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What Game Fundamentals Is Mwo Missing


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#21 Sephlock

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Posted 30 April 2013 - 06:02 PM

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#22 p4g3m4s7r

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Posted 30 April 2013 - 06:26 PM

View PostSephlock, on 30 April 2013 - 06:02 PM, said:

*backspace image*


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#23 Blair

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Posted 01 May 2013 - 09:02 AM

View PostSephlock, on 30 April 2013 - 06:02 PM, said:

Posted Image


Ctrl+A then Backspace, all your troubles are over!

#24 Multitallented

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Posted 01 May 2013 - 09:27 AM

I agree 100% with the OP's suggestions. I don't know why it's taken them so long to implement this.

#25 Yokaiko

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Posted 01 May 2013 - 09:30 AM

View PostDeadlyNerd, on 30 April 2013 - 03:58 AM, said:

At least then everyone will have a chance to take snipers on sniping maps and brawlers on close quarters maps. It'll even out the odds.


...No really I have 56 mechs, I can ALWAYS have the perfect mech with the prefect mods on it for any map, BORING.

#26 Multitallented

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Posted 01 May 2013 - 09:43 AM

View PostYokaiko, on 01 May 2013 - 09:30 AM, said:


...No really I have 56 mechs, I can ALWAYS have the perfect mech with the prefect mods on it for any map, BORING.

I have 78 mechs with duplicates of some for different paint schemes. Having the perfect mech for a map is not boring. I don't know how you could know that since we can't pick maps yet.

EDIT: having to play assault/heavy snipers because they are the only mech versatile enough to be decent on any of MWO's diverse maps is boring.

Edited by Multitallented, 01 May 2013 - 09:44 AM.


#27 Yokaiko

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Posted 01 May 2013 - 09:52 AM

View PostMultitallented, on 01 May 2013 - 09:43 AM, said:

I have 78 mechs with duplicates of some for different paint schemes. Having the perfect mech for a map is not boring. I don't know how you could know that since we can't pick maps yet.

EDIT: having to play assault/heavy snipers because they are the only mech versatile enough to be decent on any of MWO's diverse maps is boring.



LOL

I remember closed beta, remember that? Trying to run a sniper was actually stupid because you couldn't actually keep range.

The issue is that mlas were heat nerfed, as were slas, AND missile had their teeth completely pulled. So no **** snipers are ruling the roost.

#28 Sephlock

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Posted 01 May 2013 - 08:00 PM

^ Yeah, too many weapons are useless right now... we need actual options for customization.

#29 Sephlock

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Posted 01 May 2013 - 08:21 PM

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#30 Sephlock

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Posted 01 May 2013 - 08:27 PM

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#31 xengk

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Posted 01 May 2013 - 11:02 PM

Ctrl + Alt + X
ram and self destruct mech when out of weapons.

#32 Teralitha

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Posted 02 May 2013 - 08:56 AM

Remove double heat sinks problem solved.

#33 DeadlyNerd

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Posted 03 May 2013 - 10:27 AM

View PostTeralitha, on 02 May 2013 - 08:56 AM, said:

Remove double heat sinks problem solved.


Wait wait, how'd we end up on double heatsinks from talking about basic features of every online game.

#34 Sidekick

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Posted 03 May 2013 - 10:46 AM

What´s missing:

- Gameplay modes besides TDM/CTF
- Maneuver characteristics such as balance, water, terrain modifications, proper collision damage, knockdown
- Melee
- Gradual heat effects besides shutdown
- A canon mode
- A full sim mode like WarThunder has
- A full warfare mode like WarThunder has
- A dropship mode
- A working and balanced modification system
- A proper thought behind the method LRMs are used
- Field repair/rearm stations
- In game communication (chat makros,VOIP, etc)

the list is endless.

#35 pistolero

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Posted 03 May 2013 - 11:10 AM

View PostSidekick, on 03 May 2013 - 10:46 AM, said:

......
the list is endless.



thats true but at least it has a beginning ;)

just try to change your password and you know what i mean .......

#36 DeadlyNerd

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Posted 03 May 2013 - 01:03 PM

View PostSidekick, on 03 May 2013 - 10:46 AM, said:

What´s missing:

- Gameplay modes besides TDM/CTF
- Maneuver characteristics such as balance, water, terrain modifications, proper collision damage, knockdown
- Melee
- Gradual heat effects besides shutdown
- A canon mode
- A full sim mode like WarThunder has
- A full warfare mode like WarThunder has
- A dropship mode
- A working and balanced modification system
- A proper thought behind the method LRMs are used
- Field repair/rearm stations
- In game communication (chat makros,VOIP, etc)

the list is endless.

True, that's a list of things that are missing but I thought to make the list simpler so I named only things that are basics of every other online game out there, just to make a point of view.

#37 Sidekick

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Posted 03 May 2013 - 01:56 PM

from my post above, just the basics:
- gameplay modes besides TDM/CTF; Conquest can not be concidered to be a "domination" game mode, since the TDM aspect overweights
- characteristics to movement. Right now, it´s somewhat "early alpha" with the movement system. Uninteresting and not to the purpose.
- gradual heat effects besides shutdown. Basic Battletech/mechwarrior element
- in game communications
- canon mode

#38 Phalanx100bc

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Posted 03 May 2013 - 02:21 PM

The lack of a real ecomony is starting to bug me...... Will Houses/Clans/Merc Corps just have unlimited resources available to them?

Will everyone in CW be able to field lances of D-DC's and Higlander Mechsnipers, loose battles and mechs with no attrition to stockpiles and available mechs?

#39 DeadlyNerd

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Posted 03 May 2013 - 04:24 PM

View PostPhalanx100bc, on 03 May 2013 - 02:21 PM, said:

The lack of a real ecomony is starting to bug me...... Will Houses/Clans/Merc Corps just have unlimited resources available to them?

Will everyone in CW be able to field lances of D-DC's and Higlander Mechsnipers, loose battles and mechs with no attrition to stockpiles and available mechs?

If you remember the, once popular, OGame.
Yup, that is how I picture CW will be. I'm pretty sure matches wont change a bit. You'll still be dropping pug or 8man into games without any rules for participating mechs, only this time there'll be some number that'll get increased/decreased after the match ends.

#40 Sidekick

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Posted 03 May 2013 - 11:38 PM

View PostPhalanx100bc, on 03 May 2013 - 02:21 PM, said:

Will everyone in CW be able to field lances of D-DC's and Higlander Mechsnipers, loose battles and mechs with no attrition to stockpiles and available mechs?


Good Point. Really, a lot of equipment choices in the BT canon are not made by effectivenes, but economical limitations. So I agree that the lack of economics and limitless availability of high-tier equipment may be a mistake.

A system that seperates the mechs by power/tech level may be a solution.





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