


So...how's The Poptart Situation Lately? [And Possible Solution]
#221
Posted 08 May 2013 - 12:20 PM

#222
Posted 08 May 2013 - 01:16 PM
As for damage, they told us in a recent announcement (I don't recall where it is) that they're currently working on fixing the missile clustering issue, and then they can give damage another pass.
#223
Posted 08 May 2013 - 02:11 PM
Void Angel, on 08 May 2013 - 01:16 PM, said:
As for damage, they told us in a recent announcement (I don't recall where it is) that they're currently working on fixing the missile clustering issue, and then they can give damage another pass.
well actually it did have the highest max dps and alpha dmage of any atlas (and ran fairly cool for the amount of firepower it had) at the time (2 medium/medium pulses couldnt keep up with 1 srm 6s, which is kinda bs, but at least its fixed now, rs MIGHT have had some more alpha (probably not, but its single ballistic hardpoint and 1 less missile hardpoint still made it weaker also, and as for the k, well, you already know)
i know because i tried setting all of them up in smurfies to see which i should pick, d-dc had pretty much better everything except ams count
#224
Posted 08 May 2013 - 05:20 PM
#225
Posted 19 May 2013 - 11:10 AM
#226
Posted 19 May 2013 - 01:03 PM
Mister Crane, on 19 May 2013 - 11:10 AM, said:
well chaff would help break locks from lrms, but i can see smoke working, i kind of want them to add illumination flares
#227
Posted 19 May 2013 - 01:29 PM
Mister Crane, on 19 May 2013 - 11:10 AM, said:
I'ld kinda like to just see people learn how to play instead of wanting the whole game universe changed due to their lack of ability.
#228
Posted 19 May 2013 - 02:30 PM
#229
Posted 19 May 2013 - 05:51 PM
Void Angel, on 19 May 2013 - 02:30 PM, said:
agreed, its really just a way to make his idea more viable since it would be sort of like ecm, athough less stealthy, those ppc poptarts wouldnt be able to disable it
i also kind of want ams hard points to be for more then just ams, meaning those mechs with 2 ams hard points would be able to mount something else other then just 2 ams (think illumination flares, smoke, searchlights etc in addition to ams) while other mechs would have 2 choose either or
and lets be honest, no one likes night maps and instead of making night vision better maybe they could offer something to make normal vision usable and effective (i prefer normal vison anyways but sometimes night vision HAS to be used) while having night vision as a less effective but stealthy option to use
Edited by Just wanna play, 19 May 2013 - 05:54 PM.
#230
Posted 19 May 2013 - 06:35 PM
#231
Posted 19 May 2013 - 06:54 PM
Mole=PopTart
Mallet=4 or 5 Er Large Laser
The clever mole stop popping from the same location after being whack twice.
The stupid one only stop after a component is destroyed.
#232
Posted 19 May 2013 - 07:02 PM
#233
Posted 19 May 2013 - 07:07 PM
Void Angel, on 19 May 2013 - 06:35 PM, said:
no, theres to much light in the sky, the ground is fairly dark but for some reason the sky makes it look like the sun is coming up
#234
Posted 19 May 2013 - 07:26 PM
#235
Posted 19 May 2013 - 09:44 PM
Pecosdude, on 19 May 2013 - 06:54 PM, said:
Mole=PopTart
Mallet=4 or 5 Er Large Laser
The clever mole stop popping from the same location after being whack twice.
The stupid one only stop after a component is destroyed.
Void Angel, on 19 May 2013 - 07:02 PM, said:
Is that the rule or just an exception?
Are your saying at high ELO, these poptart are able to do an alpha strike to the face (headshot)?
Since you are saying to trust you, I assume you are a high ELO player and seems to get shot, alpha strike in the face often.
I just realize that there is no incentive to go to a higher ELO bracket. More skilled enemy, same payout and exp.
Some people would probably like the challenge.
Unless PGI add more bonus rewards for these high ELO brackets, I need to find a way to keep my ELO down.
#236
Posted 19 May 2013 - 10:21 PM
#237
Posted 19 May 2013 - 10:45 PM
Pecosdude, on 19 May 2013 - 09:44 PM, said:
Is that the rule or just an exception?
Are your saying at high ELO, these poptart are able to do an alpha strike to the face (headshot)?
Since you are saying to trust you, I assume you are a high ELO player and seems to get shot, alpha strike in the face often.
I just realize that there is no incentive to go to a higher ELO bracket. More skilled enemy, same payout and exp.
Some people would probably like the challenge.
Unless PGI add more bonus rewards for these high ELO brackets, I need to find a way to keep my ELO down.
Assuming equal skill, if you spot the enemy at the same time that they spot you, and both of you put your crosshairs on each other at the same time and pull the trigger, the poptart with PPCs/Gauss wins that exchange. Because your Large Lasers are damage-over-time. As soon as the poptart pulls the trigger he can release his jump jets and twist to spread your laser damage. Meanwhile all of his damage goes into one spot on your mech.
#238
Posted 19 May 2013 - 10:50 PM
Void Angel, on 19 May 2013 - 06:35 PM, said:
Yeah that's my highest win ratio as well. Love skulking around in the dark and I like the new thermal it makes me use the Night vision now.

And yes it is too bright, I think they lightened it up. Probably because of N00bs not knowing they have other vision modes. You would think there would just pop up a hintbox with the hot keys. But that would make to much sense. Making the map lighter is such a better Idea.

#239
Posted 19 May 2013 - 11:05 PM
#240
Posted 20 May 2013 - 01:44 AM
Lord of All, on 19 May 2013 - 10:50 PM, said:

And yes it is too bright, I think they lightened it up. Probably because of N00bs not knowing they have other vision modes. You would think there would just pop up a hintbox with the hot keys. But that would make to much sense. Making the map lighter is such a better Idea.

The way thermals work now is functionally identical to military optics I've personally used. =) It makes me happy.
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