Posted Yesterday, 01:49 AM
Pieces and pawns need to be as close as possible to BT.
I'll start with a pawns:
I chess pawn is light, slow, numerous.
the closest thing for BT may be infantry or battle armour. But if you wanna go mechs only? best option is urbie, because it is light cheap and slow.
Next thing is knight. it is light piece (3 pts of material), can jump or attack indirectly(LRM?). Highlander will not do, because it is too heavy. Good option is VND-AA (really jumpy medium mech), viper, for clans Koshi sounds really good, cause 6JJ and lrm as weapons. Another mechs may include Trebuchet, Catapult, maybe LRM-hunchback.
Bishop. Light piece (3.5pts), plays more like fire support role. Good picks here are Rifleman, Blackjack, Jagermech, Vulture, Shadow Cat, Uziel.
Rook, pn pair with Queen is considered heavy piece. Often it stands on open line and sweeps it. In my opinion the best pick is Awesome and Masakari for clans. It is heavy (assault), has not so good mobility (pawns limit rook movements, especially in opening stages)? and has heavy firepower on open lanes.
Queen. The strongest piece on the board. Has high mobility and firepower. Lu Wei Bing fitting here perfectly. For clan side we can pick the Mad Cat (not the 2nd). Another option is Highlander or Victor.
King. Slow piece,important, command, and in endgame it often sees a lot of action in close range. Because of last point, field HQ looks not so good here. Best fit is ATLAS, Cyclops, and anything with command console. For clans, i'll go with Daishi.
TlDR:
IS
Pawns - IS standard, or urbies.
Knight - HBK-4J or Trebuchet
Bishop - Blackjack
Rook - Awesome
Queen - Highlander
King - Atlas
Clan
Pawn - Elementals
Knight - Koshi
Bishop - Shadow Cat
Rook - Masakari
Queen - Mad Cat
King - Daishi