Lightfoot, on 30 April 2013 - 10:24 AM, said:
You miss the point I think. Battletech is a time balanced system. Things work the way they do for well founded reasons of balancing. Especially the core mechanics of weight, heat, damage, recycle. The 6xPPC Stalker was actually created by the DHS 1.4 heat nerf. Ironically this config was supposed to be what DHS 1.4 fixed.
Now I agree you need to tweak some damage models to work in a multiplayer setting. MWO's LRMs are a good case in point. They have never worked because they try to have them drop down from space and always hit like in TT. Well that's going to either be OP or too weak, so ends up, they can only be used by boats.
Also if you redesigned everything from the ground up it would not resemble or be able to claim a relationship to MechWarrior.
Yep, weapons go where ya aim them in MechWarrior. No fuzzy aim in any previous games so this doesn't need to be added. I don't think you would like it if you made an accurate shot and the game said you missed and you lost the match because weapons don't aim anymore. Frankly that's the worst anti-boating solution I have ever read.
no i dont miss the point. Tabletop is not a time based game, it is random dice roll based. So to achieve balance, they had to balance chance to hit with damage any other factors, which has nothing to do with a real time game.
For example, if a stalker with 6 ppcs fires in Table top, he rolls to see if those hit, and hten where. they dont all land on the same point. WHich means that a 6ppc stalker is no where near as deadly in table top, as it is here, because if a stalker hits with 6ppc, they are all going to be the same spot.
Nothing but names should be moved from table top to the video game. The system is not balanced, nor can it be balanced for a realtime game.
Also if you have played previous mechwarrior games, you would know they did alter damage values, recharge times, and lots of other things to turn it into a real time game, and They also had their glaring balance issues also. They were all single player games though, with multiplayer as an add on. While This game is only multiplayer, and balance is critical.
Edited by Braggart, 30 April 2013 - 01:50 PM.