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Friendly Fire AKA Thumper Syndrome.
#1
Posted 18 January 2012 - 03:36 PM
Personaly I feel it is something that should be in the game, accidents happen and it will help people maintain weapon discipline.
The Term Thumper Syndrome originated in the original Battletech Center in Chicago. An employee named Thumper had a bad habit of shooting his teamates often.
#2
Posted 18 January 2012 - 03:38 PM
#3
Posted 18 January 2012 - 03:43 PM
#4
Posted 18 January 2012 - 03:48 PM
LakeDaemon, on 18 January 2012 - 03:43 PM, said:
Leaving it on would lead to abuse, but I'm sure it'd be pretty easy to add some sort of measure that kicks people who're hitting team mates far too much for it to be an accident.
#5
Posted 18 January 2012 - 03:52 PM
#6
Posted 18 January 2012 - 03:52 PM
#7
Posted 18 January 2012 - 03:59 PM
but why not just have weapons not fire if there is a teammate under the crosshairs? Wouldn't prevent people from accidentally walking into a stream of LRMs meant for someone else, or taking the odd glancing blow, but it would prevent someone from accidentally or intentionally taking solid aim at a team mate and letting loose an alpha.
#8
Posted 18 January 2012 - 04:10 PM
VYCanis, on 18 January 2012 - 03:59 PM, said:
but why not just have weapons not fire if there is a teammate under the crosshairs? Wouldn't prevent people from accidentally walking into a stream of LRMs meant for someone else, or taking the odd glancing blow, but it would prevent someone from accidentally or intentionally taking solid aim at a team mate and letting loose an alpha.
Not a bad idea and one you could attribute to the targeting computer interceding.
#9
Posted 18 January 2012 - 04:43 PM
#10
Posted 18 January 2012 - 05:18 PM
#11
Posted 18 January 2012 - 05:21 PM
#12
Posted 18 January 2012 - 05:44 PM
#13
Posted 18 January 2012 - 07:13 PM
Would they then before the game starts have a option to switch sides?
Or better yet half the drop is Clan Wolverine and the other Clan Wolf. I can just imagine the chaos that would be going on inside the dropship before it lands.
Edited by Hollister, 18 January 2012 - 07:14 PM.
#14
Posted 18 January 2012 - 07:33 PM
Hollister, on 18 January 2012 - 07:13 PM, said:
Would they then before the game starts have a option to switch sides?
Or better yet half the drop is Clan Wolverine and the other Clan Wolf. I can just imagine the chaos that would be going on inside the dropship before it lands.
You're safe at the moment considering the Clans haven't invaded yet.
Personally, I'd like to have it on. Having them stepping in front of you and having your weapons not fire would be rather annoying in urban areas.
#15
Posted 18 January 2012 - 07:51 PM
#16
Posted 18 January 2012 - 09:35 PM
(Don't laugh...the internet has plenty of socially-challenged troglodytes...this scenario is gonna happen...)
#17
Posted 18 January 2012 - 09:43 PM
Tried to think of why it might be toggled of for training mode but if one doesn't suffer any consequences then they need to find out why one doesn't stand next to the fuel depot tanks when you shoot them. Big bada-boom!
EDIT: Saw the IFF post. Made as a module (as per dev blog) would make being part of a long term team all the better. A module that gets better and quicker at ID'ing units that one fights with together more often and doesn't allow the weapon to fire if they are in direct line of fire(?).
Edited by Morashtak, 19 January 2012 - 11:30 AM.
#18
Posted 18 January 2012 - 10:27 PM
#19
Posted 18 January 2012 - 11:27 PM
However, VYCanis had the right idea -
Quote
Not too many games have giant bloody walkers with advanced targeting, and/or tech capable of interceeding, and as such, makes it a perfect idea. As he said, wouldn't stop accidents, such as a mech walking into a Long Tom strike zone, or into the path of some of the slower weapons (AKA missiles, lagging ballistics), but would at least stop people from melting a Troll's cockpit with a PPC, annoyingly, or stop a rookie from blasting off the commander's leg with a Gauss Rifle...although why a rookie would have gauss is something I don't know.
#20
Posted 18 January 2012 - 11:55 PM
And don't get me started on the reflective.... Great idea for quick death, respawn-heavy FPS, but not for this game. I could see how this would get pretty annoying.
One way to handle this would be to (as has been mentioned before) provide different game-types where FF may be on (hardcore) or not (bumper bowling....). :-)
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