

Visible Loadouts
#1
Posted 02 June 2012 - 04:42 AM
Visible Loadouts, while probably tedious work, wouldn't be technically difficult to do. If FPS games, MWLL, Heavy Gear, and Armored Core can do it, why can't MWO?
#2
Posted 02 June 2012 - 04:44 AM
#3
Posted 02 June 2012 - 04:46 AM
#4
Posted 02 June 2012 - 04:49 AM
#6
Posted 02 June 2012 - 04:58 AM
I agree its one of the things I desperately want too. I started a whole thread about it when the mech lab videos and screen shots came out.
A dev answered saying it was being worked on.
#7
Posted 02 June 2012 - 05:03 AM
Bryan Ekman, on 08 May 2012 - 09:15 AM, said:
The stated reasons were ... things like ..it is not a core feature and we are trying to make the game work before polishing it up. etc etc
#8
Posted 02 June 2012 - 05:09 AM
*cries a little inside*
#9
Posted 02 June 2012 - 05:12 AM
TWolfWD, on 02 June 2012 - 05:09 AM, said:
*cries a little inside*
It would only require hundreds of meshes per mech if they are absolutely retarded.
#10
Posted 02 June 2012 - 05:13 AM
#11
Posted 02 June 2012 - 05:27 AM
Frostiken, on 02 June 2012 - 05:12 AM, said:
It would only require hundreds of meshes per mech if they are absolutely retarded.
Or, you know, if they wanted each weapon mount to actually look GOOD. Not just some generic object that looks like it's been super glued to the mech. I didn't say each Mech needs a completely new mesh. you'd need a seperate arm model per significantly different weapon, different left torso per weapon(s), etc...
#12
Posted 02 June 2012 - 05:30 AM
Why do I have to explain such simple things? Read a book, people.
#13
Posted 02 June 2012 - 05:33 AM
TWolfWD, on 02 June 2012 - 05:27 AM, said:
Or, you know, if they wanted each weapon mount to actually look GOOD. Not just some generic object that looks like it's been super glued to the mech. I didn't say each Mech needs a completely new mesh. you'd need a seperate arm model per significantly different weapon, different left torso per weapon(s), etc...
Instead of everything looking like a Frankenmech like in Armored Core.
#14
Posted 02 June 2012 - 05:35 AM


Edited by Frostiken, 02 June 2012 - 05:36 AM.
#15
Posted 02 June 2012 - 05:48 AM
MungFuSensei, on 02 June 2012 - 04:42 AM, said:
Visible Loadouts, while probably tedious work, wouldn't be technically difficult to do. If FPS games, MWLL, Heavy Gear, and Armored Core can do it, why can't MWO?
See here...
http://mwomercs.com/...post__p__312621
And don't forget about the catapult and the PPC variant that there are a BUNCH of pics of. One has the LRM on it's R/L Torsos, and the other variant has the PPC on each L/R Torso, and graphically they look like LRM or PPC. What you are asking for is OBVIOUSLY being done in the game.
#16
Posted 02 June 2012 - 05:51 AM
Frostiken, on 02 June 2012 - 05:30 AM, said:
Why do I have to explain such simple things? Read a book, people.
I get it now, You're a dumb troll. You ignored the part where I said it's not realistic, and assume that because I didn't explicitly mention the UV wrapping, that it meant I didn't think it was a thing! Well in that case, should we start mentioning how they're going to rig these new models? or the code that would be necessary to make this thing work?
Troll somewhere else.
#18
Posted 02 June 2012 - 05:58 AM
I want something akin to the difference between the Dragon's AC5 and UAC5 arms.
EDIT: I can't even tell what the 'mech in the bottom picture is. Is that supposed to be a Vulture?
Edited by Oswin Aurelius, 02 June 2012 - 06:00 AM.
#19
Posted 02 June 2012 - 06:01 AM
MungFuSensei, on 02 June 2012 - 04:42 AM, said:
MungFuSensei, on 02 June 2012 - 04:42 AM, said:
Edited by eZZip, 02 June 2012 - 06:01 AM.
#20
Posted 02 June 2012 - 06:08 AM
Oswin Aurelius, on 02 June 2012 - 05:58 AM, said:
I want something akin to the difference between the Dragon's AC5 and UAC5 arms.
EDIT: I can't even tell what the 'mech in the bottom picture is. Is that supposed to be a Vulture?
This has already been done... Please see my post above... Post number 15...
Edited by Orion Pirate, 02 June 2012 - 06:09 AM.
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