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So If Cross Teching Is Allowed Is There Any Clan Weapons You Know You'd Use?


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#41 Theodor Kling

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Posted 26 April 2013 - 02:18 AM

View PostAdridos, on 25 April 2013 - 03:05 AM, said:

Only a total ***** would ever use the IS junk again...

Inthe 3050s maybe.. but the 3060s bring fun new IS exclusive toys like RACs, regular AC specialamo types, and never forget the heavy gauss. The one hit killer (IF you hit)

View PostZyllos, on 25 April 2013 - 05:36 AM, said:

And that is why mixed tech will not be happening.

At least I hope it will not be happening or all this work on balancing will be for not.

What, balancing? where ? :)

As for why use clan weapons on IS mechs: Price. I would guess clan tech to be expensive, and clan mechs to be realy nasty priced. So slowly upgrading a trusted and fully skilled IS chassis might be a idea good for a while.
And if we ever get melee: clan omnis suck at that.

#42 John MatriX82

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Posted 26 April 2013 - 02:37 AM

Probably I'd go with almost any Clan weapon, keeping IS classics such as MLasers or normal LLaser whenever I want to have a cooler weapon to play with.. besides that any ballistic or missile should be superior.

#43 Taemien

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Posted 26 April 2013 - 02:47 AM

View PostKraven Kor, on 25 April 2013 - 05:31 PM, said:


In TT, the Engine could take three hits before being destroyed. The weapon that hit it didn't matter, if you rolled an Engine Crit, it took 1 hit. Three little circles on the record sheet for "Engine Hits." Each Engine Hit caused you to generate 5 extra heat per turn, so with two engine crits, 10 heat per turn; three engine hits, mech disabled.

IS XL Engines take up three spaces in the left and right torso. If a side torso is destroyed, the engine takes three hits, and is destroyed.

Clan XL Engines take up only two spaces in the left and right torso, so only takes two engine hits from a side torso destruction - which will only destroy the engine if it already had another engine crit previously.

There be the actual rules, as I recall them.


Thats not how it works in MWO.

In MWO the engine, just like any other component has a HP value. Most components have 10hp. The Engine has 15hp. When you strike an internal location, you have a 42% chance to deal damage to a component. This is split further into a 1x, 2x, or 3x critical hit. Meaning a medium laser that does a 3x hit will deal 15 damage to one of the components.

This means a Gauss Rifle hitting an exposed torso, left, center, or right, has a 42% to destroy the mech outright. As it stands now, all engines have 15hp. This does NOT mean 15hp per location, the engine itself has 15hp period. Clan mechs unless they change how engines are destroyed WILL be destroyed on a Left or Right torso critical hit from weapons fire. In addition the engine IS destroyed when any of its slots are destroyed.

The amount of slots in a left or right torso, under MWO mechanics means any XL, clan or IS, will be destroyed upon a left or right torso destruction. The TT rules for three hits and its out doesn't apply in MWO.

Now this might change in the future. But I have a sneaky suspicion that it might not.

#44 qki

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Posted 26 April 2013 - 04:06 AM

View PostTehSBGX, on 24 April 2013 - 04:51 PM, said:

I kinda mean what one sparks your interest the most.



Still all of them. Clan weapons are lighter, have better range, and higher damage than all IS weapons. A splatcat with 6xSSRM6 would be brutal. So would the Hellstar, and many more.

#45 MustrumRidcully

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Posted 26 April 2013 - 04:23 AM

View PostTaemien, on 26 April 2013 - 02:47 AM, said:


Thats not how it works in MWO.

In MWO the engine, just like any other component has a HP value. Most components have 10hp. The Engine has 15hp. When you strike an internal location, you have a 42% chance to deal damage to a component. This is split further into a 1x, 2x, or 3x critical hit. Meaning a medium laser that does a 3x hit will deal 15 damage to one of the components.

This means a Gauss Rifle hitting an exposed torso, left, center, or right, has a 42% to destroy the mech outright. As it stands now, all engines have 15hp. This does NOT mean 15hp per location, the engine itself has 15hp period. Clan mechs unless they change how engines are destroyed WILL be destroyed on a Left or Right torso critical hit from weapons fire. In addition the engine IS destroyed when any of its slots are destroyed.

The amount of slots in a left or right torso, under MWO mechanics means any XL, clan or IS, will be destroyed upon a left or right torso destruction. The TT rules for three hits and its out doesn't apply in MWO.

Now this might change in the future. But I have a sneaky suspicion that it might not.

Engines have 15 hit points, but are not destroyed by taking 15 damage now. The only way to lose an engine is to lose a torso it's installed in right now. Clan XL Engine would require special code that would make them only explode if they lose both side torsos or the center torso. Or they would need to implement engine damage having an effect, and engine damage being applied when a torso containing an engine is destroyed.

Edited by MustrumRidcully, 26 April 2013 - 04:24 AM.


#46 Karl Streiger

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Posted 26 April 2013 - 04:25 AM

View PostMustrumRidcully, on 26 April 2013 - 04:23 AM, said:

Or they would need to implement engine damage having an effect, and engine damage being applied when a torso containing an engine is destroyed.

I hope for the last thing...one ore two LBX round in the open center should have more effect, than just destroying the two slots of equipment in this location

Edited by Karl Streiger, 26 April 2013 - 04:26 AM.


#47 Corbon Zackery

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Posted 26 April 2013 - 07:52 AM

All of it Clan tech is better than most or all IS tech.

More range, dmg,

Sure there are some staple items that IS mechs will use but Clan stuff will be on every mech.

#48 MeiSooHaityu

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Posted 26 April 2013 - 08:01 AM

View PostDavers, on 24 April 2013 - 05:09 PM, said:

Hunchback 4P with 9 Clan ER Medium lasers please. :)
Oh, and UAC/20 on my Hunchback 4G.

And Clan LRMs on anything with LRMs.

Pretty much everything I can upgrade I would.



Yea, all weapons would be better, but ER MLasers will be nice. That little extra range would help out my Hunch quite a bit.

I would also expect Clan weapons (like the Chassis) to be EXPENSIVE. I'm guessing 2 or 3x the C-Bill Cost.





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