If A Player Has A Ping Above 100, They Are Not Allowed To Drive A Light Mech.
#1
Posted 27 April 2013 - 10:51 AM
#2
Posted 27 April 2013 - 10:57 AM
#3
Posted 27 April 2013 - 11:00 AM
#4
Posted 27 April 2013 - 11:01 AM
#5
Posted 27 April 2013 - 11:08 AM
In MechWarrior 3 we dealt with players running 216kph using AOL and 700ms+ pings and no state rewind. In fact the concept of broadband internet for gaming wasn't even in effect. The majority ran with 33k or 56k dialup. I think you can deal with the pings you see here.
#6
Posted 27 April 2013 - 11:17 AM
Taemien, on 27 April 2013 - 11:08 AM, said:
In MechWarrior 3 we dealt with players running 216kph using AOL and 700ms+ pings and no state rewind. In fact the concept of broadband internet for gaming wasn't even in effect. The majority ran with 33k or 56k dialup. I think you can deal with the pings you see here.
Yes, I was playing then too. What's your point? Just because it was bad back then means we should accept it as bad now? Good Pings back then were in the 200's, now 50 is common - lets take advantage of the improvements.
#7
Posted 27 April 2013 - 11:23 AM
How about you take your arbitrary number you've pulled out of your butt and...
meh, I've already lost interest.
#8
Posted 27 April 2013 - 11:31 AM
Roadbeer, on 27 April 2013 - 11:23 AM, said:
How about you take your arbitrary number you've pulled out of your butt and...
meh, I've already lost interest.
Why do people take their pings so personally. If your computer is slow, then it is slow. If your ping is high, then it is high. Don't get all defensive, I have not insulted you personally. Just pointing out high pings in light mechs are bad for this game.
#9
Posted 27 April 2013 - 11:34 AM
Explain how a 100 ping is the cut off, any different than a 90 ping or a 110 ping, and please use data to support your argument.
Edited by Roadbeer, 27 April 2013 - 11:34 AM.
#10
Posted 27 April 2013 - 11:36 AM
SRM Rondeau, on 27 April 2013 - 10:51 AM, said:
Let's talk "fair".
Anyone with a ping of under 100ms has artificial lag added to their client.
Edited by Jestun, 27 April 2013 - 11:36 AM.
#11
Posted 27 April 2013 - 11:36 AM
I am in the uK with a pretty good connection and I run at about 120.
Basically what you want is a North American server, and that is in the pipe right now.
However, be careful what you wish for when the player base is cut in half or possible in to thirds.
I follow the dev posts pretty closely and I get the feeling that regional servers are going on the back burner for a bit.
If I had to give an (uneducated) guess; PGI will wait for full release, have a big marketing push for new players and then look at regional servers.
Even then, the forum has overwhelmingly voted no to regional servers if it means accounts being perma locked to regions.
My gut instinct is you will be meeting high ping players for at least 8 months. So good luck
Edited by Jabilo, 27 April 2013 - 11:39 AM.
#12
Posted 27 April 2013 - 11:39 AM
#14
Posted 27 April 2013 - 11:40 AM
#15
Posted 27 April 2013 - 11:42 AM
Roadbeer, on 27 April 2013 - 11:34 AM, said:
Explain how a 100 ping is the cut off, any different than a 90 ping or a 110 ping, and please use data to support your argument.
well 90 ping is 0.01 seconds quicker response time and 110 is 0.01 seconds slower response time. 0.10 seconds is a nice round number when you are using a base ten number system.
#16
Posted 27 April 2013 - 11:42 AM
#17
Posted 27 April 2013 - 11:44 AM
SRM Rondeau, on 27 April 2013 - 11:39 AM, said:
[Redacted picture]
Edited by Dakkath, 27 April 2013 - 01:17 PM.
CoC
#18
Posted 27 April 2013 - 11:44 AM
VonRunnegen, on 27 April 2013 - 11:40 AM, said:
That's what I'm saying, I have a high ping, and I'm running fine. I don't see rubber-banding unless *I* have a spike, not the other way around.
The way I understand it, it's Server Authoritative and my understanding of what that means is that the server is always right, it's the client that's wrong. So it's not the other players with the problem, it's you.
Edit: I may be wrong about that, so let me know if I am.
Edited by Roadbeer, 27 April 2013 - 11:46 AM.
#19
Posted 27 April 2013 - 11:45 AM
#20
Posted 27 April 2013 - 11:46 AM
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