The problem isn't that some people want to play team deathmatch, it's that there is NO team deathmatch mode.
This forces everyone to be in the same queue, and leaves us with no one getting what they want. If there was an actual deathmatch mode, then everyone who wanted that playstyle could take their alphastrikers in there, while cappers could flock to conquest, and balanced play could exist on assault. Without a deathmatch server, half the players on assault and conquest are ONLY there to fight.
This also touches on the issue of PUG vs premades. Strategy and balance can and often do exist in premade games, but is nearly impossible in PUGs (even with communication available it wouldn't help). There's no planning phase, potential language barrier, total newbs learning how to drive in with experienced players, rambo's, etc. Until PGI realizes that PUGs and premades need their own queues, even offering a deathmatch mode won't totally fix the issue (though it would certainly help).
So my thoughts:
0. Make the game actually work (until we drop under a 20-40% bug rate, all the rest is irrelevant)
1. Make a deathmatch or freeforall mode, or both (duel mode ala Solaris wouldn't hurt either).
2. Make a PUG only, mixed, and premade only filter.
3. Finish all the gameplay additions like in-game communicaiton, planning phase, etc.
Edited by Phoenix182, 30 April 2013 - 01:46 PM.