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Lrm Speed 120Kph, Lights Can Easily Outrun


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#1 Rhent

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Posted 03 May 2013 - 07:40 PM

Its fairly easy to fix the LRM problem with lights. Set LRM speed to 155 KPH. At that speed, if a light mech is within 300M, and a LRM is launched at them in the open, they simply can't turn around and run at max speed and take ZERO damage.

#2 Victor Morson

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Posted 03 May 2013 - 07:41 PM

Damage, the HSR and the 20% speed boost might be just the ticket. Let's see how it plays out.

#3 Pater Mors

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Posted 03 May 2013 - 07:43 PM

Light's aren't supposed to be easy targets for LRM's.

#4 Rhent

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Posted 03 May 2013 - 07:46 PM

View PostPater Mors, on 03 May 2013 - 07:43 PM, said:

Light's aren't supposed to be easy targets for LRM's.


Being able to completely outrun a weapon system isn't a "game feature", its a bug.

#5 Pater Mors

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Posted 03 May 2013 - 07:50 PM

View PostRhent, on 03 May 2013 - 07:46 PM, said:


Being able to completely outrun a weapon system isn't a "game feature", its a bug.


What you're asking for would make LRM's nearly impossible to dodge for all Mechs. If a light is canny enough to see the warning and figure out where the missiles are coming from, then they should be able to outrun them. They are slow moving long range weapons, not autocannon rounds.

I wouldn't even waste LRM's on a light unless they were within 300m of me.

#6 El Bandito

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Posted 03 May 2013 - 07:50 PM

View PostRhent, on 03 May 2013 - 07:46 PM, said:

Being able to completely outrun a weapon system isn't a "game feature", its a bug.


Yeah, it is pretty ridiculous how a 35 tons of steel is able to outrun missiles. Who the hell do they think they are? Max Payne? Neo?

Edited by El Bandito, 03 May 2013 - 07:51 PM.


#7 One Medic Army

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Posted 03 May 2013 - 07:51 PM

Who cares?

LRMs are crap for a multitude of reasons beyond their inability to hit a light mech that runs away in a straight line (and then promptly gets PPC sniped dead). Let's see what LRMs are like after the planned buffs before we start calling for the next round.

#8 Rhent

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Posted 03 May 2013 - 07:59 PM

View PostPater Mors, on 03 May 2013 - 07:50 PM, said:

What you're asking for would make LRM's nearly impossible to dodge for all Mechs. If a light is canny enough to see the warning and figure out where the missiles are coming from, then they should be able to outrun them. They are slow moving long range weapons, not autocannon rounds.

I wouldn't even waste LRM's on a light unless they were within 300m of me.


I don't think you quite understand weapon speeds in the game.

Lets take the typical Autocannon, an AC/5. It travels at 1,300 kph
Lets look at the LRM moving at the future 120 KPH

LRM's move 900% slower than an AC/5 at 120 KPH. I think they can bump LRM's up to a speed where you actually have to take cover and can't just flat outrun a weapons system.

#9 One Medic Army

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Posted 03 May 2013 - 08:04 PM

Ok, the OP is wrong, and we can all go home.

LRMs go 100meters/second
This is 360kilometers/hour, or more than double the speed of light mechs.

#10 Rhent

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Posted 03 May 2013 - 08:12 PM

Did the math, yeah you're right.

#11 Corvus Antaka

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Posted 03 May 2013 - 08:45 PM

View PostPater Mors, on 03 May 2013 - 07:43 PM, said:

Light's aren't supposed to be easy targets for LRM's.


this.

#12 hammerreborn

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Posted 03 May 2013 - 08:50 PM

View PostOne Medic Army, on 03 May 2013 - 08:04 PM, said:

Ok, the OP is wrong, and we can all go home.

LRMs go 100meters/second
This is 360kilometers/hour, or more than double the speed of light mechs.


AND MATH WILL SET YOU FREE!!

#13 Levi Porphyrogenitus

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Posted 03 May 2013 - 08:51 PM

View PostOne Medic Army, on 03 May 2013 - 08:04 PM, said:

Ok, the OP is wrong, and we can all go home.

LRMs go 100meters/second
This is 360kilometers/hour, or more than double the speed of light mechs.


And if you do the math for the proposed buff, 120 m/s is equivalent to 432 km/hr. The fastest lights currently top out at just over 150 km/hr.

#14 Tennex

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Posted 03 May 2013 - 08:55 PM

I don't think the point is to have it hit light mechs.

the point was to have it reach its target faster

View PostRhent, on 03 May 2013 - 07:46 PM, said:


Being able to completely outrun a weapon system isn't a "game feature", its a bug.


the light mech isn't running full speed 24/7 and depending on the speed not 100% of the missiles miss. a light mech cannot take many hits from LRMs. it wouldn't be fair if u got a homing missile that can 2 salvo kill a light mech

test this in the testing grounds against a commando

Edited by Tennex, 03 May 2013 - 08:57 PM.


#15 TB Freelancer

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Posted 03 May 2013 - 08:55 PM

View PostOne Medic Army, on 03 May 2013 - 08:04 PM, said:

Ok, the OP is wrong, and we can all go home.

LRMs go 100meters/second
This is 360kilometers/hour, or more than double the speed of light mechs.


Exactly.

BTW if they were going 100kph, it would take 35 seconds to go 1,000m....

...and for the record 120m/s =

432km/h


EDIT: and I just noticed someone else pointed out the speed.....

Edited by TB Freelancer, 03 May 2013 - 08:56 PM.


#16 Victor Morson

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Posted 03 May 2013 - 08:55 PM

Again, check the road map.

They are boosting LRM speed to just about 120.

So this suggestion is already planned for this very month!

Edited by Victor Morson, 03 May 2013 - 08:56 PM.


#17 Wingbreaker

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Posted 03 May 2013 - 09:53 PM

Forum math.

#18 Sable Dove

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Posted 04 May 2013 - 02:02 AM

LRMs already travel 360 KPH.
They are going to be buffed to 432 KPH.

Units.

#19 jeffsw6

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Posted 04 May 2013 - 02:49 AM

View PostOne Medic Army, on 03 May 2013 - 08:04 PM, said:

Ok, the OP is wrong, and we can all go home.

LRMs go 100meters/second
This is 360kilometers/hour, or more than double the speed of light mechs.

Posted Image

#20 Igor Draskovic

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Posted 04 May 2013 - 06:45 AM

View PostRhent, on 03 May 2013 - 07:46 PM, said:


Being able to completely outrun a weapon system isn't a "game feature", its a bug.


It's well beyond a bug...it's just plain stupid.

View Postjeffsw6, on 04 May 2013 - 02:49 AM, said:

Posted Image



Be that as it may, lights still outrun LRM's much too easily and with the massive damage nerf they are dead weight.





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