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Enhanced Zoom...


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#1 Smiffy

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Posted 24 April 2013 - 11:20 AM

Hey guys,

So I recently acquired the Enhanced zoom pilot module and payed my 2,000,000 CB for it. and I used it, pixely garbage...

Is it supposed to be 8bit-o-vision or is it just me?

If it is supposed to be 80's goggles then what is its purpose? Because I get more accurate shots in 3.0x where i can kind of see what im shooting.

Cheers.

#2 Tatula

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Posted 24 April 2013 - 11:25 AM

View PostSmiffy, on 24 April 2013 - 11:20 AM, said:

Hey guys,

So I recently acquired the Enhanced zoom pilot module and payed my 2,000,000 CB for it. and I used it, pixely garbage...

Is it supposed to be 8bit-o-vision or is it just me?

If it is supposed to be 80's goggles then what is its purpose? Because I get more accurate shots in 3.0x where i can kind of see what im shooting.

Cheers.


Yeah. I made the same mistake. Hope they'll fix it some day (I heard possibly with DX11).

#3 CHH Badkarma

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Posted 25 April 2013 - 09:27 AM

should be re-named to "enhanced Blur"

#4 Ozric

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Posted 25 April 2013 - 09:31 AM

The story goes that it's a weakness in the cryengine.

#5 Slab Squathrust

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Posted 25 April 2013 - 10:39 AM

I bought the ability to equip it with general exp back when there were much fewer choices. I'm just glad I never wasted the cbills on it. Although interestingly I saw a guy running it on his cataphract the other day and he was doing work with it. So it must help a few people. Still a fix would be awesome.

#6 Ozric

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Posted 25 April 2013 - 10:48 AM

Oh it might be rubbish but I still use it all the time. :)
It's the only module I have more than one of actually.

#7 Rackminster

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Posted 25 April 2013 - 11:06 AM

I think these threads pop up every few days ... about as long as it takes for the thread to sink to the bottom of the pool and for the next poor soul to invest gobs of money in making the game's visuals worse.

#8 Kensu

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Posted 25 April 2013 - 07:16 PM

I play MWO on a 600 x 800 resolution and I havn't noticed anything wrong with the zoom. :(

#9 Sagamore

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Posted 25 April 2013 - 09:50 PM

It was somewhat better with the old Thermal vision mode since you could see a lot further and mechs stood out more. I haven't been too successful with it since then.

#10 Adrienne Vorton

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Posted 25 April 2013 - 10:04 PM

it got slightly better than when it was implemented...

but yea,its still notuseful for snipers (seriously, not a bad thing at moment imho^^) i can use it nicely on medium ranges,but for long range, i prefer the normal zoom

the problem is,they could make it high-rez, but currently that would go very very heavy on the players hardware... the scene you are seeing has to be rendered twice for the pic-in-pic zoom,and one can imagine how the game would play in that case with 2X high resolution renders...PGI stated they are trying to find a solution to make it less pixelish and not overly performance hungry at the same time... guess thats not easy with CE3

i´d say the quickest and easiest way would be tomake it not a pic-in-pic, just another additional zoomlevel, but that´s less cool^^

Edited by Adrienne Vorton, 25 April 2013 - 10:07 PM.


#11 Onmyoudo

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Posted 26 April 2013 - 01:58 AM

They said they were going to fix it so that snipers would still be viable when they removed super thermal vision. But they didn't, and snipers are still viable anyway because of other broken mechanics. Funny how that worked out.

#12 Theodor Kling

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Posted 26 April 2013 - 02:05 AM

View PostOnmyoudo, on 26 April 2013 - 01:58 AM, said:

They said they were going to fix it so that snipers would still be viable when they removed super thermal vision. But they didn't, and snipers are still viable anyway because of other broken mechanics. Funny how that worked out.

I like snipers beeing viable :) Running into their backs at 138kph and stuffung them with SRMs is fun :)

But back to topic: The view distance in general sucks, why should enhanced zoom be different?

#13 Mongoose Trueborn

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Posted 26 April 2013 - 05:20 AM

The problem is that they don't want people to be able to snipe too easy. They made it open a picture in picture window instead of simply letting you zoom in one more time. Cryengine doesn't like PIP so we get that result. Just one of many what are they thinking concepts.

#14 Dr B00t

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Posted 26 April 2013 - 05:23 AM

View PostKensu, on 25 April 2013 - 07:16 PM, said:

I play MWO on a 600 x 800 resolution and I havn't noticed anything wrong with the zoom. :)

that must be a strange looking monitor

#15 TVMA Doc

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Posted 26 April 2013 - 08:21 AM

View PostSmiffy, on 24 April 2013 - 11:20 AM, said:

Hey guys,

So I recently acquired the Enhanced zoom pilot module and payed my 2,000,000 CB for it. and I used it, pixely garbage...

Is it supposed to be 8bit-o-vision or is it just me?

If it is supposed to be 80's goggles then what is its purpose? Because I get more accurate shots in 3.0x where i can kind of see what im shooting.

Cheers.

Even worse than the pixellation is the fact that the targeting reticles are suddenly wandering pretty much all over the map other than where the target is located. It makes it far more difficult to locate and track your pixellated mess of a target when the enemyreticle is actually bracketing your team mate who is 50m away from your intended target.

#16 beniliusbob

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Posted 26 April 2013 - 08:24 AM

I find it really, really useful when sniping with ER LLs; it's easier to stay on target. For PPCs and ACs, though, it is not useful because it's such a narrow FOV.

#17 NinetyProof

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Posted 26 April 2013 - 08:45 AM

The zoom is useful for sniping targets with PPC / Balistics ...

Yes, it's terribly pixelated, and yes PGI said they will fix it.

My issue with it is the IFF target markers from behind the zoom box appear in the box making it confusing what is going on.

#18 Gregore

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Posted 26 April 2013 - 12:20 PM

Instagram for mechs.





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