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Friendly Fire AKA Thumper Syndrome.


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#1 Mad Mage

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Posted 18 January 2012 - 03:36 PM

Since this subject came up in the Lone Wolf Discussion I thought I would open a post dedicated to it.

Personaly I feel it is something that should be in the game, accidents happen and it will help people maintain weapon discipline.

The Term Thumper Syndrome originated in the original Battletech Center in Chicago. An employee named Thumper had a bad habit of shooting his teamates often.

#2 DEVASTATOR

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Posted 18 January 2012 - 03:38 PM

Of course it should be in the game. Hopeflly some limitted splash damage will be included too.

#3 Tannhauser Gate

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Posted 18 January 2012 - 03:43 PM

yup, I see no reason to nerf FF. If this was a spastic shooter full mega area-of-effect weapons where kids just BFG all day it might apply but this an action sim on huge maps with lots of radar and tactical data to tell friend from foe. Disabling FF would be lame and it would no doubt be abused.

#4 Nerts

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Posted 18 January 2012 - 03:48 PM

View PostLakeDaemon, on 18 January 2012 - 03:43 PM, said:

yup, I see no reason to nerf FF. If this was a spastic shooter full mega area-of-effect weapons where kids just BFG all day it might apply but this an action sim on huge maps with lots of radar and tactical data to tell friend from foe. Disabling FF would be lame and it would no doubt be abused.

Leaving it on would lead to abuse, but I'm sure it'd be pretty easy to add some sort of measure that kicks people who're hitting team mates far too much for it to be an accident.

#5 Starbadger

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Posted 18 January 2012 - 03:52 PM

Yeah, let's not forget that this is the internet. =P

#6 Tannhauser Gate

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Posted 18 January 2012 - 03:52 PM

Yeah Im sure there will be measures to track and adderss team griefers. I hope MWO doesnt become one of those games that needs to disable FF because of griefing.

#7 VYCanis

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Posted 18 January 2012 - 03:59 PM

having weapons deal no damage to friendlies rather breaks suspension of disbelief.

but why not just have weapons not fire if there is a teammate under the crosshairs? Wouldn't prevent people from accidentally walking into a stream of LRMs meant for someone else, or taking the odd glancing blow, but it would prevent someone from accidentally or intentionally taking solid aim at a team mate and letting loose an alpha.

#8 DEVASTATOR

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Posted 18 January 2012 - 04:10 PM

View PostVYCanis, on 18 January 2012 - 03:59 PM, said:

having weapons deal no damage to friendlies rather breaks suspension of disbelief.

but why not just have weapons not fire if there is a teammate under the crosshairs? Wouldn't prevent people from accidentally walking into a stream of LRMs meant for someone else, or taking the odd glancing blow, but it would prevent someone from accidentally or intentionally taking solid aim at a team mate and letting loose an alpha.


Not a bad idea and one you could attribute to the targeting computer interceding.

#9 Hawkn

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Posted 18 January 2012 - 04:43 PM

I'm sure some people would abuse it, but an auto or vote kick would solve that. I like the idea.

#10 Insidious Johnson

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Posted 18 January 2012 - 05:18 PM

FF always on! No elaboration needed.

#11 Helmer

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Posted 18 January 2012 - 05:21 PM

In the Thread about the MWO testing last Friday Russ posted about accidently shooting someone (Paul confirmed it was Matt C) in the back. He didn't mention wether or not it did any damage, but I doubt he would mention it if it didn't.

#12 Listless Nomad

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Posted 18 January 2012 - 05:44 PM

Will MWO have client side servers, or will in all be run from their end? Seems like the simplest solution would be to allow the serve admins to choose - as is the case in almost every other FPS. People can choose for themselves where they play and how they play - IF people have the option to set up their own servers and police them. Otherwise I'd have to go with FF on and hope for the best. From the level of discussion on the forums, it would appear this game has a pretty mature forum, with mostly players that will respect the game and not be obnoxious.

#13 Hollister

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Posted 18 January 2012 - 07:13 PM

Friendly Fire is nice and all but what happens when a Clan Wolverine warrior lone wolfs it, and gets stuck with a group from Clan Wolf or Ghost Bear and they decide to finish the Trial of Annihilation?.

Would they then before the game starts have a option to switch sides?

Or better yet half the drop is Clan Wolverine and the other Clan Wolf. I can just imagine the chaos that would be going on inside the dropship before it lands.

Edited by Hollister, 18 January 2012 - 07:14 PM.


#14 Zervziel

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Posted 18 January 2012 - 07:33 PM

View PostHollister, on 18 January 2012 - 07:13 PM, said:

Friendly Fire is nice and all but what happens when a Clan Wolverine warrior lone wolfs it, and gets stuck with a group from Clan Wolf or Ghost Bear and they decide to finish the Trial of Annihilation?.

Would they then before the game starts have a option to switch sides?

Or better yet half the drop is Clan Wolverine and the other Clan Wolf. I can just imagine the chaos that would be going on inside the dropship before it lands.


You're safe at the moment considering the Clans haven't invaded yet.

Personally, I'd like to have it on. Having them stepping in front of you and having your weapons not fire would be rather annoying in urban areas.

#15 Listless Nomad

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Posted 18 January 2012 - 07:51 PM

Can I also make a plea against reflective FF? It's the best weapon against griefers but it's the most annoying in accidental situations. If there is infact a lack of respawn in these matches however, I suspect FF will be turned off to avoid moaning.

#16 Maximilian Thorn

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Posted 18 January 2012 - 09:35 PM

I just assumed FF will be in the game. It would add a level of immersion not found in other PvP titles. If you were a Missile-toting Mech...watch your target! Those missiles will not stop short of a friendly Mech and disengage their warheads. Truth be told, since this game will be based on team matches, there certainly are other avenues of griefing players could take besides targeting friendlies. One example would be an individual entering a match in a Heavy Mech armed only with Machine Guns and Flamers....then announcing to his/her teammates, "Hey! I know this match is important to you all, but I thought I would sit this one out and the rest of you would carry the team. I'm sure you don't mind."

(Don't laugh...the internet has plenty of socially-challenged troglodytes...this scenario is gonna happen...)

#17 Morashtak

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Posted 18 January 2012 - 09:43 PM

FF, definately.

Tried to think of why it might be toggled of for training mode but if one doesn't suffer any consequences then they need to find out why one doesn't stand next to the fuel depot tanks when you shoot them. Big bada-boom!

EDIT: Saw the IFF post. Made as a module (as per dev blog) would make being part of a long term team all the better. A module that gets better and quicker at ID'ing units that one fights with together more often and doesn't allow the weapon to fire if they are in direct line of fire(?).

Edited by Morashtak, 19 January 2012 - 11:30 AM.


#18 Graphite

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Posted 18 January 2012 - 10:27 PM

FF on. Record player's history of FF and display it so griefers can be avoided/banned.

#19 Tarriss Halcyon

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Posted 18 January 2012 - 11:27 PM

FF on - if a griefer tries anything, simply treat them as hostile, and let everyone Alpha Strike their ***.

However, VYCanis had the right idea -

Quote

but why not just have weapons not fire if there is a teammate under the crosshairs? Wouldn't prevent people from accidentally walking into a stream of LRMs meant for someone else, or taking the odd glancing blow, but it would prevent someone from accidentally or intentionally taking solid aim at a team mate and letting loose an alpha.


Not too many games have giant bloody walkers with advanced targeting, and/or tech capable of interceeding, and as such, makes it a perfect idea. As he said, wouldn't stop accidents, such as a mech walking into a Long Tom strike zone, or into the path of some of the slower weapons (AKA missiles, lagging ballistics), but would at least stop people from melting a Troll's cockpit with a PPC, annoyingly, or stop a rookie from blasting off the commander's leg with a Gauss Rifle...although why a rookie would have gauss is something I don't know.

#20 Strattus

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Posted 18 January 2012 - 11:55 PM

Even with no respawns, FF should stay on (IMO). It's to your own team's disadvantage to not watch line of fire... I doubt you'll see many that go around doing this on purpose - we're not playing counter strike!!!!! If some dude keeps shooting my leg with a Medium Laser at the start of every match, I'm sure the team could "kick" him at the start of the next match... Lol

And don't get me started on the reflective.... Great idea for quick death, respawn-heavy FPS, but not for this game. I could see how this would get pretty annoying.

One way to handle this would be to (as has been mentioned before) provide different game-types where FF may be on (hardcore) or not (bumper bowling....). :-)





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