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I Know Nothing I Run A Flame With 2Xflamers In It, So I'm An *****


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Poll: My loadout - whatchoo think? (79 member(s) have cast votes)

My loadout - whatchoo think?

  1. You noob ***** go uninstall. Your birth was a mistake! (15 votes [18.99%] - View)

    Percentage of vote: 18.99%

  2. Its rubbish but hey ive heard worse. (29 votes [36.71%] - View)

    Percentage of vote: 36.71%

  3. Flamers are rubbish you definitely shouldnt run two. (17 votes [21.52%] - View)

    Percentage of vote: 21.52%

  4. Its ok, not a bad idea for a support mech (3 votes [3.80%] - View)

    Percentage of vote: 3.80%

  5. Its great and i would love to team up with someone like that (15 votes [18.99%] - View)

    Percentage of vote: 18.99%

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#21 Soulscour

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Posted 26 April 2013 - 10:46 PM

Multiple flamers do not stack heat damage. A small laser will out damage one flamer while causing less heat to you. There is no purpose to running more than one flamer. That is probably why people are calling you a noob and not because flamer is a bad weapon even though it is. Run optimal bad builds instead and you may not get as negative of a response. What you're doing is pretty much on par with running several jumpjets back when 1 jumpjet was the same as 5.

Edited by Soulscour, 26 April 2013 - 10:52 PM.


#22 TOGSolid

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Posted 26 April 2013 - 10:59 PM

Quote

Multiple flamers do not stack heat damage

Huh, I didn't know that. Then again, I've never done any serious evaluation of flamers because they've been objectively bad since the beginning.

I can't wait for that argument to start up once we get MGs finally sorted out. D:

#23 RedrumnCoke

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Posted 26 April 2013 - 11:35 PM

Interesting thing I noticed once when messing around with flamers, if you put two flamers in a weapon group and then set that group to cycle, your heat will not increase. This is because the flamers don't increase your heat continuously, they increase it in bursts after a set period of continuous fire, so by cycling them neither flamer is lit long enough to increase your heat. Of course, this also means it probably wouldn't increase the enemy mech's heat either, but it's great if you just want to obscure the enemy's vision.

#24 Lefty Lucy

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Posted 27 April 2013 - 12:28 AM

View PostTOGSolid, on 26 April 2013 - 10:41 PM, said:

LB10-Xs have bugged crits and awful spread. I'm pretty sure even the damage on them is glitched because two at point blank don't hurt nearly as much as they should.



We were playing 8-mans earlier, and one of my team mates was using a Jager with 2 LB10x and an ERPPC. He was toe-to-toe with an atlas that had a stripped CT, and he *still* dropped first. LB10s are crap.

#25 TOGSolid

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Posted 27 April 2013 - 12:43 AM

View PostLefty Lucy, on 27 April 2013 - 12:28 AM, said:


We were playing 8-mans earlier, and one of my team mates was using a Jager with 2 LB10x and an ERPPC. He was toe-to-toe with an atlas that had a stripped CT, and he *still* dropped first. LB10s are crap.

Yeah, I've noticed this as well. I've been so close to an enemy mech that I could reach over and shove a potato in his tailpipe and my LB-10Xs were just not doing the damage they were advertising. At point blank that should have shredded the target but it took far too many shots to do the job. Three LB-10Xs right in your face should be one of the scariest ******** things out there but it's hitting like a wet paper towel right now.

Edited by TOGSolid, 27 April 2013 - 12:55 AM.


#26 Lefty Lucy

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Posted 27 April 2013 - 01:23 AM

View PostTOGSolid, on 27 April 2013 - 12:43 AM, said:

Yeah, I've noticed this as well. I've been so close to an enemy mech that I could reach over and shove a potato in his tailpipe and my LB-10Xs were just not doing the damage they were advertising. At point blank that should have shredded the target but it took far too many shots to do the job. Three LB-10Xs right in your face should be one of the scariest ******** things out there but it's hitting like a wet paper towel right now.


That's the thing though, even doing damage-as-advertised, 10 points of damage is solid but not anything super, super scary, and you have to be incredibly close to even put all 10 damage in the same location.

#27 Alienfreak

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Posted 27 April 2013 - 03:11 AM

View PostMacheiron, on 26 April 2013 - 10:07 PM, said:

I took the theory and plugged it into Smurfy. This FLAME was the result. I may have to put this on my 1C and trololol for a while, I don't think it's quite as bad as some are suggesting.

This FLAME is another option with the same theory in mind that may be slightly more reliable for damage. Maybe.


http://mwo.smurfy-ne...a09c81122c0487f

Thank me later.
2 Flamers are totally useless. I don't think they even stack.
2->3ML drastically increase your brawling power and makes you better against lights.
GR increases your all round ability.

If you do not like the Gauss put in an UAC5.
Or an AC2 if you like more daka and cannot time your mouseclicks right for the UAC5. Maybe put in some LL then to be more of the allrounder.
http://mwo.smurfy-ne...84d9739f883736a

Edited by Alienfreak, 27 April 2013 - 03:18 AM.


#28 Menetius

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Posted 27 April 2013 - 05:40 AM

I wish the heavy flamer was in this game. It works more like a short-range PPC, weighs 1.5 tons, and deals 4 immediate damage on a pinpoint location, while still producing heat on the target. Then again, it uses actual ammunition and wasn't developed until 3068... dammit, why does everything good come out 17 years from now?!

#29 wirikidor

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Posted 27 April 2013 - 07:35 AM

I haven't run my FLAME in a while because of the current state of the game... but hell I might do the exact same thing as you... add me in game and I'll drop with you :D

#30 SmarmySam

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Posted 27 April 2013 - 10:04 AM

OK a lot of interesting constructive feedback here.

I actually agree that flamers arent that crash hot at all, my mech is a fun concept mech but yeah both the LBX and the flamers need to be improved for me to be more useful to my team.

I might leave 1 flamer in and use more medium lasers and swap the LBX for a UAC/5

Thanks for your interest guys

#31 KingNobody

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Posted 27 April 2013 - 10:25 AM

View PostMenetius, on 27 April 2013 - 05:40 AM, said:

I wish the heavy flamer was in this game. It works more like a short-range PPC, weighs 1.5 tons, and deals 4 immediate damage on a pinpoint location, while still producing heat on the target. Then again, it uses actual ammunition and wasn't developed until 3068... dammit, why does everything good come out 17 years from now?!


Man, tell me about it. Most of the really sweet tech is developed during and after the FedCom civil war or shows up with the clans. The IS 'mech I love most, the Uziel, doesn't come out until 3067. My CJF totem 'mechs, the Eyrie, Gyrfalcon and Shrike, don't come out until after the Jihad, which is also in 3067. Meanwhile, we're stuck with a bunch of museum pieces firing obsolete weapons at each other.

I am personally of the opinion that they should have set this game after the FedCom civil war, when Clan technology is well integrated into the IS, New experimental tech such as the X-Pulse Laser and the Angel ECM are extant and the WoB Jihad is just around the corner. At least this game didn't end up being set in 3025 as they planned originally.

#32 Sephlock

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Posted 27 April 2013 - 10:47 AM

Might I suggest you swap out the LBX in favor of an MG? MOAR DAKKA!

#33 Alienfreak

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Posted 27 April 2013 - 11:13 AM

View PostSmarmySam, on 27 April 2013 - 10:04 AM, said:

OK a lot of interesting constructive feedback here.

I actually agree that flamers arent that crash hot at all, my mech is a fun concept mech but yeah both the LBX and the flamers need to be improved for me to be more useful to my team.

I might leave 1 flamer in and use more medium lasers and swap the LBX for a UAC/5

Thanks for your interest guys


Why not...
I mean 1 Flamer can basically be useful. Stalkers will hate you as will other LL boats. And it obscures vision for the target. Plus you really seem to love the flamer.

http://mwo.smurfy-ne...4c33257ce4bab07

1 Flamer
3 ML
1 UAC5
1 SRM6
should make an okayish brawler.

The only real question is if you do not end up with too many different firegroups to effectively handle!

#34 FerretGR

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Posted 27 April 2013 - 05:11 PM

Yeah, as much as I'd love to be able to say bring the flamer rig and have fun, the flamer just sucks too much. And I hear where you're coming from with the LB, but its range is just so bad that you're gimping yourself. When I see someone whose primary weapon system is an LB, I get back to 250 m or so and pick them apart.

Try a 4xML, AC10 build... very similar to what you're currently running, and is simply more effective. Bet you'll still have fun. :P

Edited by FerretGR, 27 April 2013 - 05:12 PM.


#35 xDeityx

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Posted 27 April 2013 - 05:30 PM

The reason this is bad and you should feel bad is opportunity cost.

#36 Corvus Antaka

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Posted 28 April 2013 - 04:50 PM

people are stupid

#37 Avimimus

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Posted 28 April 2013 - 06:03 PM

Yes, it doesn't really help in combat - but it sure looks cool to have your ally in a fire-breathing dragon!

#38 Nutlink

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Posted 28 April 2013 - 06:18 PM

If you enjoy your mech, then more power to you! If anyone tells you that you're useless, tell them to **** off. Hell, even I might say you're useless if you're on my team, but as long as you're having fun, feel free to tell ME to **** off, because I'd do the same to you if the roles were reversed! ;)

#39 Kraven Kor

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Posted 29 April 2013 - 10:17 AM

I have never been more than annoyed by a mech with flamers; though, in combination with other incoming fire, I've probably died to one or two.

Run what you want. I run terribad builds on occasion "for the lulz" myself.

But don't make the mistake that the Flamer, as it stands, is going to play a starring role on any "good" fit.

#40 Roughneck45

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Posted 29 April 2013 - 10:35 AM

Flamers are awful, along with the LBX.

If you want to use them for fun, id go 2 flamer 2 mlas and a gauss rifle. at least you can kill something in an efficient manner that way.





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