A little while ago, I mentioned the TT Gauss Rifle's minimum range in a thread as something ridiculous, but someone told me that it took the form of a to-hit penalty at close range to represent the unwieldly nature of such a large weapon. That gave me an idea.
What do you think of slowing down weapon convergence or slowing down torso-twisting and/or arm movement if larger weapons are equipped? It might make mediums and lights harder to hit with PPCs at close ranges where they're supposed to dominate against long range builds. For me, it's very preferable to adding weapons spread as some have suggested and I think it has a better chance of solving the current meta's issues than simply increasing PPC heat.
Edited by FrostCollar, 29 April 2013 - 01:55 PM.