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So...how's The Poptart Situation Lately? [And Possible Solution]


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#221 Just wanna play

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Posted 08 May 2013 - 12:20 PM

so is that announcement is response to lrmpocalyspe???? so what are they gonna make missile damage in the future??? right now, although i do like the fact that the atlas d-dc is no longer the strongest atlas in every way JUST because of the 3rd missile hard point even though they lack many other hard points, i feel as though they just arent right, my srm 6s just arent the shotguns i first discovered and feel in love with when i first bought a hunchie 4sp :)

#222 Void Angel

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Posted 08 May 2013 - 01:16 PM

Well, actually, the D-DC wasn't the strongest Atlas because of the third missile hardpoint - it was the strongest Atlas because of ECM. Every other Atlas brings something else to the table to make up for that missile hardpoint - extra AMS (snicker) or more energy hardpoints. It was ECM that tipped the balance toward the D-DC over, say the RS.

As for damage, they told us in a recent announcement (I don't recall where it is) that they're currently working on fixing the missile clustering issue, and then they can give damage another pass.

#223 Just wanna play

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Posted 08 May 2013 - 02:11 PM

View PostVoid Angel, on 08 May 2013 - 01:16 PM, said:

Well, actually, the D-DC wasn't the strongest Atlas because of the third missile hardpoint - it was the strongest Atlas because of ECM. Every other Atlas brings something else to the table to make up for that missile hardpoint - extra AMS (snicker) or more energy hardpoints. It was ECM that tipped the balance toward the D-DC over, say the RS.

As for damage, they told us in a recent announcement (I don't recall where it is) that they're currently working on fixing the missile clustering issue, and then they can give damage another pass.

well actually it did have the highest max dps and alpha dmage of any atlas (and ran fairly cool for the amount of firepower it had) at the time (2 medium/medium pulses couldnt keep up with 1 srm 6s, which is kinda bs, but at least its fixed now, rs MIGHT have had some more alpha (probably not, but its single ballistic hardpoint and 1 less missile hardpoint still made it weaker also, and as for the k, well, you already know)

i know because i tried setting all of them up in smurfies to see which i should pick, d-dc had pretty much better everything except ams count

#224 Void Angel

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Posted 08 May 2013 - 05:20 PM

Hrm, possibly. It depends on what you're building - the regular D could mount a large laser CT, and for the highest alpha, nothing quite beats an AC/20. On the other hand, for close-in brawling, I think you're right about the D-DC. Off the top of my head, I'd predict that the RS could have higher alpha if it sacrifices heat efficiency and/or engine power, but because of those factors, it'd probably want to be a longer-range combatant.

#225 Mister Crane

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Posted 19 May 2013 - 11:10 AM

Not sure if this has been suggested, but wouldn't deployable smoke/chaff work? This situation brings me back to CS days when there would be AWM (still refuse to call them AWP) teams waiting around each corner. Smoke, close in, profit.

#226 Just wanna play

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Posted 19 May 2013 - 01:03 PM

View PostMister Crane, on 19 May 2013 - 11:10 AM, said:

Not sure if this has been suggested, but wouldn't deployable smoke/chaff work? This situation brings me back to CS days when there would be AWM (still refuse to call them AWP) teams waiting around each corner. Smoke, close in, profit.

well chaff would help break locks from lrms, but i can see smoke working, i kind of want them to add illumination flares

#227 TB Azrael

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Posted 19 May 2013 - 01:29 PM

View PostMister Crane, on 19 May 2013 - 11:10 AM, said:

Not sure if this has been suggested, but wouldn't deployable smoke/chaff work? This situation brings me back to CS days when there would be AWM (still refuse to call them AWP) teams waiting around each corner. Smoke, close in, profit.


I'ld kinda like to just see people learn how to play instead of wanting the whole game universe changed due to their lack of ability.

#228 Void Angel

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Posted 19 May 2013 - 02:30 PM

I'm all for adapting tactics in response to game changes, and I don't believe that new systems are needed in order to deal with long-range weapons builds. However, suggesting the implementation of a single system does not constitute "wanting the whole game universe changed," nor does a desire to have empirically verifiable imbalances corrected denote a "lack of ability."

#229 Just wanna play

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Posted 19 May 2013 - 05:51 PM

View PostVoid Angel, on 19 May 2013 - 02:30 PM, said:

I'm all for adapting tactics in response to game changes, and I don't believe that new systems are needed in order to deal with long-range weapons builds. However, suggesting the implementation of a single system does not constitute "wanting the whole game universe changed," nor does a desire to have empirically verifiable imbalances corrected denote a "lack of ability."

agreed, its really just a way to make his idea more viable since it would be sort of like ecm, athough less stealthy, those ppc poptarts wouldnt be able to disable it


i also kind of want ams hard points to be for more then just ams, meaning those mechs with 2 ams hard points would be able to mount something else other then just 2 ams (think illumination flares, smoke, searchlights etc in addition to ams) while other mechs would have 2 choose either or


and lets be honest, no one likes night maps and instead of making night vision better maybe they could offer something to make normal vision usable and effective (i prefer normal vison anyways but sometimes night vision HAS to be used) while having night vision as a less effective but stealthy option to use

Edited by Just wanna play, 19 May 2013 - 05:54 PM.


#230 Void Angel

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Posted 19 May 2013 - 06:35 PM

Actually, I love night maps. River City Night needs to be a little darker, though - there's too much illumination for a city under wartime blackout. =)

#231 Pecosdude

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Posted 19 May 2013 - 06:54 PM

Whac-A-Mole

Mole=PopTart
Mallet=4 or 5 Er Large Laser

The clever mole stop popping from the same location after being whack twice.
The stupid one only stop after a component is destroyed.

#232 Void Angel

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Posted 19 May 2013 - 07:02 PM

Eh, wrong. The poptart will win. Because he's A: not going to pup up from the same location twice, and B: he's going to counter with a high alpha strike to your face. Trust me - You'll find out as your elo rises.

#233 Just wanna play

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Posted 19 May 2013 - 07:07 PM

View PostVoid Angel, on 19 May 2013 - 06:35 PM, said:

Actually, I love night maps. River City Night needs to be a little darker, though - there's too much illumination for a city under wartime blackout. =)

no, theres to much light in the sky, the ground is fairly dark but for some reason the sky makes it look like the sun is coming up

#234 Void Angel

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Posted 19 May 2013 - 07:26 PM

Er, trust me, it's way too light - the sky is lit from battles or a city over the horizon, but the ground should be dimmer.

#235 Pecosdude

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Posted 19 May 2013 - 09:44 PM

View PostPecosdude, on 19 May 2013 - 06:54 PM, said:

Whac-A-Mole

Mole=PopTart
Mallet=4 or 5 Er Large Laser

The clever mole stop popping from the same location after being whack twice.
The stupid one only stop after a component is destroyed.

View PostVoid Angel, on 19 May 2013 - 07:02 PM, said:

Eh, wrong. The poptart will win. Because he's A: not going to pup up from the same location twice, and B: he's going to counter with a high alpha strike to your face. Trust me - You'll find out as your elo rises.


Is that the rule or just an exception?

Are your saying at high ELO, these poptart are able to do an alpha strike to the face (headshot)?
Since you are saying to trust you, I assume you are a high ELO player and seems to get shot, alpha strike in the face often.

I just realize that there is no incentive to go to a higher ELO bracket. More skilled enemy, same payout and exp.
Some people would probably like the challenge.

Unless PGI add more bonus rewards for these high ELO brackets, I need to find a way to keep my ELO down.

#236 Void Angel

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Posted 19 May 2013 - 10:21 PM

Uh, yeah, sure.

#237 YueFei

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Posted 19 May 2013 - 10:45 PM

View PostPecosdude, on 19 May 2013 - 09:44 PM, said:


Is that the rule or just an exception?

Are your saying at high ELO, these poptart are able to do an alpha strike to the face (headshot)?
Since you are saying to trust you, I assume you are a high ELO player and seems to get shot, alpha strike in the face often.

I just realize that there is no incentive to go to a higher ELO bracket. More skilled enemy, same payout and exp.
Some people would probably like the challenge.

Unless PGI add more bonus rewards for these high ELO brackets, I need to find a way to keep my ELO down.


Assuming equal skill, if you spot the enemy at the same time that they spot you, and both of you put your crosshairs on each other at the same time and pull the trigger, the poptart with PPCs/Gauss wins that exchange. Because your Large Lasers are damage-over-time. As soon as the poptart pulls the trigger he can release his jump jets and twist to spread your laser damage. Meanwhile all of his damage goes into one spot on your mech.

#238 Lord of All

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Posted 19 May 2013 - 10:50 PM

View PostVoid Angel, on 19 May 2013 - 06:35 PM, said:

Actually, I love night maps. River City Night needs to be a little darker, though - there's too much illumination for a city under wartime blackout. =)

Yeah that's my highest win ratio as well. Love skulking around in the dark and I like the new thermal it makes me use the Night vision now. ;)

And yes it is too bright, I think they lightened it up. Probably because of N00bs not knowing they have other vision modes. You would think there would just pop up a hintbox with the hot keys. But that would make to much sense. Making the map lighter is such a better Idea. :P

#239 Koniving

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Posted 19 May 2013 - 11:05 PM

I cured the poptarting problem. I brought something even more overpowered.

Spoiler


#240 Void Angel

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Posted 20 May 2013 - 01:44 AM

View PostLord of All, on 19 May 2013 - 10:50 PM, said:

Yeah that's my highest win ratio as well. Love skulking around in the dark and I like the new thermal it makes me use the Night vision now. ;)

And yes it is too bright, I think they lightened it up. Probably because of N00bs not knowing they have other vision modes. You would think there would just pop up a hintbox with the hot keys. But that would make to much sense. Making the map lighter is such a better Idea. :P

The way thermals work now is functionally identical to military optics I've personally used. =) It makes me happy.





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