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Project Mayhem: A Guide To The Sdr-5D Erppc


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#21 rustyk

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Posted 06 May 2013 - 03:07 PM

This might be a rubbish tip, but the thing I did to increase my accuracy was simply just to use the movement of the mech to aim rather than torso/arm twist. There are situations where this isn't appropriate, but it works for me in the main.
I hit nearly every time with my PPC when doing things that way.
Generally, the limited damage can be frustrating but playing the spider is great fun and it's a very different game to piloting a heavy or assault.

Edited by rustyk, 06 May 2013 - 03:08 PM.


#22 Sixart

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Posted 06 May 2013 - 07:01 PM

Here's a freebie: if you wait to shoot until you are sliding with jumpjets engaged, you'll have an easier time aiming since your mech is moving in one constant direction rather than turning.

#23 ohtochooseaname

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Posted 08 May 2013 - 12:42 AM

View PostBoPop, on 06 May 2013 - 09:23 AM, said:

I'm going to have to respectfully disagree and then you can correct me where i'm wrong.

this. seems more your 5d's role imo.



But...you see...mayhem is information warfare. It's all about misdirection and using the ECM to prevent them from knowing where your teammates are (or their teammates. Sadly, this is all going away with the BAP changes.

#24 LordDante

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Posted 08 May 2013 - 02:45 AM

dont Panic ! the most dangerous Thing that could happen to my 5V was that i broke my legs while jumping around like a monkey on crack. i think that the Spider will be the least affected light by the bap Change .i roll my 5D with this build ever since and im loving it. with advanced sensor range, target decay and 360° target Retention its the best Scout arround ( imho) http://mwo.smurfy-ne...a22fb87c19d0784

Edited by LordDante, 08 May 2013 - 02:46 AM.


#25 BoPop

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Posted 08 May 2013 - 06:13 AM

View Postohtochooseaname, on 08 May 2013 - 12:42 AM, said:


But...you see...mayhem is information warfare. It's all about misdirection and using the ECM to prevent them from knowing where your teammates are (or their teammates. Sadly, this is all going away with the BAP changes.



true. although i'm kind of excited that BAP is going to be buffed to help vs ECM to me it seems a great ...counter measure to ECM. hehe

#26 Kommisar

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Posted 08 May 2013 - 01:12 PM

Proud supporter and participant of Project Mayhem here!

To be honest, the BAP change isn't going to effect my engagements with the bigger mechs all that much. If I am in front of a big, stompy, heavily armed mech inside 180 meters for long enough for it to come into play I'm probably legged and not long for this world anyway.

Where this change IS going to have big effects is that the Raven 3Ls are not going to have to swap ECM mode to drop Streaks on us 5Ds. Worse, it means that our use of the PPC to keep them from firing those streaks is not going to work any more.

In fact, that is really the only change I see this BAP buff really having. It's a boon for Raven 3Ls. Or am I missing something?

#27 Sixart

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Posted 09 May 2013 - 09:20 AM

View PostKommisar, on 08 May 2013 - 01:12 PM, said:

Proud supporter and participant of Project Mayhem here!

To be honest, the BAP change isn't going to effect my engagements with the bigger mechs all that much. If I am in front of a big, stompy, heavily armed mech inside 180 meters for long enough for it to come into play I'm probably legged and not long for this world anyway.

Where this change IS going to have big effects is that the Raven 3Ls are not going to have to swap ECM mode to drop Streaks on us 5Ds. Worse, it means that our use of the PPC to keep them from firing those streaks is not going to work any more.

In fact, that is really the only change I see this BAP buff really having. It's a boon for Raven 3Ls. Or am I missing something?


Good analysis, brother. If a Raven stacks ECM and a BAP, they will have an upper hand in the 150 meter range. Regardless of that, we should stay at a distance from them since we have clearly superior range. I think the 5D still is well positioned in this match up.

#28 Kommisar

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Posted 09 May 2013 - 11:48 AM

The big decider is still:

Who spots whom first.

If we (5D) spot the Raven 3L first, we have a shot at keeping that distance and using it. If the Raven gets the drop on us, though, it gets ugly quick. Most of the time it is when I am capping points that a 3L gets the drop on me. Cap zones on Conquest are like the little ponds on the Serengeti. Everyone has to come to one eventually; so that is where you hunt.

I've noticed a lot of 3L pilots on Alpine and Tourmaline will hide a cap zone (usually with a friend) and wait till the cap starts to flash, then charge in. Once they are in close enough to hit with streaks, they have the upper-hand.

The other mech to watch out for after the next patch will be the X-5. More armor than a 3L with BAP and streaks. Same situation as with the 3L. They will have to get in close. But once in, it will be hard to get our Spiders back out without some piece of terrain nearby that we can jump and they just can not.

I normally run with a group (my unit). So, I typically have a nearby fast heavy or even an assault that I can use to scrape-off a streak-happy pursuer. I've led several 3Ls to their demise at the hands of my teammates dual AC/20s. But, even in pure PUG, I would suggest developing the habit of keeping tabs of where your friends are and how to get to the nearest friendly.

#29 LordDante

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Posted 15 May 2013 - 12:21 AM

OHHHH KAAAY so i also jumped on the ER/PPC bandwagon and its ..... xxxgreat ! hell it feels like playing aggressive recon in BF3 :wub: jumping around like a monkey on crack and snapshooting like a ****... Pure and evil fun :( who cares about poptarts and ppc boats when ur sting like a bee and dance like a butterfly .i love it

#30 Kommisar

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Posted 15 May 2013 - 06:47 AM

My lancemate DarwinsDisciple joined Project Mayhem last night with the purchase of a 5D. We were both running the ERPPC version and running as a 2 man pack. Mind you, Darwin and I have been playing competitive games and FPS together for close to 7 years now. We mesh. We know what the other is going to do and how we each think.

It was awesome.

It was brutal.

We feasted on tears all night.

One round, on Forest Colony, our team got taken out with the enemy still having a Centurion, a Raven 3L, Misery, and a Highlander. We took them on in an engagement that ran the clock down to zero. We ran them up and down the length of the map and back 3 times. We legged the Raven with sniper fire while he was chasing Darwin; then left him lame to chase down the Centurion. That Centurion almost won the match for them. That thing absorbed more punishment than the Misery!!! We zombied the Cent... then had to result to legging him.

(Pro-Tip: Always leg Centurions... not sure what is up, but those torsos can eat shots)

After that, we pulled the two assaults apart by baiting them. We tried to get a cap win; but they were not going to let us have it as the Highlander sat next to the cap. But, we had range on the Misery and used it ruthlessly. We ended up stripping every single part of that mech off. Both arms. Both side torsos. All his weapons.

Through jumping and fast hits between runs on the Misery, we took most of the weapons off the Highlander. But we could not drop them!!!

In the final seconds of the game, I went point blank to the Misery and just started firing as fast as I could into his torso. Took 6 more shots once he was internal, but I finally dropped him with 1 second left. We won; 2 mechs to 1. Our mechs were holding together through scotch tape and faith alone. The only armor I had left was in my head.

And the other team was not pleased in the least.

But, I racked up more than 750 damage that round. Darwin clocked in about just over 500. Not bad for a pair of itsy-bitsy spiders.



But it was maybe the most fun I have had in MWO.

#31 Shuyen

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Posted 15 May 2013 - 10:23 AM

I've been running the 5D for the longest of my three SDR's. Right now it's the ERPPC setup with the extra sensor range module, ECM, endo, ferro, TAG, XL 245 engine, etc. That one is easily the most effective SDR of the bunch. I generally run the flank, get to the enemy rear, and either spot/TAG, snipe or cap depending on the scenario. Or all three.

The 5K is just fun, mainly because I get to make airplane and RAT-A-TAT-A-TAT noises when I swoop through enemy formations with 3 MGs and 1 ERLL blazing. LOL! It isn't effective, but it's insanely fun.

The V model is painful, generally. I am only grinding through it to get the other 2 models to elite status. With 2 energy hardpoints in the CT, all you can do with a V is an ERLL or 2 MPL's. Sure, it has a super long jump, but if I am in the air that long someone is locking on and sending loads of LRM's for mid-air interception. Thanks, but no thanks. :(

I totally agree with not going toe to toe in a SDR vs the other lights. They are just geared for close in work.

Edited by Shuyen, 15 May 2013 - 10:24 AM.


#32 ohtochooseaname

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Posted 16 May 2013 - 01:51 AM

View PostKommisar, on 08 May 2013 - 01:12 PM, said:

Where this change IS going to have big effects is that the Raven 3Ls are not going to have to swap ECM mode to drop Streaks on us 5Ds. Worse, it means that our use of the PPC to keep them from firing those streaks is not going to work any more.

In fact, that is really the only change I see this BAP buff really having. It's a boon for Raven 3Ls. Or am I missing something?


To fix this problem, they just need to make PPC's disrupt both BAP and ECM. Then, it's basically in the same position as before for this fight.

#33 JackPoint

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Posted 16 May 2013 - 07:26 AM

Actually had my most fun in the 5v with 2 mls maxed out ct armour and an xl255 engine, for me only thing going for the 5D is the ecm bonus for sneaking behind enemy lines. Still not sure which one to elite lol.

#34 Mighty-Moose

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Posted 16 May 2013 - 02:21 PM

I love my 5D so much. I've been running with 2 MPLs and a SL. Its so much fun to cause as much chaos and distraction as I can. Either by picking on the mechs in back of the pack or by harassing the enemy base then running off. I've been getting 1-4 kills with 400-700ish dmg per match. And it only gets better if I have another light that knows what to do.
I have to avoid dual ac20 jagers like a plague though. One second too slow and I'm a squashed spider. Strangely enough ppc boats don't give me the same issue. They seem to miss more.

#35 Kommisar

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Posted 17 May 2013 - 10:33 AM

In general, guys with PPCs are more willing to let their shots rip; even on low percentage chances.

Guys with the AC/20s, they have limited shots. Most will have about 3 tons per AC/20; so 21 shots. Most will not waste shots chasing a light. But, when they do let rip, it means that they have you dead to rights.

Best bet is to stay way clear of the AC/20s and hit them at ranges over 300 meters. Jagers are the big carriers, followed by Cataphracts and Atlases. Still some BoomCats roaming as well.

#36 Ravennus

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Posted 17 May 2013 - 04:50 PM

PPC cooldown increasing to 4 seconds in the next patch.

Combine this with the BAP change, and we will be in for some hurt, defensively and offensively.

#37 Cubivorre

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Posted 17 May 2013 - 04:53 PM

View PostRavennus, on 17 May 2013 - 04:50 PM, said:

PPC cooldown increasing to 4 seconds in the next patch.

Combine this with the BAP change, and we will be in for some hurt, defensively and offensively.

Where is this information located? Post a link to your sources here, please. :ph34r:

#38 Ravennus

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Posted 17 May 2013 - 04:56 PM

Does no one read the command chair posts? Here

#39 Cubivorre

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Posted 17 May 2013 - 05:50 PM

Ah, I must have missed that update because of the hundreds of stickies stacked on top of it. Fix that if you're reading this, mods!

#40 LordDante

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Posted 22 May 2013 - 11:28 PM

ive got to admit that the er/ppc "nerf" ( 4 sec.) is quite a pain in the *** so i switched back to mpl. anyone has similar feelings ?





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