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Matchmaker: 235 Ton Difference - Are You Serious?


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#1 JustinXiangAllard

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Posted 29 April 2013 - 03:08 AM

Dear Match-maker,

just wait for some more seconds or fail to find a match altogether before coming up with a match like THIS.
235 ton difference
3 vs 0 assaults

A concerned customer

Posted Image

#2 Bearcut

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Posted 29 April 2013 - 03:37 AM

Wow, No assaults and one heavy on one team...

Four Assaults on opposing team.

#3 Chemie

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Posted 29 April 2013 - 03:39 AM

That is nothing. See my post on 6 assaults vs 5 lights and 2 mediums. I did not do the math but I believe it is closer to 400 tons difference.

http://mwomercs.com/...64#entry2302064

#4 Lupin

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Posted 29 April 2013 - 04:19 AM

But is this happening more often or not, most of the games I've played recently have been ok ton wise.
Match maker getting better IMHO given it still has to deal with players/game disconnects, sync drops and balance with ELO.

#5 Anton Shiningstar

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Posted 29 April 2013 - 05:22 AM

This happens. I know its a game but i is also a combat game. In combat... Stuff Happens.

#6 Ransack

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Posted 29 April 2013 - 06:20 AM

Wait, I thought that they adjusted it so that it would be 1 to 1 from a larger pool. Did that not get turned on yet?

#7 Butane9000

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Posted 29 April 2013 - 06:48 AM

I had a match like the once where we had 2 heavies 4 mediums and 2 lights while they had 4 assaults with the other 4 mixed weight. We won, which surprised me.

#8 Belphagor

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Posted 29 April 2013 - 07:06 AM

My worst recent game like this was 6HGN 732s & 2 DDC (740) vs our 4CN9s, 2 JM6, 2 CTF (470)... 270 difference.

#9 Inkarnus

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Posted 29 April 2013 - 07:19 AM

View PostRansack, on 29 April 2013 - 06:20 AM, said:

Wait, I thought that they adjusted it so that it would be 1 to 1 from a larger pool.  Did that not get turned on yet?

they said they would turn it on on a date after a note but didnt happen that it was turned on

#10 Ransack

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Posted 29 April 2013 - 09:52 AM

After a bit of hunting and pecking I found the threads

http://mwomercs.com/...19#entry2265319

Quote

IN SUMMARY

The result of all this is that we were able to cut down the number of unbalanced matches, but not eliminate them entirely. To summarize:
  • There’s better skill matching of teams in game.
  • Uneven weight balance matches occur less frequently.
  • Wait times are lower (thanks to a denser curve).
This is something that we are monitoring heavily and will continue to address over time. As always, we appreciate the discussion and comments. You can more talk about this follow-up here.


I think it still needs some work if people are seeing discrepancies as have been described.

#11 TruePoindexter

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Posted 29 April 2013 - 10:19 AM

View PostJustinXiangAllard, on 29 April 2013 - 03:08 AM, said:

Dear Match-maker,

just wait for some more seconds or fail to find a match altogether before coming up with a match like THIS.
235 ton difference
3 vs 0 assaults

A concerned customer

Posted Image


Definitely a rough matching though I have to ask - why didn't they just cap you? They had so much more mobility that they obviously did not take advantage of at all.

#12 Keifomofutu

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Posted 29 April 2013 - 10:37 AM

View PostTruePoindexter, on 29 April 2013 - 10:19 AM, said:



Definitely a rough matching though I have to ask - why didn't they just cap you? They had so much more mobility that they obviously did not take advantage of at all.

That's actually the worst thing about a match like this. Either they engage you and get wiped out or they cap you in 20 seconds. Either way nobody has fun. You can't just camp base until you know they are all lights.

#13 TruePoindexter

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Posted 29 April 2013 - 10:41 AM

View PostKeifomofutu, on 29 April 2013 - 10:37 AM, said:

That's actually the worst thing about a match like this. Either they engage you and get wiped out or they cap you in 20 seconds. Either way nobody has fun. You can't just camp base until you know they are all lights.


It's definitely not a fun one but I really don't see why the lightweight team didn't go cap. It seems like they threw themselves at the enemy team in a suicidal charge.

#14 jeffsw6

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Posted 29 April 2013 - 10:52 AM

The "sync drop" problem is very easy to fix. They just refuse to do it.

#15 Tennex

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Posted 29 April 2013 - 10:53 AM

thats pretty ridiculous. hope this gets reported to the devs.

#16 Diablobo

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Posted 29 April 2013 - 12:02 PM

The disco is a nice touch as well. When it rains it pours eh?

Edited by Diablobo, 29 April 2013 - 12:02 PM.


#17 General Taskeen

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Posted 29 April 2013 - 12:04 PM

I also feel bad for the poor 6MG Spider on your team :) They didn't kill them Atlas in 3 seconds ;)

#18 TruePoindexter

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Posted 29 April 2013 - 03:16 PM

View PostDiablobo, on 29 April 2013 - 12:02 PM, said:

The disco is a nice touch as well. When it rains it pours eh?


The game had to be thorough after all.

#19 Zylo

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Posted 29 April 2013 - 03:39 PM

View PostJustinXiangAllard, on 29 April 2013 - 03:08 AM, said:

Dear Match-maker,

just wait for some more seconds or fail to find a match altogether before coming up with a match like THIS.
235 ton difference
3 vs 0 assaults

A concerned customer


Matches in general seemed more balanced with the 100% exact weight class matching that was used in the past. I've seen far more 8-0 stomps since Elo was added than I saw before when weight class matching was used.

I think the Elo system needs to be done in tiers, make it easy like T1 - T10 where T1 = new players and T10 = the top players in game (if the total player population is too low for 10 tiers then a smaller number could be used). When a match starts look at the exact weight classes used by the players and match them by Elo tier. In the case of groups look at the average tier of the group and round up or down to the nearest Elo tier as needed.

#20 Karr285

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Posted 29 April 2013 - 04:19 PM

Battle-value augmented with ELO, thanks. ei a good players elo adds X amount to his battle value.

Adds more flavor to the game. wight class matching is boring as hell... we took 4 meds and 4 heavies we KNOW what the other team will have...

Battle values = wider variety of game and has the benefit that if your team is all assaults the other team will probably be as well, but if you have a few lights and meds and no assaults even if the other team has assaults they couldnt be kitted to the teeth ie Endo, doubleSinks expensive weapons/engines where your mechs could be.

just need 1 dev to sit down and put in the Battle values to every component and kick this ELO garbage to the second line.

Edited by Karr285, 29 April 2013 - 04:20 PM.






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