Shumabot, on 30 April 2013 - 08:37 AM, said:
Considering how, in real terms, little this actually does, no. It doesn't "butcher" anything outside of the dude ridgehumping with 5 PPCs. The head spread isn't much of an answer to the alpha meta when it only reasonably nerfs one good build (4ppc stalker) and leaves the majority of highlanders and 3Ds alone while only materially redistributing the stalkers damage, not really even reducing its DPS.
Don't need to reduce its dps. Just remove its ability to spam alphas. the highlander in question overheats from shooting its ppcs on CD around 3 times in a row. Assuming the mech is actually fighting, it will be like a 6 PPC stalker is today, unless it splits its shots, and thus spreads its damage.
Shumabot, on 30 April 2013 - 08:37 AM, said:
So we're only materially considering the impact of the system on a single light mech now (the D) in order to push a system that only materially partially nerfs one single popular build and we're saying its ok across everything? Also, this doesn't do anything to boating (still).
How did I only consider the D? The F will be fine. Lights don't set there and spam over and over. Ballistic rewind has removed that ability.
Don't need to do anything about boating. In a situations were it is not that great, it will take care of itself.
Shumabot, on 30 April 2013 - 08:37 AM, said:
How..? You lose a small measure of capacitance but the moment your heat cooling becomes equivalent to one round of alpha your damage actually increases. Losing a single ppc shot to avoid overheat once and then having your damage spread increase past 10 seconds isn't really going to hurt them very much.
They aren't chilling around at 0 heat. They will generate around 10 is heat per shot, and with an instant 25 ish heat per shot. Lowering their damage to targets en route + fewer alphas till overheat
Shumabot, on 30 April 2013 - 08:37 AM, said:
Lets go over all the ways you're being an *****. Firstly, how about that 10 ML awesome you pulled out of thin air. If we assume a conversion rate of 7MGs to 1 ac10 that's a conversion rate of ~.5/2 tons. Ergo a "large laser slot" could hold ~1.25 medium lasers, this allows an awesome at its maximal capacity to hold ~8.75 mediums. But what if it had an ac20? Can that slot then hold ~9 machine guns? How is that even a conversion rate then, that pre supposes a final state to build the basis of its own equation.
And yet you're running with that nonsense like a little kid running with scissors poolside and making stuff up all along the way.
7 is the number of crits in an AC/10. The 10 MLs awesome takes this system ie, # of crits per type adds up 3 ppcs + 1 sls to reach 10 energy crit slots.
you cannot see the obvious, right in front of your face.
Shumabot, on 30 April 2013 - 08:37 AM, said:
Your ability to read nonsense between the lines of a two line explanation of a system that doesn't even make coherent sense in the first place and wasn't represented as a system but rather an individual example inside of an unexplained system is amazing. This is what creationism looks like.
And your posts are what republican vs liberal debates look like. You don't understand my position so feel making personal attacks strengthens yours.
It seems I am the only one better than that.
Shumabot, on 30 April 2013 - 08:37 AM, said:
I'll just restate the most common proposal.
There are two kinds of hardpoints, large and small and two kinds of weapons, large and small.
Large laser, PPC, ERPPC, Pulse/erLL = large
The rest of the energy weapons = small
A stalker has 2 large energy hardpoints on its flippers and the rest are small, ergo it can have two PPCs and numerous smaller backups weapons. An awsome has 3 large, ergo it can have 3 PPCs and numerous small weapons. This is the change that makes the "big arm gun" not a terrible detriment to a mech because it materially matters.
LRM 15/20, SRM6 = Large
Lrm5/10, streaks, srm2-4 are = Small
A cat A1 would have 6 small missile hardpoints allowing for numerous LRM5/10's or up to 6 SRM4's. Effective loss of two SRM6's from its previous 36 srm cap. This prevents LRM60 entirely.
Large scale ballistic hardpoints meaningfully prevent dual goose or ac40 catapaults with empty ears.
Makes the stock A1 impossible. Makes stock stalkers impossible.
Are you adding additional hardpoints or keeping it with stock weapons determining location and size? Ie the awesome has 3 ppcs. Are you just modifying some of the current hardpoint #s?
Shumabot, on 30 April 2013 - 08:37 AM, said:
It's cute that you've clearly never run into the idea of hardpoint sizes before and are pretending you know what you're talking about.
Keep projecting. This has been talked about before. It was a bad idea in CB and it is still a bad idea now.
Shumabot, on 30 April 2013 - 08:37 AM, said:
Then why are you here? The entire point of hardpoint sizes is to prevent homogeneity in builds through boating.
And it won't do that.
Shumabot, on 30 April 2013 - 08:37 AM, said:
Stop conflating boating and "firing their weapons". It makes you sound stupid. Anything firing a lot of guns overheats quicky, boating mechs will STILL BE BETTER during that interim period before overheat because their maximizing their dps, hitting in the most intended and precision areas, and have the best engine and heat tolerances for their specific conflict range.
So sticking 4 ppcs on a mech and firing them every once in a while is just as much of a problem as sticking 4 ppcs on my mech and spamming them in hill popping alphas?
and boating will STILL BE BETTER with hardpoint sizes. correct heat adjustments & weapon balancing will make it a non issue. Doing both would be silly, as it would only lower customization.
Shumabot, on 30 April 2013 - 08:37 AM, said:
Many proposals have been listed in this thread and you chose the most nonsensical to strawman repeatedly. You're a troll, but i posted the most common suggestion for you.
You keep saying that, but it doesn't make it true.
I still need more information to accurately assess your suggestion.
Edited by 3rdworld, 30 April 2013 - 11:24 AM.