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Are The Mechs With Low-Slung Weapons Seriously Disadvantaged, And If So, What Should Be Done About It?


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#21 Sephlock

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Posted 30 April 2013 - 04:40 PM

View Postshabowie, on 30 April 2013 - 04:34 PM, said:

Mechs with arm actuators should raise their arms to fire over obstacles. Also mechs with arms should be able to mantle and punch.

What's the point of humanoid robots and humanoid arm actuators if they aren't useful to engage in humanoid actions?


Yes! They should all be like the dasher!

#22 shabowie

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Posted 30 April 2013 - 04:43 PM

View PostSephlock, on 30 April 2013 - 04:40 PM, said:


Yes! They should all be like the dasher!


I just meant to shoulder height, the dasher actually had like upside down arms.

#23 Sephlock

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Posted 30 April 2013 - 04:52 PM

View Postshabowie, on 30 April 2013 - 04:43 PM, said:


I just meant to shoulder height, the dasher actually had like upside down arms.


:P.

#24 Edwyndham

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Posted 30 April 2013 - 04:59 PM

Quote

most players playing by meta view taking the Awesome as a 5-ton disadvantage


The tonnage difference doesn't matter, and in gameplay environments where team tonnage has to be strictly followed this wouldn't make a difference at all, because going 5 tons lighter from Stalker to Awesome would mean being able to go 5 tons heavier on some other mech.

No, the Awesome has its own special problem, that being the ginormously huge center torso hitbox. It's so large that you can hit it from the side because it juts goes past the side torsos like a big pot belly.

The second problem is the low slung arms, which is a problem for many mechs ... the suggestion about arm actuators is brilliant and would solve most problems, but also if PGI manages to fix the terrain meshes on most maps, 'corner sniping' will become viable again. If I could expose just my dangling PPC arm in an awesome while the rest of me stays behind rock, that would be great. Instead, most map objects have that 'invisible terrain' surrounding it horizontally, causing what seems to be a clear shot to fire off at ridiculous congvergence angles into the sky. To get a shot off, I have to expose myself so far that my CT is out in the open, and with the ginormous CT the Awesome already has, it becomes easy pickings at this point.

What would be nice in general is if PGI would introduce a piece of weighted equipment that allows for convergence calculation based on targeting information, independent of needing a crosshair. Perhaps the Targeting Computer that the clans eventually bring, or maybe even the C3 system?

Edited by zwanglos, 30 April 2013 - 04:59 PM.


#25 Just wanna play

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Posted 30 April 2013 - 05:42 PM

View Postzwanglos, on 30 April 2013 - 04:59 PM, said:


The tonnage difference doesn't matter, and in gameplay environments where team tonnage has to be strictly followed this wouldn't make a difference at all, because going 5 tons lighter from Stalker to Awesome would mean being able to go 5 tons heavier on some other mech.

No, the Awesome has its own special problem, that being the ginormously huge center torso hitbox. It's so large that you can hit it from the side because it juts goes past the side torsos like a big pot belly.

The second problem is the low slung arms, which is a problem for many mechs ... the suggestion about arm actuators is brilliant and would solve most problems, but also if PGI manages to fix the terrain meshes on most maps, 'corner sniping' will become viable again. If I could expose just my dangling PPC arm in an awesome while the rest of me stays behind rock, that would be great. Instead, most map objects have that 'invisible terrain' surrounding it horizontally, causing what seems to be a clear shot to fire off at ridiculous congvergence angles into the sky. To get a shot off, I have to expose myself so far that my CT is out in the open, and with the ginormous CT the Awesome already has, it becomes easy pickings at this point.

What would be nice in general is if PGI would introduce a piece of weighted equipment that allows for convergence calculation based on targeting information, independent of needing a crosshair. Perhaps the Targeting Computer that the clans eventually bring, or maybe even the C3 system?

on alpine i often see ppcs that are getting fired rain down from the sky instead of from the mech that shot them.......

#26 Sephlock

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Posted 30 April 2013 - 05:45 PM

That's because you've angered Zeus.

#27 Just wanna play

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Posted 30 April 2013 - 05:49 PM

View PostSephlock, on 30 April 2013 - 05:45 PM, said:

That's because you've angered Zeus.

:/ have you ever seen that happen??? i see it all the time :/

and i do often get screwed by tourmaline terrain nets in the awesome 8q, either shot pops in my face from hitting a "wall: or shoots at god knows what

#28 Sephlock

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Posted 30 April 2013 - 05:55 PM

View PostJust wanna play, on 30 April 2013 - 05:49 PM, said:

:/ have you ever seen that happen??? i see it all the time :/

and i do often get screwed by tourmaline terrain nets in the awesome 8q, either shot pops in my face from hitting a "wall: or shoots at god knows what


Yeah

#29 Just wanna play

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Posted 30 April 2013 - 06:24 PM

View PostSephlock, on 30 April 2013 - 05:55 PM, said:


Yeah

so is that an effect of the map, or a terrain glitch, or what??? scares the **** out of me

#30 Sephlock

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Posted 30 April 2013 - 06:32 PM

View PostJust wanna play, on 30 April 2013 - 06:24 PM, said:

so is that an effect of the map, or a terrain glitch, or what??? scares the **** out of me

Sometimes it seems to be a trick of perspective, but other times... I don't know. Some kind of glitch. Or maybe the rock is supercharged with electrical energy and that's why you're fighting over it!

#31 Just wanna play

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Posted 30 April 2013 - 06:54 PM

View PostSephlock, on 30 April 2013 - 06:32 PM, said:

Sometimes it seems to be a trick of perspective, but other times... I don't know. Some kind of glitch. Or maybe the rock is supercharged with electrical energy and that's why you're fighting over it!
so alpine is just one big battery and we stand on it when driving giant chunks of metal, greatttttttt :P

View PostSephlock, on 30 April 2013 - 06:32 PM, said:

Sometimes it seems to be a trick of perspective, but other times... I don't know. Some kind of glitch. Or maybe the rock is supercharged with electrical energy and that's why you're fighting over it!

when i saw it last, it was no ***** trick of perspective, i looked straight up in the sky and ppc bolts where raining down randomly

#32 Sephlock

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Posted 30 April 2013 - 07:40 PM

^ Someone needs to photoshop a pic of someone getting headshot by a ppc bolt from above, with the text "playername was killed by Diablo's spirit"

#33 Sturmforge

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Posted 30 April 2013 - 08:04 PM

Here is an idea. In mechs with low slung arms do not peek over the top of the hill. Peek around the side. Let the Stalkers and JagerMechs do that. When rushing over a hill let them go first then follow immediately so they can fire and take hits instead of you cresting first and just taking hits without being able to return fire.

Edited by Sturmforge, 02 May 2013 - 10:50 AM.


#34 Just wanna play

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Posted 01 May 2013 - 03:19 AM

View PostSephlock, on 30 April 2013 - 07:40 PM, said:

^ Someone needs to photoshop a pic of someone getting headshot by a ppc bolt from above, with the text "playername was killed by Diablo's spirit"

lol understandable means for rage quit

View PostSturmforge, on 30 April 2013 - 08:04 PM, said:

Here is an idea. In mechs with low slung arms do not peek over the top of the hill. Peek around the side. Let the Stalkers and JagerMechs do that. When rushing over a hill let them go first then follow immediately so they can fire and take hits instead of you cresting first and just taking hits without being able to return fire.

Here is an idea. In mechs with low slung arms do not peek over the top of the hill. Peek around the side. Let the Stalkers and JagerMechs do that. When rushing over a hill let them go first then follow immediately so they can fire and take hits instead of you cresting first and just taking hits without being able to return fire.

like we said, terrain nets make that kinda hard right now

#35 Jeremy Wade

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Posted 01 May 2013 - 04:54 AM

Mechs with low slung arms are only disadvantaged when it comes to sniping over terrain. They are much better at not getting flanked however due to their greater arm mobility.

Swings and roundabouts as they say.

#36 3rdworld

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Posted 01 May 2013 - 06:58 AM

Looking like a refrigerator with legs is probably more of a detriment than having humanoid arms.

#37 zhajin

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Posted 01 May 2013 - 07:06 AM

View PostJust wanna play, on 30 April 2013 - 05:42 PM, said:

on alpine i often see ppcs that are getting fired rain down from the sky instead of from the mech that shot them.......



this may be a combination of jump jets and hsr/lag. but i can not say i have noticed it myself.

I have been running cataphracts lately, and definitely notice a disadvantage to wide, low arms, on many maps, alpine especially. but i do not think the cata is a bad mech overall. the awesome however has always seemed subpar in mwo.

#38 Just wanna play

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Posted 01 May 2013 - 11:28 AM

View Postzhajin, on 01 May 2013 - 07:06 AM, said:



this may be a combination of jump jets and hsr/lag. but i can not say i have noticed it myself.

I have been running cataphracts lately, and definitely notice a disadvantage to wide, low arms, on many maps, alpine especially. but i do not think the cata is a bad mech overall. the awesome however has always seemed subpar in mwo.

maybe

yeah phracts arent very good at shooting over obstacles right in front of them unless you use torso weapons
i wouldn't say i hate them, but there sure are some stupid design flaws in those things (like having the cockpit smack dab in the middle of the CT :P , of course that means torso mounted weapons are easier to aim at times)

its a love-hate relationship

#39 Just wanna play

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Posted 01 May 2013 - 11:31 AM

and they also have the worst arm range of motion of any mech Except one highlander variant, and mechs completely missing parts of their arm, like catapaults, and jagers, of course those don't have poor torso twist....

#40 Just wanna play

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Posted 01 May 2013 - 11:37 AM

i guess the ability to aim further up and to the left/right can help with mechs that have arms, but when they are low slung it kinda has issues with those advanatges

anyone else notice mechs with non-low slung arms also have the best range of motion in their arms????

atlas, centurion, and spider all have better range of motion in their arms then anything else, and they arent low slung like phracts and awesomes have

awesome does have the advantage of torso twist over many other mechs i would like to point out, and this kinda stacks with having arms, its just not exactly the tallest mech around





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