#81
Posted 05 June 2012 - 08:59 AM
I already have a good flightsim setup, so I can't imagine getting this thing. If it's of high quality - Hall sensors and the like - it might be worthwhile for someone, especially given the rarity of force feedback these days . . . but that's a very big "if."
I'd be interested in the screen by itself, as it looks like that would add a lot to my situational awareness (I'm old, so more screens are better). I'd think the screen would be particularly useful for command 'mechs.
Anyway, if I can get the screen separately for a reasonable price, I'll go for that.
#82
Posted 05 June 2012 - 09:01 AM
I might get it, depends on what it will go for in the store.
#83
Posted 05 June 2012 - 09:02 AM
I was very let down by the whole Artemis hype being a controller setup, I'll admit that. I'm just not a fancy controller kinda guy. But since they went with a controller announcement, it would have been nice to actually have, you know, THE CONTROLLER at E3. C'mon, at least some real info on what it does and when it comes out.
And if there's some gems of info on Artemis I just plain missed, my bad ;-)
#84
Posted 05 June 2012 - 09:04 AM
Major Bill Curtis, on 05 June 2012 - 08:59 AM, said:
Speak for yourself. Joystick / throttle and maybe even pedals is the worst setup you could use. Even an XBox controller would probably be better. The fact is, joysticks for aiming are inferior to mouse, and that's the end of that story. I could go more into things about how far / much you have to move your body around to control the mech, but the discussion, in my eyes, ends at the virtue of aiming with a mouse.
#85
Posted 05 June 2012 - 09:04 AM
#86
Posted 05 June 2012 - 09:05 AM
that said, were i to get the room, tax time is comming round, so yeah, i'll pick it up if it aint terribly overpriced.
really interested in what the centre screen is capable of, and i hope to god its a modular system like the saitek x52 (i need to be able to move a bit rather than have both arms in front of me)
#87
Posted 05 June 2012 - 09:05 AM
#88
Posted 05 June 2012 - 09:09 AM
Ronan, on 05 June 2012 - 09:02 AM, said:
I was very let down by the whole Artemis hype being a controller setup, I'll admit that. I'm just not a fancy controller kinda guy. But since they went with a controller announcement, it would have been nice to actually have, you know, THE CONTROLLER at E3. C'mon, at least some real info on what it does and when it comes out.
And if there's some gems of info on Artemis I just plain missed, my bad ;-)
Unfortunately, it's apparently only a concept currently. Then again, that could be a good thing: lots of people are asking for left-handed version and for modularity, so this could very well be the market research phase.
Frostiken, on 05 June 2012 - 09:04 AM, said:
Speak for yourself. Joystick / throttle and maybe even pedals is the worst setup you could use. Even an XBox controller would probably be better. The fact is, joysticks for aiming are inferior to mouse, and that's the end of that story. I could go more into things about how far / much you have to move your body around to control the mech, but the discussion, in my eyes, ends at the virtue of aiming with a mouse.
Who said I was using the joystick for aiming? Also, cool story bro
#89
Posted 05 June 2012 - 09:09 AM
#90
Posted 05 June 2012 - 09:12 AM
#91
Posted 05 June 2012 - 09:13 AM
#92
Posted 05 June 2012 - 09:16 AM
I do think this is an awesome idea, but I JUST bought a new joystick (I havent had one for 10+ years) and my wife would never let me hear the end of it. So if I was single, maybe but I am not.
#93
Posted 05 June 2012 - 09:17 AM
I want to see the Artemis live and get Reviews of it and it would have to be modular so i can change the space usage to my needs.
For lefthanders the right-hand-stick is ingenious bcs you can steer with the right hand and aim with the mouse at your left hand.
That is a very usefull way to control your mech the moment you get used to it - i tried it opposite with the CH-Flightstick that had a symmetric Grip and used it at my left hand and aimed with the mouse in the right hand.
Time will tell...
#94
Posted 05 June 2012 - 09:20 AM
First, it's Razer. It's like Apple, only worse. If I wanted a throwaway controller, I'd by a genius. If I wanted an expensive controller, I'd by a logitech. An expensive AND throwaway controller is not something I consider a good mix.
Second. The ergonomics. The screen is cool but useless. Even modern cars try to move to HUDs. A dedicated screen you need to refocus your eyes at is a bad idea. Next, I prefer individual triggers for different weapon groups. Doesn't look like the joystick is designed for that. 12 buttons aren't enough for MechWarrior. Well, they certainly were not enough for MW4. Probably with modifier keys...
Third. Versatility. For the money this thing is most likely going to cost, I'd rather buy a real HOTAS setup. You know, with a real stick and a real throttle, not a thumbstick (which doesn't look comfortable for long game sessions). Oh and a new PC for the remaining money.
#95
Posted 05 June 2012 - 09:21 AM
Monthar, on 05 June 2012 - 08:33 AM, said:
Before anyone asks why, I'll tell you. It's because all this hype to promote a product by another company that you just happened to have consulted on says PG is more interested in publicity stunts than putting out a good game. Sure these kinds of stunts draw in a few more players at the beginning, but most of them will be less likely to spend money on the game itself and/or stick around for any length of time. However, a good game would draw in a LOT more over the long haul and keep them around and actually paying for stuff.
No-one in their right mind is going to fork over the kind of money this controller will sell for if the full functionality of it only works with one game.
To put it bluntly, this marketing stunt pretty much shattered my faith in PG.
Your faith must have been hanging by a thread if an announcement about a peripheral specifically for MW:O (which has been requested about a million times on these forums) completely shatters your opinion of a game which you have never played.
Edited by Silent, 05 June 2012 - 09:22 AM.
#96
Posted 05 June 2012 - 09:26 AM
So yes i will prolly buy it if i like MWO.
#97
Posted 05 June 2012 - 09:31 AM
ManDaisy, on 05 June 2012 - 08:13 AM, said:
Pros:
1) Shows dedication to simulation rather then arcadey gameplay for MWO from PGI
2) Shows detail orientation, realism focus, immersion are high in priority
3) Shows that PGI is willing to gamble and won't make a safe boring game
Cons:
1) Hype dissapointment for casual gamers... buts thats it.
blabla its joystick with a monitor nothing special , its hype disappointment for many people because its just a joystick i would be more hyped if it was a mech, So competitive players don't use mouse and keyboard ????????
#98
Posted 05 June 2012 - 09:33 AM
#99
Posted 05 June 2012 - 09:33 AM
#100
Posted 05 June 2012 - 09:33 AM
And by the way, no throttle? Whats up with that!?
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