While I'm guessing there is about a 0.01% chance that double heat sinks will be removed, given that they are a significant part of BT canon, I think it would be great if they at least got rid of the double engine heat sinks. Getting +.4 free heat sink at the expense of 2 crit slots seems like a balanced trade off, but right now DHS essentially gives you 10 tons back at the cost of 0 crit slots (since just about any viable build can benefit significantly from having 20 heat sinks instead of 10), which is absurd. Without these 10 free heat sinks, heat management would play a much bigger factor in combat, and I think it would bring the PPC into line, in addition to adding overall depth to the combat mechanics.
While it might not be canon, I think that if they removed the 2.0 engine heat sinks for DHS (leave them as singles), it might even make sense to bring the additional DHS's up from 1.4 to 2.0, since you still have to sacrifice triple the crit space.
I'd also add that the mere existence of 2 different "heat scales" in no way upsets the balance of the game in and of itself. There is essentially only 1 "heat scale" anyway, that of double heat sinks. Since every mech can equip DHS, it is balanced in that regard. Sure, if you don't have 1.5 million extra cbills you are at a severe disadvantage, but everything else you would upgrade costs cills as well, so you should just view that as an extra cost when buying a new mech (if you want to play "competitively"). Removing single heat sinks would be like removing flamers or small pulse lasers; it would change nothing in overall balance, since you only find them being used by new/poor/troll players or in trial mechs (which basically suck beyond salvation anyway compared to a custom build), so it is silly to come to the conclusion that if we remove one of the "heat scales" (single heat sinks) it would help in balancing the game.
Since I heard that I've become a hated enemy of House Jurai (
), I figured I should point out that your argument is horribly flawed: A singular heat scale is for all intents and purposes already set in stone, and
clearly the existence of two separate heat scales itself is in no way upsetting the balance of the game.
I think that what you are
really driving at though is that the current implementation of double heat sinks are negatively impacting game balance, which I believe is a valid point of view, however your claim in this specific thread is just flat out wrong.
Edited by Duncan Fisher, 30 April 2013 - 01:16 AM.