well,first off,nice OP...
then, i don´t have any intentions to insult PGI, i got no personal problems with them... on the other hand, i am really not happy with how the game feels at this state. it´s exactly like PGI said it wouldn´t become... an arcade style twitch shooter like MW4 was... i was very very happy with the game during CBT... and i was hoping for nothing more than :
more (yaknow, tactical, mission driven) game modes
more mechs
planetary conquest
and yes,colours, patterns and cockpit items for sure... but i wasn´t expecting those and consumables to be priority...
i have seen progress of the game going weird ways lately, the gameplay becoming faster and faster... the total turn-away from role warfare as it was described, instead "letting the players pick the role"... we all can see which role most of them pick... there would have been so many possibilities for a deep tactical gameplay in that, but maybe it´s just too much work, so we only get plan B...consumables...
yes, as i said, that´s how i feel about the CURRENT state of the game (and there is much more, but i don´t feel like writing a novel here, and noone wants to read that anyway^^) and there is hope that the latest statement about "too high damage since hit detection gotbetter" leads MWO to a better way,and that it will finally become more of a simulation than an anarcade game for the coffee break...
and i really really hope that the introduction of an "MW:Tactics" like upgrade system won´t turn this entirely into the opposite of a BTU simulation...
Edited by Adrienne Vorton, 25 April 2013 - 01:33 PM.