Mchawkeye, on 08 November 2011 - 04:41 AM, said:
I think we might be saying the same thing but wording/processing it differently. To me a Simulation game is a high fidelity recreation of another experience. Trying to definitively replicate a Battlemech cannot actually be done, you have no real thing to base it off of. But this does not mean I cannot try to simulate a fictional idea of one medium with another.
Lets say, I had a book, a fictional story with monsters, a hero, a prince that needs rescue and all that. It has always been a written work, but I am in charge of making a movie about it. I love this book, I want my movie to be like this book as much as possible. However, I have a different set of tools, the long, beautiful inner monologues in the book just do not translate well in a medium where the mantra is "Show, don't tell." I will have to change the work to fit the needs of cinema and my audience. I can do two things, one, I can say "Welp, this will not work in film, so lets just forget about it and I will make something up to take up the time, how about an action scene and some explosions. The audience loves seeing a great hero kick ****..." Or I could say "Welp, maybe I can take the ideas and emotional content of this monologue and show the hero preforming new acts that reinforce those ideals, or maybe have a bit of exposition by having him converse with a side kick. I can really show the audience why the hero is great" Which one of these courses of action will result in a better simulation of the original work?
If you would also choose the second course of action then we agree. Old ideas and concepts must be integrated into what the new medium works best with, but you do not throw out everything just because it does not fit. Like I said before, use the rulebook as a guide, not as a bible.