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Visible Loadouts


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#1 MungFuSensei

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Posted 02 June 2012 - 04:42 AM

One of the coolest things about MWLL is that you can actually see the different weapons on the variants. In all the other Mechwarrior games, you had lasers shooting out of missile holes, etc. Kinda brings down the immersion. I know this is mostly solved by the hardpoint types, but you still have universal hardpoints, and even empty hardpoints. What if (stupid example, but bear with me) I want to make a Catapult without missiles? Or a Hollander without a Gauss rifle?

Visible Loadouts, while probably tedious work, wouldn't be technically difficult to do. If FPS games, MWLL, Heavy Gear, and Armored Core can do it, why can't MWO?

#2 Frostiken

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Posted 02 June 2012 - 04:44 AM

I was extremely disappointed by this as well.

#3 Thorn Hallis

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Posted 02 June 2012 - 04:46 AM

MWO can and will - in the future.

#4 Woodstock

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Posted 02 June 2012 - 04:49 AM

the variants already show the load outs ... they are working on showing customisation.

#5 MungFuSensei

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Posted 02 June 2012 - 04:51 AM

View PostWoodstock, on 02 June 2012 - 04:49 AM, said:

the variants already show the load outs ... they are working on showing customisation.


Those you can consider "stock" models. I'm talking about full visual detail on MechLab customs.

#6 Woodstock

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Posted 02 June 2012 - 04:58 AM

Well they have said that they already do it a little and they are working on that.

I agree its one of the things I desperately want too. I started a whole thread about it when the mech lab videos and screen shots came out.

A dev answered saying it was being worked on.

#7 Woodstock

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Posted 02 June 2012 - 05:03 AM

Found the quote


View PostBryan Ekman, on 08 May 2012 - 09:15 AM, said:

Here's your official answer. At launch, there will be limited visual changes to the Mechs for many of the stated reasons in this thread. We do have a visual solution in place for the hardpoints, but it's going to be a race to the finish, and it may slip into open beta. Like MWLL we each variant has a custom look.


The stated reasons were ... things like ..it is not a core feature and we are trying to make the game work before polishing it up. etc etc

#8 TWolfWD

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Posted 02 June 2012 - 05:09 AM

You have to give them time. Showing the number of variations possible can be an insane amount of work. We're talking about hundreds of new 3D meshes that have to be made per Mech. As cool as it would be to have, per weapon models just isn't too realistic, and I'm not going to cry if it never happens.

*cries a little inside*

#9 Frostiken

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Posted 02 June 2012 - 05:12 AM

View PostTWolfWD, on 02 June 2012 - 05:09 AM, said:

You have to give them time. Showing the number of variations possible can be an insane amount of work. We're talking about hundreds of new 3D meshes that have to be made per Mech. As cool as it would be to have, per weapon models just isn't too realistic, and I'm not going to cry if it never happens.

*cries a little inside*


It would only require hundreds of meshes per mech if they are absolutely retarded.

#10 Bylak

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Posted 02 June 2012 - 05:13 AM

If it came down to them getting the game out in time or pushing back the release to include variable loadouts I think you'd be hard pressed to find many people who would be willing to wait over those who are chomping at the bit to play. I'm excited that the feature is being worked on down the road!

#11 TWolfWD

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Posted 02 June 2012 - 05:27 AM

View PostFrostiken, on 02 June 2012 - 05:12 AM, said:


It would only require hundreds of meshes per mech if they are absolutely retarded.


Or, you know, if they wanted each weapon mount to actually look GOOD. Not just some generic object that looks like it's been super glued to the mech. I didn't say each Mech needs a completely new mesh. you'd need a seperate arm model per significantly different weapon, different left torso per weapon(s), etc...

#12 Frostiken

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Posted 02 June 2012 - 05:30 AM

And you'd have to UV-wrap every single one of those and have a unique texture for every one, which would drive workload and filesize through the roof. That is not how they're going to do it.

Why do I have to explain such simple things? Read a book, people.

#13 Oswin Aurelius

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Posted 02 June 2012 - 05:33 AM

View PostTWolfWD, on 02 June 2012 - 05:27 AM, said:


Or, you know, if they wanted each weapon mount to actually look GOOD. Not just some generic object that looks like it's been super glued to the mech. I didn't say each Mech needs a completely new mesh. you'd need a seperate arm model per significantly different weapon, different left torso per weapon(s), etc...


Instead of everything looking like a Frankenmech like in Armored Core.

#14 Frostiken

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Posted 02 June 2012 - 05:35 AM

Because the method they used in MWLL looks so awful and totally didn't work.

Posted Image
Posted Image

Edited by Frostiken, 02 June 2012 - 05:36 AM.


#15 Orion Pirate

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Posted 02 June 2012 - 05:48 AM

View PostMungFuSensei, on 02 June 2012 - 04:42 AM, said:

One of the coolest things about MWLL is that you can actually see the different weapons on the variants. In all the other Mechwarrior games, you had lasers shooting out of missile holes, etc. Kinda brings down the immersion. I know this is mostly solved by the hardpoint types, but you still have universal hardpoints, and even empty hardpoints. What if (stupid example, but bear with me) I want to make a Catapult without missiles? Or a Hollander without a Gauss rifle?

Visible Loadouts, while probably tedious work, wouldn't be technically difficult to do. If FPS games, MWLL, Heavy Gear, and Armored Core can do it, why can't MWO?



See here...

http://mwomercs.com/...post__p__312621

And don't forget about the catapult and the PPC variant that there are a BUNCH of pics of. One has the LRM on it's R/L Torsos, and the other variant has the PPC on each L/R Torso, and graphically they look like LRM or PPC. What you are asking for is OBVIOUSLY being done in the game.

#16 TWolfWD

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Posted 02 June 2012 - 05:51 AM

View PostFrostiken, on 02 June 2012 - 05:30 AM, said:

And you'd have to UV-wrap every single one of those and have a unique texture for every one, which would drive workload and filesize through the roof. That is not how they're going to do it.

Why do I have to explain such simple things? Read a book, people.



I get it now, You're a dumb troll. You ignored the part where I said it's not realistic, and assume that because I didn't explicitly mention the UV wrapping, that it meant I didn't think it was a thing! Well in that case, should we start mentioning how they're going to rig these new models? or the code that would be necessary to make this thing work?

Troll somewhere else.

#17 Thorn Hallis

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Posted 02 June 2012 - 05:55 AM

View PostFrostiken, on 02 June 2012 - 05:35 AM, said:

Because the method they used in MWLL looks so awful and totally didn't work.


Let's wait and see how it looks and works when MWLL gets its mechlab.

#18 Oswin Aurelius

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Posted 02 June 2012 - 05:58 AM

I don't want the cookie-cutter weapon mounts from MWLL, I want a Hunchback with a specifically designed torso to represent the Swayback, not merely 6 Medium Lasers sticking out of the hole the AC20 used to be in.

I want something akin to the difference between the Dragon's AC5 and UAC5 arms.

EDIT: I can't even tell what the 'mech in the bottom picture is. Is that supposed to be a Vulture?

Edited by Oswin Aurelius, 02 June 2012 - 06:00 AM.


#19 eZZip

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Posted 02 June 2012 - 06:01 AM

View PostMungFuSensei, on 02 June 2012 - 04:42 AM, said:

Visible Loadouts, while probably tedious work, wouldn't be technically difficult to do. If FPS games, MWLL, Heavy Gear, and Armored Core can do it, why can't MWO?
FPS games only have hand-held guns, which is obviously easier than having a set of fully customizable weapons. MWLL had non-customizable mechs. Heavy Gear had hand-held weapons and weapons that just fit onto the shoulder/back/hands, as opposed to having weapons embedded in the chassis. Armored Core had modular-enough units that you could put anything on anything, making them look like Frankenstein anyway.

View PostMungFuSensei, on 02 June 2012 - 04:42 AM, said:

Visible Loadouts, while probably tedious work, wouldn't be technically difficult to do.
Well, probably not difficult if you don't count an absurd amount of time to make it look good or to have crappy-looking varying visuals for each weapon configuration.

Edited by eZZip, 02 June 2012 - 06:01 AM.


#20 Orion Pirate

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Posted 02 June 2012 - 06:08 AM

View PostOswin Aurelius, on 02 June 2012 - 05:58 AM, said:

I don't want the cookie-cutter weapon mounts from MWLL, I want a Hunchback with a specifically designed torso to represent the Swayback, not merely 6 Medium Lasers sticking out of the hole the AC20 used to be in.

I want something akin to the difference between the Dragon's AC5 and UAC5 arms.

EDIT: I can't even tell what the 'mech in the bottom picture is. Is that supposed to be a Vulture?



This has already been done... Please see my post above... Post number 15...

Edited by Orion Pirate, 02 June 2012 - 06:09 AM.






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