

So...how's The Poptart Situation Lately? [And Possible Solution]
#41
Posted 28 April 2013 - 05:51 AM
#42
Posted 28 April 2013 - 06:09 AM
Country Gravy, on 28 April 2013 - 05:51 AM, said:
Do you talk before forming a thought as well?
#45
Posted 28 April 2013 - 08:07 AM
Helmstif, on 27 April 2013 - 09:04 PM, said:
I would go so far as to say any light mech is a very effective counter for poptarts. I've spectated so many Jenners, Ravens, Commandos, Spiders, and Cicadas that have just laid waste to those fools who sit in one area and pogo like clowns. And there is always focus fire from teammates.
And really, I haven't seen a lot of poptarting lately (i.e. mech staying in once place jump sniping). I've seen a lot of Highlanders jump in the middle of combat (to get a clear shot, clear an obstacle, or escape). IMO, this is a valid use of JJs and what makes the HGN, Catapults, and Cataphract 3Ds unique.
So I don't think JJs need to be nerfed. Nerfing is not the way of man.
#46
Posted 28 April 2013 - 08:14 AM
NRP, on 28 April 2013 - 08:07 AM, said:
And really, I haven't seen a lot of poptarting lately (i.e. mech staying in once place jump sniping). I've seen a lot of Highlanders jump in the middle of combat (to get a clear shot, clear an obstacle, or escape). IMO, this is a valid use of JJs and what makes the HGN, Catapults, and Cataphract 3Ds unique.
So I don't think JJs need to be nerfed. Nerfing is not the way of man.
Wait, cataphract 3D... has JJ!?!?!?! better yet, there a phract with JJ!!?!?!?! maybe buying the 2x was a mistake...
#47
Posted 28 April 2013 - 08:26 AM
#48
Posted 28 April 2013 - 08:46 AM
NRP, on 28 April 2013 - 08:07 AM, said:
So I don't think JJs need to be nerfed. Nerfing is not the way of man.
Making them work as intended is not nerfing, they are completely unrealistic ATM. They are not JETPACKS.
And inall reality I love poptards. they pop when I cook them.

#49
Posted 28 April 2013 - 08:58 AM
There will always be something to gripe about. When I started playing this game, ECM was the root of all evil, then it was BrawlWarrior Online, then it was LRMAggedon, now poptarts are the devil. Trust me, soon it will be something else, and the same tears will flow.
#50
Posted 28 April 2013 - 09:32 AM
NRP, on 28 April 2013 - 08:58 AM, said:
ECM was nerfed by PPC-EMP and extended TAG range. Excessive brawling has never been too much of a problem except for Splatpult, and thanks to the Great Missile Nerf SRM is not exactly as powerful as before, IMO slightly less than reasonable. Lurmageddon was caused probably by the dev forgetting to reduce the numerical damage while increasing the splash damage, and now they're over-nerfed. Just saying.
#51
Posted 28 April 2013 - 09:50 AM
You might also think a poptarter getting hit in the face by ballistics while mid-air would make him fall back on his ***.
And hey, propelling yourself upwards with the force of a space rocket might involve some G forces that make it hard to aim with a joystick, I dunno. Might make the cockpit rattle a lot, too.
#52
Posted 28 April 2013 - 01:20 PM
In my opinion leave JJs alone. Light mechs that rely upon JJs will also be affected in a much more negative way than the Jump Jetting assaults. It is hard enough now being a light.
Cheers!
Eboli.
#53
Posted 28 April 2013 - 01:27 PM
Helmstif, on 26 April 2013 - 01:07 AM, said:
So, are there still like eight poptarting Highlanders every game right now? Are people starting to play it with brain?
Speaking of which, I find my 2xPPC+ERPPC AWS-9M stands a fair chance against poptarting thanks to its ridiculous speed and giant shield-arm. But still, it can't hold up more than two of those mustards.
I'm thinking about a possible way to make poptarting far less viable. Since jumpjets technically, in reality, will generate massive heat, what if we make jumpjetting totally lock down all the internal heatsinks, and lasts for like 3 seconds after JJ is turned off?
I run a 4 ppc k2 and a Gaussomets primarily and havent had a single issue with poptarts. I have a similar build to yours on a less healthy mech(my k2) and i can compensate. Just use cover and dont walk around like a dumbass and you will be unaffected.
#54
Posted 28 April 2013 - 04:37 PM
I converted my 733 into 1xGauss, 2xPPC and 4xSSRM2. Had three matches, topped three.
I have fallen to the dark side.
#58
Posted 28 April 2013 - 05:38 PM
Helmstif, on 26 April 2013 - 01:01 PM, said:
Quote
TruePoindexter, on 26 April 2013 - 01:30 PM, said:
Uspez, on 27 April 2013 - 10:46 PM, said:
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#59
Posted 28 April 2013 - 09:47 PM
Kay Wolf, on 28 April 2013 - 05:38 PM, said:
I actually didn't buy a mech with JJs before the Highlander but I know that without the ability to shoot while jumping I'd ignore them in my loadout (okay, maybe one would be okay). Shooting while jump jetting, whether you're poptarting or shooting an atlas in the face while jumping over it, are both fun things. Taking away a fun thing from something makes that thing less fun by whatever degree of funness the thing had.
Mechwarrior II jump jets would be a stretch. Couldn't you aim those down and go much faster along the ground?
Kay Wolf, on 28 April 2013 - 05:38 PM, said:
Not being able to shoot while jumping close range would be a major hit to someone's play style who makes use of it. Honestly, I'm not sure how jump jets are supposed to work according to battletech rules and such but if it's anything like the anti-jump jet suggestions it would be difficult to even figure out what direction you're going and where you'd end up at the end of the jump. There'd be a lot of Spiders going out of bounds which would be amusing but hardly worth the nerf.

#60
Posted 28 April 2013 - 10:36 PM
Uspez, on 28 April 2013 - 09:47 PM, said:
So this is "fun", especially in the case of poptart, is basically because no one else could get a clear long-range shot from cover so cleanly. Hexa-PPC Stalkers are slow, dual-Gauss Jagers/quad-PPC Cats are crisp, and AWS-9M has PPCs mounted at waist-level and counter-sniping pose serious risks. It's because other range-pinpoint damage 'Mechs are essentially limp comparing to poptarts.
Also, just for the record, the JJ nerf should be limited only to Highlander/Phract 3D, not the Lights. In fact I think Lights need a JJ buff. Jenners are so easy to kill I almost feel bad for them.
Edited by Helmstif, 28 April 2013 - 10:37 PM.
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