Matchmaker: 235 Ton Difference - Are You Serious?
#1
Posted 29 April 2013 - 03:08 AM
just wait for some more seconds or fail to find a match altogether before coming up with a match like THIS.
235 ton difference
3 vs 0 assaults
A concerned customer
#2
Posted 29 April 2013 - 03:37 AM
Four Assaults on opposing team.
#3
Posted 29 April 2013 - 03:39 AM
http://mwomercs.com/...64#entry2302064
#4
Posted 29 April 2013 - 04:19 AM
Match maker getting better IMHO given it still has to deal with players/game disconnects, sync drops and balance with ELO.
#5
Posted 29 April 2013 - 05:22 AM
#6
Posted 29 April 2013 - 06:20 AM
#7
Posted 29 April 2013 - 06:48 AM
#8
Posted 29 April 2013 - 07:06 AM
#10
Posted 29 April 2013 - 09:52 AM
http://mwomercs.com/...19#entry2265319
Quote
The result of all this is that we were able to cut down the number of unbalanced matches, but not eliminate them entirely. To summarize:
- There’s better skill matching of teams in game.
- Uneven weight balance matches occur less frequently.
- Wait times are lower (thanks to a denser curve).
I think it still needs some work if people are seeing discrepancies as have been described.
#11
Posted 29 April 2013 - 10:19 AM
JustinXiangAllard, on 29 April 2013 - 03:08 AM, said:
just wait for some more seconds or fail to find a match altogether before coming up with a match like THIS.
235 ton difference
3 vs 0 assaults
A concerned customer
Definitely a rough matching though I have to ask - why didn't they just cap you? They had so much more mobility that they obviously did not take advantage of at all.
#12
Posted 29 April 2013 - 10:37 AM
TruePoindexter, on 29 April 2013 - 10:19 AM, said:
Definitely a rough matching though I have to ask - why didn't they just cap you? They had so much more mobility that they obviously did not take advantage of at all.
That's actually the worst thing about a match like this. Either they engage you and get wiped out or they cap you in 20 seconds. Either way nobody has fun. You can't just camp base until you know they are all lights.
#13
Posted 29 April 2013 - 10:41 AM
Keifomofutu, on 29 April 2013 - 10:37 AM, said:
It's definitely not a fun one but I really don't see why the lightweight team didn't go cap. It seems like they threw themselves at the enemy team in a suicidal charge.
#14
Posted 29 April 2013 - 10:52 AM
#15
Posted 29 April 2013 - 10:53 AM
#16
Posted 29 April 2013 - 12:02 PM
Edited by Diablobo, 29 April 2013 - 12:02 PM.
#17
Posted 29 April 2013 - 12:04 PM
#19
Posted 29 April 2013 - 03:39 PM
JustinXiangAllard, on 29 April 2013 - 03:08 AM, said:
just wait for some more seconds or fail to find a match altogether before coming up with a match like THIS.
235 ton difference
3 vs 0 assaults
A concerned customer
Matches in general seemed more balanced with the 100% exact weight class matching that was used in the past. I've seen far more 8-0 stomps since Elo was added than I saw before when weight class matching was used.
I think the Elo system needs to be done in tiers, make it easy like T1 - T10 where T1 = new players and T10 = the top players in game (if the total player population is too low for 10 tiers then a smaller number could be used). When a match starts look at the exact weight classes used by the players and match them by Elo tier. In the case of groups look at the average tier of the group and round up or down to the nearest Elo tier as needed.
#20
Posted 29 April 2013 - 04:19 PM
Adds more flavor to the game. wight class matching is boring as hell... we took 4 meds and 4 heavies we KNOW what the other team will have...
Battle values = wider variety of game and has the benefit that if your team is all assaults the other team will probably be as well, but if you have a few lights and meds and no assaults even if the other team has assaults they couldnt be kitted to the teeth ie Endo, doubleSinks expensive weapons/engines where your mechs could be.
just need 1 dev to sit down and put in the Battle values to every component and kick this ELO garbage to the second line.
Edited by Karr285, 29 April 2013 - 04:20 PM.
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