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Are The Mechs With Low-Slung Weapons Seriously Disadvantaged, And If So, What Should Be Done About It?


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#41 Davers

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Posted 01 May 2013 - 04:25 PM

View PostJosh Davion, on 30 April 2013 - 12:19 PM, said:

Last year I posted about size-restricted hardpoints to mitigate the bogus configs of certain mech chassis that have a total disregard for BT and actual physics. Large, Medium, and Small. Simple right? Hold on. Small is 1 Critical; Medium is 5 Criticals or Less(except for Beam which would be 2 Criticals due to the PPC being a Large Beam weapon and being 3 Criticals); and Large Hardpoints being 10 or Less.

HBK-4G Current
3 Ballistic (RT)
3 Beam (RA, LA, H)

HBK-4G Proposed
1 Large Ballistic (RT)
1 Medium Ballistic (RT)
1 Small Ballistic (RT)
1 Small Beam (H)
2 Medium Beam (RA, LA)

Catapult-K2 Current
2 Ballistic (LT, RT)
4 Beam (LT, RT, LA, RA)

Catapult K-2 Proposed
2 Medium Ballistic (LT, RT)
2 Large Beam (LA, RA)
2 Medium Beam (LT, RT)

Such as this were implemented the Stalker would have ZERO large hardpoints due to its compacted weapon locations.

I didn't realize the 4G was so overpowered it needed to be nerfed? So, no more LL on it's arms? I see you made the head slot completely useless as well.

But the K2 doesn't have small ballistics in it's torsos? Why does the hunch back get stuck with so little options, but the K2 remains able to boat UAC/5s and PPC? I really don't think this has been thought out well.

#42 Sephlock

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Posted 01 May 2013 - 05:27 PM

The 4G needs buffs, not nerfs.

#43 Just wanna play

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Posted 01 May 2013 - 05:55 PM

View PostSephlock, on 01 May 2013 - 05:27 PM, said:

The 4G needs buffs, not nerfs.

sorry but, wich is that exactly?? the ac/20, ac/10, 9 laser one, what? i owned the 2 srm6 one, so that's the only one i recognize

#44 Davers

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Posted 01 May 2013 - 06:04 PM

View PostJust wanna play, on 01 May 2013 - 05:55 PM, said:

sorry but, wich is that exactly?? the ac/20, ac/10, 9 laser one, what? i owned the 2 srm6 one, so that's the only one i recognize

The one with the 3 ballistic slots it can't use, at least not in any kind of serious build. :huh: The AC/20 one.

The above poster's 'hard point sizes' are why I am against them in general. Mechs end up stuck with stock load outs. Hunchbacks and Atlases have to decide between medium lasers, and medium pulse lasers. Wow, thats what I call customization!

#45 Just wanna play

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Posted 01 May 2013 - 06:16 PM

what about with 3 ac/2s and 2 medium laserz?
http://mwo.smurfy-ne...5ef0fc698dffec3

not a beast when it comes to alpha, but those ac/2s can reach pretty far, its a mini jagger!

atlases with medium laserz are just wrong, unless its a D, sill, thats so wrong

#46 Davers

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Posted 01 May 2013 - 06:20 PM

I never tried 3 AC/2s, but they use a lot of ammo, and run hot- Medium mechs can't afford to sit there and overheat. Plus for similar tonnage I would rather use a Gauss.

#47 Just wanna play

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Posted 01 May 2013 - 06:25 PM

View PostDavers, on 01 May 2013 - 06:20 PM, said:

I never tried 3 AC/2s, but they use a lot of ammo, and run hot- Medium mechs can't afford to sit there and overheat. Plus for similar tonnage I would rather use a Gauss.

why would you prefer guass????? they have less range, i guess they have better heat tho, XD what about 2 ac2s and an ac/20
http://mwo.smurfy-ne...706734b1de8424c

keep in mind you would be doing 12 damage every second for as long as you use the ac2s, 1 guass rifle cant even come close in dps

(12 dps for 3 ac/2s that is)

#48 ArcDemon

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Posted 01 May 2013 - 06:30 PM

Oddly enough I've seen a lot more awesomes since the LRM nerf/poptart meta then I did before. It used to be that if I saw an awesome it was a pretty safe (9 times out of 10) assumption that the pilot had no clue what they where doing and I should not risk my mech or the teams victory trying to save them when they wandered into an enemy flank alone. Now I see awesomes on a regular basis and at least half even have competent pilots.

#49 Just wanna play

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Posted 01 May 2013 - 06:32 PM

yeah, 4g probably could use buff, this is it with ac/2s at its best(what else can you put 3 of in there?? other then mgs :huh: )
http://mwo.smurfy-ne...479b6790fbb6536
slow but has good burst damage and can shoot for awhile (runs cool and has enough ammo to shoot for 75 seconds flat)

View PostArcDemon, on 01 May 2013 - 06:30 PM, said:

Oddly enough I've seen a lot more awesomes since the LRM nerf/poptart meta then I did before. It used to be that if I saw an awesome it was a pretty safe (9 times out of 10) assumption that the pilot had no clue what they where doing and I should not risk my mech or the teams victory trying to save them when they wandered into an enemy flank alone. Now I see awesomes on a regular basis and at least half even have competent pilots.

lol thats because the gihugic CT of the awesome made it extremely allergic to those nuclear Lrms, and now its the trial mech so....

#50 Davers

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Posted 01 May 2013 - 06:32 PM

View PostJust wanna play, on 01 May 2013 - 06:25 PM, said:

why would you prefer guass????? they have less range, i guess they have better heat tho, XD what about 2 ac2s and an ac/20
http://mwo.smurfy-ne...706734b1de8424c

keep in mind you would be doing 12 damage every second for as long as you use the ac2s, 1 guass rifle cant even come close in dps

(12 dps for 3 ac/2s that is)

Gauss puts all damage in one location. Maybe I'll try your build tonight and let you know. But I really wouldn't want to put all my firepower in one location. Everyone aims for the 'hunch' as it is. You only have 48 armor, divided front to back, to protect everything.

#51 Sephlock

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Posted 01 May 2013 - 06:33 PM

View PostJust wanna play, on 01 May 2013 - 06:25 PM, said:

why would you prefer guass????? they have less range, i guess they have better heat tho, XD what about 2 ac2s and an ac/20
http://mwo.smurfy-ne...706734b1de8424c

keep in mind you would be doing 12 damage every second for as long as you use the ac2s, 1 guass rifle cant even come close in dps

(12 dps for 3 ac/2s that is)


Because everyone and their mom will prioritize alpha striking your hunch first, leaving you impotent.

#52 Davers

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Posted 01 May 2013 - 06:39 PM

View PostJust wanna play, on 01 May 2013 - 06:32 PM, said:

yeah, 4g probably could use buff, this is it with ac/2s at its best(what else can you put 3 of in there?? other then mgs <_< )
http://mwo.smurfy-ne...479b6790fbb6536
slow but has good burst damage and can shoot for awhile (runs cool and has enough ammo to shoot for 75 seconds flat)


lol thats because the gihugic CT of the awesome made it extremely allergic to those nuclear Lrms, and now its the trial mech so....

OMG, an XL in a Hunchback? Guess you are only interested in playing the first 3 minutes of the match? ;)

What do you do with that build when it isn't Alpine or TD?

#53 Just wanna play

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Posted 01 May 2013 - 06:45 PM

View PostSephlock, on 01 May 2013 - 06:33 PM, said:


Because everyone and their mom will prioritize alpha striking your hunch first, leaving you impotent.

gotta stick with fatlases then, they will probably get shot a lot more then you will, and since you know where they will shoot, you can shave armor off of areas that arent important/wont get shot at

View PostDavers, on 01 May 2013 - 06:39 PM, said:

OMG, an XL in a Hunchback? Guess you are only interested in playing the first 3 minutes of the match? ;)

What do you do with that build when it isn't Alpine or TD?

uhh, same thing as you would do on Td and alpine, duh, i dont see your point

and like i said, STICK WITH FATLASES!!!!

you can take the heat sink out of one arm, put it with the ammo, then shave off the 1 ton of armor on the arm and get a bigger engine

also, since you have so much torso twist you can easily put most of it on the front since people will be forced to shoot the front anyway

#54 Davers

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Posted 01 May 2013 - 06:47 PM

View PostJust wanna play, on 01 May 2013 - 06:44 PM, said:

gotta stick with fatlases then, they will probably get shot a lot more then you will, and since you know where they will shoot, you can shave armor off of areas that arent important/wont get shot at


uhh, same thing as you would do on Td and alpine, duh, i dont see your point

and like i said, STICK WITH FATLASES!!!!

you can take the heat sink out of one arm, put it with the ammo, then shave off the 1 ton of armor on the arm and get a bigger engine

Oh, don't take offense! It's just a very surprising build that bucks 'conventional wisdom' about Hunchbacks. I am actually very curious about how it performs on maps that it can't keep distance.

#55 Just wanna play

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Posted 01 May 2013 - 06:56 PM

View PostDavers, on 01 May 2013 - 06:47 PM, said:

Oh, don't take offense! It's just a very surprising build that bucks 'conventional wisdom' about Hunchbacks. I am actually very curious about how it performs on maps that it can't keep distance.

you CAN use std engines, they will just be either fairly slow compared 2 xl engine, or have armor missing in some areas (don't feel like taking the time to do full tweaking)

wish i remembered how my hunchie was set-up, and the key is to not be the only target for people to shoot at, i used my hunchie to help assaults do the killing while they took the punishment (of course pretty sure the 2 smr6s it had aren't as powerful anymore) so yeah, it might take some tweaking and practice, but you shouldn't have to worry THAT much about HAVING to keep your distance, when was the last time you saw a hunchie with 3 ac/2s anyways??? they are stronger then you think, just don't go thinking you can take on heavies and assaults, you can probably core a fellow medium pretty fast tho, and god help the assault mech you manage to get behind

if you have elited skills fo hunchie, fell free to put almost all of your armor on the front of the torso since you can always face people



Nothing Beats Trial and error, as well as actual experience ;) time to go get some right???

#56 Just wanna play

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Posted 01 May 2013 - 07:04 PM

it also helps to twist in a direction that causes the arms to absorb damage instead of the torso (pretty much looking 90 degrees to the left or right of someone when you are badly damaged/out of ammo/ overheating/ etc

#57 Just wanna play

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Posted 01 May 2013 - 07:14 PM

got a std engine in there, removed most of the armor from the (empty) left side of the mech, its actually faster then when i first showed you, although runs hotter at 34% heat eff, might not be able to go to trigger happy
http://mwo.smurfy-ne...001fd3d4194f110

lol speedy zombie hunchie with a mini-gun ;)

#58 Keifomofutu

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Posted 01 May 2013 - 07:19 PM

View PostJust wanna play, on 01 May 2013 - 07:14 PM, said:

got a std engine in there, removed most of the armor from the (empty) left side of the mech, its actually faster then when i first showed you, although runs hotter at 34% heat eff, might not be able to go to trigger happy
http://mwo.smurfy-ne...001fd3d4194f110

lol speedy zombie hunchie with a mini-gun ;)
Uh a 220 engine isn't speedy. And because it's not your right side is going to eat some severe focus fire. I suppose if you stay far far away you might be able to chip away at people.

Edited by Keifomofutu, 01 May 2013 - 07:20 PM.


#59 Just wanna play

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Posted 01 May 2013 - 07:20 PM

View PostKeifomofutu, on 01 May 2013 - 07:19 PM, said:

Uh a 220 engine isn't speedy. And because it's not your right side is going to eat some severe focus fire. I suppose if you stay far far away you might be able to chip away at people.

its speedy when all your doing is supporting an atlas

#60 Just wanna play

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Posted 01 May 2013 - 07:28 PM

View PostKeifomofutu, on 01 May 2013 - 07:19 PM, said:

Uh a 220 engine isn't speedy. And because it's not your right side is going to eat some severe focus fire. I suppose if you stay far far away you might be able to chip away at people.

and its just another extreme set-up for the various possibilities for this weapon load out, like i said , trial an error my friend, trial and error

in other words, STICK WITH A MOTHA ******* ATLAS

find you have to much ammo? remove it, go faster or run cooler find you have enough cooling? less hs, more armor/speed/ammo its all in the tweaking, if it works don't fix it

you COULD help us try to find a good use for the three ballistics hard points on the mech ya know instead of saying what we do come up with isn't very good





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