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Ppc Fest Getting Old Not Fun And Annoying


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#101 Mister Blastman

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Posted 01 May 2013 - 08:38 AM

View PostClydewinder, on 01 May 2013 - 07:58 AM, said:

PPCs are far worse than pulse lasers up close especially against fast mechs. Up close, lasers and SRM ( and ballistics ) are still the most effective way to inflict damage with minimal heat accumulation.


Light mechs are a joke against 2 ERPPCs + Gauss. Laughable joke. Even when they are close, they die horribly in two shots most of the time.

#102 MaddMaxx

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Posted 01 May 2013 - 08:46 AM

View PostAcid Phase, on 01 May 2013 - 07:47 AM, said:


Right.... I don't mind the occasional deaths. And I know that everytime there's the new loophole. It's just stupid that a match of 15 minutes is ended in 2 minutes because these clones don't care for tactics, their own safety, they alpha strike their boat builds, because the game allows them to do so. So here we are, not whining, we are expressing our concerns because we know that it's not the way it was meant to be.

As far as I'm concerned, the good ideas are, hardpoint restrictions, and overheat mech slowdowns/damage/explosions. Overall it will make a pilot think twice before boating high heat intensive builds.


And I do not disagree in principle but for some it is FUN. Why would the Dev kill a function that some find FUN? If you don't that is fine. If the other "guys/gals" were to find something that you like and they don't, then rail enough, how would you react if the Dev removed that thing? You would be furious and be all foot stompy and stuff right? I know I would.

Thus "everyone" will have to put up with some things they do not like but others do, or just don't see the issue the same way. Or "everyone" gets to take out what they don't like and then hope like hell that there is actually something left to play with. :P

Edited by MaddMaxx, 01 May 2013 - 08:48 AM.


#103 MaddMaxx

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Posted 01 May 2013 - 08:53 AM

View PostMister Blastman, on 01 May 2013 - 08:38 AM, said:


Light mechs are a joke against 2 ERPPCs + Gauss. Laughable joke. Even when they are close, they die horribly in two shots most of the time.


Light Mechs should make that build have to hit, and be difficult to hit, from Max. range. Good ones actually do that already thought. Those that get close to that brute, deserve what they get.

Lights, especially new ones, should always press "R" from as far away as possible (649m is the current unaided max. I believe?) on any target they set their sights on. It may just save their life. :P

Edited by MaddMaxx, 01 May 2013 - 08:57 AM.


#104 Braggart

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Posted 01 May 2013 - 08:57 AM

View PostYokaiko, on 01 May 2013 - 08:09 AM, said:


I don't really see the issue, particularly in the pug game. I've been running in a hunchback and its the same as always. Don't stand out and let them blap you and its just another fight.


lets pretend your enemies are as good as you. Which if they are, they will stomp your medium into the ground if they have a heavy or assault mounted with gauss and ppcs, or ac20s.

Just last night, i was running around im my awesome with 4 PPCs, and dropped a jager in 3 volleys to his CT. he was a 2 AC20 jager. I hit him CT at about 600m, and he hit mine. I did more damage, and he veered off to get cover, the 2nd he popped back out, i slammed his CT again and now its a nice orange internal, and he returned fire hitting my CT again also, but I have more armor, and his ACs are losing damage over distance, so i have orange armor. then as soon as my recharge is up, i let him have the last volley in the CT, and he dies. I then turn and see a raven with his back to me shooting a teammate in the back. I hit O then volley off again and get an insta kill on the RT torso of the XL raven.

I dominated without even having to be good, or decent. This was all in the spawn of about 15-20 seconds.

The gameplay is just horribly broken at this point, and it is not fun.

Edited by Braggart, 01 May 2013 - 09:03 AM.


#105 Cubivorre

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Posted 01 May 2013 - 09:00 AM

Oh man, is this thread is still kickin'?

#106 MaddMaxx

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Posted 01 May 2013 - 09:00 AM

View PostBraggart, on 01 May 2013 - 08:57 AM, said:


lets pretend your enemies are as good as you. Which if they are, they will stomp your medium into the ground if they have a heavy or assault mounted with gauss and ppcs, or ac20s.


That assumes his Team does not also possess those Mechs and that the enemy will need to focus on them, just as much as his Team does theirs. It is a wash and his point stands. Don't be a target.

#107 Yokaiko

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Posted 01 May 2013 - 09:08 AM

View PostBraggart, on 01 May 2013 - 08:57 AM, said:


lets pretend your enemies are as good as you.



Daytime, that rarely happens.

#108 Tarmok II

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Posted 01 May 2013 - 09:14 AM

why are the dev's not able to re balance the ppc's in a way that makes playing something else fun again.

i'm just sick of getting blasted by some *******, that keeps hitting space and his left mouse button for 4 minuets without the slightest sign of any real pilot skill.

it cloud be sooo easy to re balance the damn ppc's

1. more heat
2. longer reload
3. a real penalty for overheating and I'm not talking about a shutdown behind some rock 1km away, I'm talking about damage like u get by using the overwrite but lower or a chance for a krit on one of ur intern systems

the way the game is atm all u can do is sink as low as everybody else and only play some stupid jumpsniper (gj by the way with the highlander helped a lot to solve that problem)

#109 The Black Knight

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Posted 01 May 2013 - 09:18 AM

I started a post in suggestions with my idea on how to fix the PPC boats.check it out here
http://mwomercs.com/...06#entry2311906

#110 Yokaiko

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Posted 01 May 2013 - 09:18 AM

View PostTarmok II, on 01 May 2013 - 09:14 AM, said:

why are the dev's not able to re balance the ppc's in a way that makes playing something else fun again.

i'm just sick of getting blasted by some *******, that keeps hitting space and his left mouse button for 4 minuets without the slightest sign of any real pilot skill.

it cloud be sooo easy to re balance the damn ppc's

1. more heat
2. longer reload
3. a real penalty for overheating and I'm not talking about a shutdown behind some rock 1km away, I'm talking about damage like u get by using the overwrite but lower or a chance for a krit on one of ur intern systems

the way the game is atm all u can do is sink as low as everybody else and only play some stupid jumpsniper (gj by the way with the highlander helped a lot to solve that problem)




Quoting for the usual complete lack of thought or foresight.

#111 Joseph Mallan

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Posted 01 May 2013 - 09:21 AM

View PostBraggart, on 01 May 2013 - 08:57 AM, said:


lets pretend your enemies are as good as you. Which if they are, they will stomp your medium into the ground if they have a heavy or assault mounted with gauss and ppcs, or ac20s.

Just last night, i was running around im my awesome with 4 PPCs, and dropped a jager in 3 volleys to his CT. he was a 2 AC20 jager. I hit him CT at about 600m, and he hit mine. I did more damage, and he veered off to get cover, the 2nd he popped back out, i slammed his CT again and now its a nice orange internal, and he returned fire hitting my CT again also, but I have more armor, and his ACs are losing damage over distance, so i have orange armor. then as soon as my recharge is up, i let him have the last volley in the CT, and he dies. I then turn and see a raven with his back to me shooting a teammate in the back. I hit O then volley off again and get an insta kill on the RT torso of the XL raven.

I dominated without even having to be good, or decent. This was all in the spawn of about 15-20 seconds.

The gameplay is just horribly broken at this point, and it is not fun.

His mistake was trying to engage you at 600m when his optimum range is 280. Even if sometimes, you just have to suck it up and die honorably!

#112 Braggart

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Posted 01 May 2013 - 09:30 AM

View PostJoseph Mallan, on 01 May 2013 - 09:21 AM, said:

His mistake was trying to engage you at 600m when his optimum range is 280. Even if sometimes, you just have to suck it up and die honorably!


no, he didnt try to engage me. he was advancing, when i walked around a corner, we both engaged, and he attempted to get back into cover, and advance through it. trying to close the distance, I maneuvered to get back into firing angle. Which I did.

He had no chance............... none. My mech was entirely superior, just as fast, more armor, and more damage at a distance, and same up close.

Balance is fubar.

Edited by Braggart, 01 May 2013 - 09:31 AM.


#113 Bunko

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Posted 01 May 2013 - 10:02 AM

View PostChemie, on 01 May 2013 - 03:20 AM, said:

everyone is forgeting they speed the PPC way up in the last buff. Slow them back to where they were and no more pop sniping.


I was thinking about this, if they slow down PPC to what they were before then it would again have the same travel time as a Gauss Rifle, but on the other hand PPCs fire protons vs a slug from a Gauss Rifle. So speeding PPCs up might "physically" make sense but it does cause PPCs to travel practically the instant speed of lasers when most maps are not even 2k in width....

#114 Praehotec8

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Posted 01 May 2013 - 10:02 AM

I agree with those who have stated that firing weapons near max. heat should require mechs to remain shutdown until heat has returned to below shutdown threshold (i.e. if the 6ppc stalker is at 90% heat and fires again going to 180% heat, it ought to remain shutdown until heat has decreased to 80% or so). If a mech overrides the shutdown manually, it's internals ought to take damage until it has cooled sufficiently. This would allow high heat boating with reasonable risks/benefits.

#115 Joseph Mallan

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Posted 01 May 2013 - 10:04 AM

View PostBraggart, on 01 May 2013 - 09:30 AM, said:


no, he didnt try to engage me. he was advancing, when i walked around a corner, we both engaged, and he attempted to get back into cover, and advance through it. trying to close the distance, I maneuvered to get back into firing angle. Which I did.

He had no chance............... none. My mech was entirely superior, just as fast, more armor, and more damage at a distance, and same up close.

Balance is fubar.

Then I misunderstood your post. It read like he was trying to kill you from 600m. :P

#116 Zylo

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Posted 01 May 2013 - 10:10 AM

View PostJoseph Mallan, on 01 May 2013 - 07:39 AM, said:

There was no "more balanced" time. There has been 9+ months of Nurf this cause its OP! Flamers and MGs are the only weapons that have not been complained about being over powered! To many of ONE weapon is whats wrong. Not the individual weapon.

Balance now is worse than ever, if you're not a sniper you might as well not be playing right now. Many short range builds are not competitive due to SRM nerfs which leaves few effective counters to a PPC boat team other than capping base or beating them at their own game. I have seen far more 8-0 stomps based only on 1 team having more PPC boats than the other. Maybe balance wasn't perfect in the past but it was certainly better than the current state of MWO.

#117 Joseph Mallan

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Posted 01 May 2013 - 10:19 AM

View PostZylo, on 01 May 2013 - 10:10 AM, said:

Balance now is worse than ever, if you're not a sniper you might as well not be playing right now. Many short range builds are not competitive due to SRM nerfs which leaves few effective counters to a PPC boat team other than capping base or beating them at their own game. I have seen far more 8-0 stomps based only on 1 team having more PPC boats than the other. Maybe balance wasn't perfect in the past but it was certainly better than the current state of MWO.

I have seen more matches in the past won because the other team had more GaussCats. I have seen other teams win matches because they had more StreakCats. I have seen the other team win cause they had more LRMs. I have seen matches won because the other team had more ECM. Oh and the SplatCat if one side had more that was a guaranteed win also!

I hear this song before. I will hear it again.(second verse, same as the first!) :P

Edited by Joseph Mallan, 01 May 2013 - 10:24 AM.


#118 Braggart

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Posted 01 May 2013 - 10:25 AM

View PostJoseph Mallan, on 01 May 2013 - 10:19 AM, said:

I have seen more matches in the past won because the other team had more GaussCats. I have seen other teams win matches because they had more StreakCats. I have seen the other team win cause they had more LRMs. I have seen matches won because the other team had more ECM. Oh and the SplatCat if one side had more that was a guaranteed win also!

I hear this song before. I will hear it again.(second verse, same as the first!) :P


Let me know when they release a 1.5 ton equipment that makes PPCs worthless.

#119 Acid Phase

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Posted 01 May 2013 - 10:28 AM

View PostJoseph Mallan, on 01 May 2013 - 10:19 AM, said:

I have seen more matches in the past won because the other team had more GaussCats. I have seen other teams win matches because they had more StreakCats. I have seen the other team win cause they had more LRMs. I have seen matches won because the other team had more ECM.

I hear this song before. I will hear it again. :P


Yeah well....there's that good old diversity I was talking about. Non existent. Whenever that phase of what works better for easy gameplay is introduced.....everyone starts riding that c**k, and more jump in to follow suit. Good job guys, great skill. You sure showed me.

Edited by Acid Phase, 01 May 2013 - 10:35 AM.


#120 Zylo

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Posted 01 May 2013 - 10:32 AM

View PostJoseph Mallan, on 01 May 2013 - 10:19 AM, said:

I have seen more matches in the past won because the other team had more GaussCats. I have seen other teams win matches because they had more StreakCats. I have seen the other team win cause they had more LRMs. I have seen matches won because the other team had more ECM.

I hear this song before. I will hear it again. :P

Well if you don't think there is serious balance problem I don't know what else to tell you. Balance is far worse now than ever before because the weapons that should work as effective counters to PPC boat groups are too weak meaning the most effective counter is capping or bringing more PPC boats than the enemy. The matchmaker is making this problem even worse. The players who don't see a serious game balance problem tend to be the players who run the current OP builds.





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