other Area-Effect Weapons shall be employed by either side.[4]
- Intentionally moving out of the line of sight of the opponent is prohibited.[4]
- Systems that requires multiple units to operate, like C3 and TAG, are forbidden.[4]
- Moving out of weapon range is prohibited.[4]
- Failure to fire a weapon when possible is prohibited.[4]
A warrior is also expected to not retreat from inferior foes, or to engage his opponent in melee combat, though these are not part of the formal rules of
zellbrigen.
[4] Also, though it plays a central role in Clans' combat challenges, the ritual of
batchall remains a separate tradition.
Coffi's interpertation of the Rede of Honourable Combat
1 Each warrior will issue a challenge to a different enemy. If one side outnumbers the other, then the extra warriors on that side will stand aside until one of their
this is where your honour can come in to play. The Warriors with better careers and higher honour will be at the front lines, making the challenges first. Those with poor careers, less honour are behind in formation, and if there are no more opponents, well you have to wait to pick up the pieces if your trothkin cannot make the kill, which in turn ends up giving the 'lower' warrior less honour for a opponent that is already damaged and whose machine is not at their peak.
Example:
Clan A Star Alpha and Clan A Star Beta get challenged by brave warriors from Clan B who only have one star. Warriors from Clan A Star Alpha will most likely be closer to the warriors of Clan B and will get challenged first, or make the challenges. The Warriors from Clan A Star B must now wait for a Warrior from Clan B to be freed from an opponent to issue a challenge to the freed warrior.
A warrior has right to refuse challenges from Inner Sphere units, especially if underhanded ploys are suspected.[4]
The Warriors of the Clans are not stupid. Some Clans warriors are somewhat mindless, needing the direction of a supirior to issue them overall commands.

But not stupid. If dezgra tactics are thought to be in play, a Warrior can call it out. For the initial battles against the forces of the Sphere I feel that it would be rather hard for the Warriors to do this, as most felt that the Clans ways were through-out. This is also why Commanders were surprised and shocked when IS Commanders did not know about the Batchall, and other such events. Almost 300 years of ritual warfare, and their culture, they had a hard time thinking otherwise.
As Operation Revival (The Invasion) took place, Warriors and Commanders came to realize that the IS would not conduct themselves by the Clans 'Rede of Combat' and as such, they realized that the IS would use underhanded tricks to win. This is not to say that many Clan Warriors still died believing the IS Warrior who just issued a challenge might not be trying to redeem his honour by agreeing to the 'proper' perceived ways of war.
A warrior has the right to refuse a challenge from an unit of differing weight class if other unengaged units are available.[4]
This just makes sense. If a blind by honour Warrior who is in a Firemoth is issuing a challenge and you are in a DireWolf, it would make sense to not tarnish your own honour by accepting the challenge, which has the 'odds in your favour'.
Other side of the work credit chit and you have a Firemoth being challenged by a DireWolf. The point of a Warriors life is to bring honour to the Clan, his death is inconsequential to the honour of the Clan. But in combat, to die recklessly is to waste the Clans resources as well.
No artillery or other Area-Effect Weapons shall be employed by either side.[4]
There is no honour in taking out an opponent who you cannot even see. Also to have the enemy not be able to have the chance to know they are under attack is a dishonourable tactic, and not worthy of a warrior.
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What about the Clans range over the IS Coffi?
Glad you ask, I see it as, it is not the Warriors fault he is using out dated equipment. If the warrior cannot use his terrain to make the initial engagement favourable to himself it is that warrior fault.
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What about that Kodiak who ambushed the Mad Dog in GBL?
The Warrior was a second line Warrior who was also engaged in defensive operations. How can I gather this? The Kodiak is a BattleMech, and as much as it is a Ghost Bear Totem Mech, it is still a BattleMech. Front Line Warriors of the main, powerful Clans use Omni-Technology.
As well, the Kodiak revealed a heat signature for a good few seconds alerting the Mad Dog to a ememy Mech's presense.
Last, He was a Ghost Bear Warrior fighting in a Totem Mech and attacking like the Ghost Bear does. Lieing in wait until his prey comes within reach and then in a flury of motion takes down his prey.
Intentionally moving out of the line of sight of the opponent is prohibited.[4]
My thoughts to this. These are strictly how I previeve this rule, I have little basis aside from how I feel the Clans would operate outside a ten second round board game.
A round in table-top, where the rules were developed is ten seconds. To me this rules means that you are not to remove yourself from combat. You are to manuver around and you can take quick cover to provide yourself with the best available shot. It is like pausing behind a building in River city to perform a 180 turn behind cover so you can come out at a opposite angle, hopfully throwing the opponent off guard, or to provide you to still be able to hit the enemy.
Think about it, the start of round A and the end of round B which is the full movment, fire and such is 20 seconds. This provides a lot of time to manuver around terrain to take advantage of your cover and your skills. It does not give y ou time to go around large hills, or buildings.
Moving out of weapon range is prohibited.[4
Zell is the challenge to see which warrior posses better skill and training. If you are purposely moving out of your maximum weapons range for an extended time you are acting cowardice.
Failure to fire a weapon when possible is prohibited.[4]
Once again, this is due to a 10 second round frame. If you have a good shot, and you are not taking it something is wrong. You are hesitating, or possibly needing more practice in lining up your shots.
Systems that requires multiple units to operate, like C3 and TAG, are forbidden.[4]
Zell is about 1 on 1 combat. Anything that requires more than 1 unit to operate now is voiding that 1 on 1 duel.
Zell overall has different interpretations per Clan and also per Warrior. The overall view is honour for the Clan, and this can cause some interesting scenarios. Two Clan Commanders, or two warriors in the same Clan have argued over the others interpretation.
I hope this helps some, and gives others possible alternative thoughts on the reasons of the Rede of Combat.
Zellbrigen is about the skill, training and prowess of the warriors involved in the Duel. Ultimately though, the rules boil down to a 1 on 1 duel and the rest can be tossed to the wind, you just gain less honour and glory provided you win, dishonour for violating Zell if you lose.