Davers, on 29 April 2013 - 10:45 PM, said:
But assuming they don't do that, is there anyway of achieving that brawler/sniper balance?
Dropping something entirely can be easier than revamping a fundamental aspect of the system, so I share your concern that they are not gonna change that aspect.
I am not sure what could be done to fix things. Nerfing PPCs will likely come with the rpoblem t hat they'll turn useless, not simply "reasonably powered". They only work because of the value of alpha strike potentials.
Another option might be too increase the rate of fire of long range weapons, but lower their damage and heat per shot.
Say:
- Gauss RIfle: 11 damage and 0.5 heat per shot every 3 seconds
- PPC: 7 damage per shot and 5 heat per shot every 2 seconds
- ER PPC: 7 damage and 8 heat per shot every 2 seconds
This will keep the DPS and HPS of the weapnos (almost, I rounded a bit) idenitical to now, but lower the max alphas.
(2 PPCs + Gauss: Down from 35 to 25; 4 PPCs down from 40 to 28; 6 PPCs down from 60 to 42)
Maybe they could increase armour again, so that you need more alphas then you need now to kill something. How about increasing internal structure by 50% That would also "buff" the importance of the crit system, as you spend more time chewing through internal structure, meaning more chance for critical hits), meaning that you need a better sustainability.