Give PPCs a beam duration (instead of a projectile speed) like lasers.
Rationale:
One of the biggest advantages of firing large PPC alphas is that you get very good precision that way, and if you hit, most or all of your damage will hit the same hit location. Whether it's the hit location you wanted to hit might depend on additional factors, but just dealing 40-60 damage to one location has value - the next hit at that location is likely to hurt much more, so even if the enemy is torso twisting and using erratic movement to avoid getting hit at the same spot - even smaller hits can start hurting. And of course, if you're lucky with a 40-60 damage alpha, it's a head shot. So there are very few drawbacks.
Projectile Weapons like the PPC or Gauss Rifles are the ones that have this benefit the most - beam weapons have a duration, and so even if you aim really well and can hold your reticule perfectly on the target, the enemy can react and deflect some of the damage and you wil llikely spread your damage around.
So, my idea is simple - change the PPC from an energy projectile weapon to a energy beam weapon like Lasers. To keep some of its unique appeal, the duration of the "beam" could be shorter than most weapons, like 0.25 to 0.5 seconds. Even that time frame will lower pinpoint precision - especially for "Poptarters" that now have to maintain the PPC beam on target as they jump, shooting at the highest point where the mech stands (almost) still can'T negate the effects of movement anymore.
(This approach could also be applied to ballistic weapons, if necessary - say, if PGI gives us Gausszilla - Instead of firing a single projectile, each shot could release a short burst of projectiles.)
Edited by MustrumRidcully, 01 May 2013 - 01:37 AM.