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Ppc Fest Getting Old Not Fun And Annoying


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#81 Plavis

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Posted 01 May 2013 - 07:02 AM

View PostAcid Phase, on 29 April 2013 - 12:38 PM, said:


Posted Image

Now show us this so called tactic you have against a 6 PPC Stalker 1v1.




show me your 6 ppc stalker il show you my penta flak.

#82 MaddMaxx

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Posted 01 May 2013 - 07:13 AM

View PostLightfoot, on 30 April 2013 - 10:32 AM, said:


Well, yes and no. Firing 6xPPCs with your heat over 75% of maximum, redlined, should blow the mech up, but it's up to the pilot to make the decision not to fire all 6. That sounds harsh, but sometimes players have to learn not to boat energy weapons the hard way.


To hard core. Then someone with any number of Hot lasers and an itchy trigger would be blowing themselves up. No one complains about a 6 LargeLaser or erLargeLaser Build right? Why not? Burn in time? It can't be that. If the target(s) are all standing still, as must be the case in most of these "PPC's are Bad" rants we read about and in that video even. Then wth.

6 Large Lasers provide a better Heat profile, do 1 less damage per unit, weight 2 tons less per unit and have a pretty similar max range profiles. If your standing still and someone Alphas you for 54 points, should it not also cause an outcry for a Nerf?

LL - damage="9" heat="7.0" cooldown="3.25" minRange="0" longRange="450" maxRange="900" tons="7"

PPC - damage="10" heat="8.0" cooldown="3" minRange="90" longRange="540" maxRange="1080" tons="7"

Does the LL need a nerf as well? Because after they nerf the PPC, everyone will be using the LL and we go back around the Mulberry Bush yet again.

P.S. Did that video have a count down? Wow. LOL

Edited by MaddMaxx, 01 May 2013 - 07:14 AM.


#83 MaddMaxx

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Posted 01 May 2013 - 07:20 AM

View PostDazzer, on 01 May 2013 - 06:33 AM, said:

However this is a game and having a one trick pony build that you have to use or have no chance is not fun.


Fallacy at its finest. Really, you feel compelled to drive a 6 PPC Stalker or not have FUN? Really? really! omg...

#84 Joseph Mallan

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Posted 01 May 2013 - 07:21 AM

View PostDazzer, on 01 May 2013 - 06:33 AM, said:



Having been a solider I probable know more about that than you do. However this is a game and having a one trike pony build that you have to use or have no chance is not fun nor does it reflect the mech warrior books or other cannon. Bottom line its boring for anyone but poptart geeks

No son... you don't. 0311(Infantry Marine) Echo CO. 2nd Bat/5th Marines. 84-87. :P

The one trick pony builds are working so well cause teamwork is so abysmal in PUG Matches. If a Poptart sprung up and was hammered by 4-6 players at once, he won't be popping many more times for one reason or another. An then Teamwork will be OP once again.

Second My Go to Mech is a D-DC with Gauss 2 Large and 2 SRM6. I do just fine V Poptarts and Blazing Stalkers.

Edited by Joseph Mallan, 01 May 2013 - 07:29 AM.


#85 Mister Blastman

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Posted 01 May 2013 - 07:23 AM

Well I quit playing MWO two days ago. Not missing it that much. Okay, lies, I am--I'm missing the game when it wasn't broken. If I attempt to play at the moment I get a queasy feeling in my stomach. It isn't fun anymore playing sniperman.

#86 Acid Phase

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Posted 01 May 2013 - 07:24 AM

View PostPlavis, on 01 May 2013 - 07:02 AM, said:




show me your 6 ppc stalker il show you my penta flak.


I don't go around in cheese builds, hence I don't boat. My gripe is the lack of diversity there is out there in the battlefield. All I see are a band of clones. I read some arrogant comments about "L2P, use tactics, and whiners".....get serious. No amount of skill will avoid you from one alpha shot of the Stalker, which will either kill you in one or massively hurt you that you can't get hit one more time. And no, I don't feel I should be forced to use a 3L, Streak, ECM .

Edited by Acid Phase, 01 May 2013 - 07:26 AM.


#87 Joseph Mallan

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Posted 01 May 2013 - 07:27 AM

View PostPlavis, on 01 May 2013 - 07:02 AM, said:




show me your 6 ppc stalker il show you my penta flak.

Whatsa Penta flak? :P

#88 Zylo

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Posted 01 May 2013 - 07:31 AM

View PostMister Blastman, on 01 May 2013 - 07:23 AM, said:

Well I quit playing MWO two days ago. Not missing it that much. Okay, lies, I am--I'm missing the game when it wasn't broken. If I attempt to play at the moment I get a queasy feeling in my stomach. It isn't fun anymore playing sniperman.

I haven't quit but I am taking a break until PGI decides to fix this ****.

I never thought I would have fun playing WoT again but considering the current state of MWO it actually makes WoT seem fun. I miss the more balanced MWO when it wasn't PPC-Warrior Online and matchmaker actually produced more balanced matches that weren't the typical 8-0 results.

#89 MaddMaxx

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Posted 01 May 2013 - 07:32 AM

View PostAcid Phase, on 01 May 2013 - 07:24 AM, said:


I don't go around in cheese builds, hence I don't boat. My gripe is the lack of diversity there is out there in the battlefield. All I see are a band of clones. I read some arrogant comments about "L2P, use tactics, and whiners".....get serious. No amount of skill will avoid you from one alpha shot of the Stalker, which will either kill you in one or massively hurt you that you can't get hit one more time. And no, I don't feel I should be forced to use a 3L, Streak, ECM .


But it just doesn't matter. Players will always find what works best and use it. Nerfing stuff just moves folks on to the next "thing".

You want diversity? How do you propose to have diversity but make sure it is all "equal". Doesn't "diversity", in and of itself, define things as being "different" .

Make them Slow down. Make them blow up. Make them shut down for long periods. Whatever. The "diverse ones" will just mutate and these types of threads will go on ad-infinitum.

Maybe getting killed is just not your bag. Perhaps Chess? Nope, stuff dies there to. Checkers? Nope, stuff dies there to. There has to be some game with Big Stompy Robots where no one ever dies... :P

#90 KKillian

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Posted 01 May 2013 - 07:32 AM

Engine overcharge should not be a toggle, if you break past a certain % of overheat it SHOULD damage you, 6 ppc alpha while at 90% heat should kill you. Maybe add a hissing sound of the pilot being boiled in the cockpit?

Edited by KKillian, 01 May 2013 - 07:34 AM.


#91 Joseph Mallan

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Posted 01 May 2013 - 07:39 AM

View PostZylo, on 01 May 2013 - 07:31 AM, said:

I haven't quit but I am taking a break until PGI decides to fix this ****.

I never thought I would have fun playing WoT again but considering the current state of MWO it actually makes WoT seem fun. I miss the more balanced MWO when it wasn't PPC-Warrior Online and matchmaker actually produced more balanced matches that weren't the typical 8-0 results.

There was no "more balanced" time. There has been 9+ months of Nurf this cause its OP! Flamers and MGs are the only weapons that have not been complained about being over powered! To many of ONE weapon is whats wrong. Not the individual weapon.

#92 Howdy Doody

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Posted 01 May 2013 - 07:43 AM

View PostKKillian, on 01 May 2013 - 07:32 AM, said:

Engine overcharge should not be a toggle, if you break past a certain % of overheat it SHOULD damage you, 6 ppc alpha while at 90% heat should kill you. Maybe add a hissing sound of the pilot being boiled in the cockpit?


I don't have an issue with 6 PPC Alphas. For me the comment above is the main problem. You shouldn't be allowed to fire 6 PPCs when at 99% heat with only a couple second shutdown penalty.

I think weapon groups that surpass your heat threshold should be disabled. If you want to over ride your system to enable them that's fine, but then you pay a serious penalty for overheating.

#93 Mister Blastman

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Posted 01 May 2013 - 07:44 AM

View PostZylo, on 01 May 2013 - 07:31 AM, said:

I haven't quit but I am taking a break until PGI decides to fix this ****.

I never thought I would have fun playing WoT again but considering the current state of MWO it actually makes WoT seem fun. I miss the more balanced MWO when it wasn't PPC-Warrior Online and matchmaker actually produced more balanced matches that weren't the typical 8-0 results.


Well, break is probably a better word than quit but you get the idea. Lots of stuff to fix... we can only hope they realize it soon and do something about it. Taking an extra week to patch this time around isn't a good sign.

#94 Joseph Mallan

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Posted 01 May 2013 - 07:46 AM

Howdy Doody... man that predates my childhood!

We could always have it that we say shut down till we are at 50% heat! or maybe 75%... if you wanna over heat, pay the price.

Edited by Joseph Mallan, 01 May 2013 - 08:07 AM.


#95 Acid Phase

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Posted 01 May 2013 - 07:47 AM

View PostMaddMaxx, on 01 May 2013 - 07:32 AM, said:


But it just doesn't matter. Players will always find what works best and use it. Nerfing stuff just moves folks on to the next "thing".

You want diversity? How do you propose to have diversity but make sure it is all "equal". Doesn't "diversity", in and of itself, define things as being "different" .

Make them Slow down. Make them blow up. Make them shut down for long periods. Whatever. The "diverse ones" will just mutate and these types of threads will go on ad-infinitum.

Maybe getting killed is just not your bag. Perhaps Chess? Nope, stuff dies there to. Checkers? Nope, stuff dies there to. There has to be some game with Big Stompy Robots where no one ever dies... :P


Right.... I don't mind the occasional deaths. And I know that everytime there's the new loophole. It's just stupid that a match of 15 minutes is ended in 2 minutes because these clones don't care for tactics, their own safety, they alpha strike their boat builds, because the game allows them to do so. So here we are, not whining, we are expressing our concerns because we know that it's not the way it was meant to be.

As far as I'm concerned, the good ideas are, hardpoint restrictions, and overheat mech slowdowns/damage/explosions. Overall it will make a pilot think twice before boating high heat intensive builds.

#96 Howdy Doody

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Posted 01 May 2013 - 07:56 AM

View PostJoseph Mallan, on 01 May 2013 - 07:46 AM, said:

Howdy Doody... man that predates my childhood!

We could always have it tha we say shut down till we are at 50% heat! or mat be 75%... if you wanna over heat, pay the price.


LOL! I used to play Counter Strike on a Canadian server. Needless to say being from Tennessee it didn't take long in Vent to get the nickname, hehehe.

I like your idea. It really doesn't need to be complicated. Right now the power for firing 6PCCs at 99% heat is a WHOLE LOT greater then the penalty for doing it. Adjust that and things clean up quickly.

Edited by Howdy Doody, 01 May 2013 - 07:56 AM.


#97 Clydewinder

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Posted 01 May 2013 - 07:58 AM

LOL there's nothing wrong with PPCs in the game... the only problem is that the natural counter to long range PPC engagement ( LRM ) is feeble. PPCs are far worse than pulse lasers up close especially against fast mechs. Up close, lasers and SRM ( and ballistics ) are still the most effective way to inflict damage with minimal heat accumulation.

A player with LRM who is trying to suppress an opponent firing PPC from behind partial cover is crippled by poor damage output and, in many cases, ECM rendering multple tons of weaponry and ammunition absolutely useless.

#98 Scromboid

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Posted 01 May 2013 - 08:06 AM

I blows them offs with my Splatcats.....

#99 Yokaiko

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Posted 01 May 2013 - 08:09 AM

View PostClydewinder, on 01 May 2013 - 07:58 AM, said:

LOL there's nothing wrong with PPCs in the game... the only problem is that the natural counter to long range PPC engagement ( LRM ) is feeble. PPCs are far worse than pulse lasers up close especially against fast mechs. Up close, lasers and SRM ( and ballistics ) are still the most effective way to inflict damage with minimal heat accumulation.

A player with LRM who is trying to suppress an opponent firing PPC from behind partial cover is crippled by poor damage output and, in many cases, ECM rendering multple tons of weaponry and ammunition absolutely useless.


I don't really see the issue, particularly in the pug game. I've been running in a hunchback and its the same as always. Don't stand out and let them blap you and its just another fight.

#100 Clydewinder

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Posted 01 May 2013 - 08:10 AM

View PostYokaiko, on 01 May 2013 - 08:09 AM, said:


I don't really see the issue, particularly in the pug game. I've been running in a hunchback and its the same as always. Don't stand out and let them blap you and its just another fight.


Agreed.





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