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What If There Was A Battletech Chess Set?


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#21 Bishop Steiner

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Posted 01 May 2013 - 05:47 PM

View PostHanaYuriko, on 01 May 2013 - 05:43 PM, said:

I'm imagining sort of a Battle Chess setup. But instead of checkerboard like a traditional chess set, it's an 8x8 hex grid.

While the pieces move like a traditional chess set, the players have to fight it out to gain territory and/or capture pieces. Considering the movement rates of standard chess pieces, I'd replace the pawns with infantry rather than a light 'mech. Especially since swarm attacks can be fairly effective. If you manage to get an infantry unit to the other side of the board, then they can mount up in a 'mech.

You play one or two rounds using standard Tabletop rules, where the victor is the one that wins a tactical victory. The resulting damage determines whether a piece is destroyed or forced into retreat. If retreat isn't possible (via standard Chess movement) then the losing piece is captured. If there is a draw, then the attacker moves back to their original position.

when do we combine it with 3D Chess from Star Trek?

#22 Stokes52

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Posted 02 May 2013 - 12:36 PM

View PostHanaYuriko, on 01 May 2013 - 05:43 PM, said:

I'm imagining sort of a Battle Chess setup. But instead of checkerboard like a traditional chess set, it's an 8x8 hex grid.

While the pieces move like a traditional chess set, the players have to fight it out to gain territory and/or capture pieces. Considering the movement rates of standard chess pieces, I'd replace the pawns with infantry rather than a light 'mech. Especially since swarm attacks can be fairly effective. If you manage to get an infantry unit to the other side of the board, then they can mount up in a 'mech.

You play one or two rounds using standard Tabletop rules, where the victor is the one that wins a tactical victory. The resulting damage determines whether a piece is destroyed or forced into retreat. If retreat isn't possible (via standard Chess movement) then the losing piece is captured. If there is a draw, then the attacker moves back to their original position.


Wow, that sounds pretty cool... and then they could make a VIDEO GAME based off of it where you choose your mechs and change their loadout and fight against other players and stuff.

Oh wait.............

#23 Khanahar

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Posted 07 May 2013 - 04:01 PM

So, my dream retirement involves making themed chess sets, so I've given this a fair bit of consideration.

One important thing when trying to get the piece selection right is determining how much you want to emulate speed versus power profiles. In BT, the problem is particularly pronounced, given that lighter 'mechs tend (generally) to be faster than heavier ones, in trade for power. In chess, power and mobility are one in the same.

To best get the flavor, my vote would be to have particularly slow pieces (pawns, king) played by non-'mechs and others to be played by 'mechs. (If you were really getting into it, you could try to line up BV with Chess points, but that's probably overdoing it.) Note that in some cases, you can improve realism by making a piece actually multiple pieces. This can be tricky to model, but can be done in many cases if demanded.

Lining up roles is more obviously important: Knights are mobile (JJ!), Rooks are powerful, Bishops often act as "fire support."


In general:
King= Mobile HQ (can move, but only just barely)... command 'mech is also a possibility
Queen= Centerpiece 'Mech
Rook= Brawler/General purpose
Bishop= Fire Support
Knight= JJ Flanker
Pawn= Vehicles

The real challenge is to do it by faction. I'll start (3050):

Davion:
K=HQ (or Battlemaster if you prefer an all-mech board)
Q=Atlas
R=Centurion/Enforcer duo (or Cataphract, if you don't mind faction overlap)
B=Jagermech (if you want BV accuracy, like 17 of 'em. If you went 'Phract for R, could have CN9 as :)
N=Victor
P=Vedette

#24 HanaYuriko

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Posted 07 May 2013 - 09:49 PM

View PostKhanahar, on 07 May 2013 - 04:01 PM, said:


The real challenge is to do it by faction. I'll start (3050):

Davion:
K=HQ (or Battlemaster if you prefer an all-mech board)
Q=Atlas
R=Centurion/Enforcer duo (or Cataphract, if you don't mind faction overlap)
B=Jagermech (if you want BV accuracy, like 17 of 'em. If you went 'Phract for R, could have CN9 as :)
N=Victor
P=Vedette



I'll bite.

Kurita (3060)
K= AS7-CM Atas (Or TSH-7S Tai-sho)
Q= Hatamoto Chi
R= DRG-C Grand Dragon
B= SD1-O Sunder
Kn= Black Hawk-Ku
P= Kanazuchi

#25 Khanahar

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Posted 09 May 2013 - 12:58 PM

View PostHanaYuriko, on 07 May 2013 - 09:49 PM, said:

I'll bite.

Kurita (3060)
K= AS7-CM Atas (Or TSH-7S Tai-sho)
Q= Hatamoto Chi
R= DRG-C Grand Dragon
B= SD1-O Sunder
Kn= Black Hawk-Ku
P= Kanazuchi

Hey! Love your art.

I dig. I'd swap the Sunder and Grand Dragon though, due to function (Grand Dragon more of an opportunistic fighter, Sunder more of an assault-the-fronter) and value (far higher for the Sunder... depending on variant, maybe even making it a Queen candidate.)

How about themed from video games:
MechCommander 1
Port Arthur, Operation Bird Dog 3060
Attackers: FedCom...1st Davion Guards
Defenders: Jaguars...168th Garrison Cluster

FedCom:
K: Atlas
Q: Awesome (Best IS in the game, even though 3rd smallest, due to 4/6 mobility. Bushwacker better in expansion)
R: Mauler
B: Jagermech
N: Catapult (here by tradition... in MC any 'mech could mount JJ.)
P: Pegasus

Jaguars:
K: Masakari
Q: Mad Cat (again, mobility mattered in this game... a lot)
R: Nova Cat
B: Vulture
N: Thor
P: Elementals

http://www.sarna.net...t_Arthur.5B7.5D

#26 Keebler

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Posted 31 July 2016 - 08:58 PM

This is a resurrection, but I actually DID make a Battletech Chess game... kinda. Was using the DreamChess engine in Linux, and only had the Locust and Atlas, but it was playable.... was just a work in progress, and hadn't even started a proper sprite engine.

Posted Image

#27 Metus regem

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Posted 01 August 2016 - 02:57 PM

And here I would've gone with the Hunchback 4G for the Bishop with the pawn being the Urbanmech... Maybe Victor as the knight or rook....

#28 Mechteric

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Posted 02 August 2016 - 10:51 AM

Having a mech as King instead of a Dropship would make a lot more sense.


Also, would love to see a Battle Chess version with Mechs :)

#29 ChapeL

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Posted 02 August 2016 - 09:12 PM

This thread reminds me of the chess scene in Star Wars: A New Hope. I can see an atlas walking towards a locust, picking it up and crashing it to the ground in victory, while Chewie looks smuggly at Luke.

#30 Odanan

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Posted 03 August 2016 - 03:03 AM

Come on, guys:

Clan:
  • King: Dire Wolf
  • Queen: Warhawk
  • Bishop: Timber Wolf
  • Knight: Summoner
  • Rook: Mad Dog
  • Pawns: Fire Moth
IS:
  • King: Atlas
  • Queen: Battlemaster
  • Bishop: Marauder
  • Knight: Warhammer
  • Rook: Rifleman
  • Pawns: Wasp


#31 Mechteric

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Posted 03 August 2016 - 05:17 AM

View PostOdanan, on 03 August 2016 - 03:03 AM, said:

Come on, guys:

Clan:
  • King: Dire Wolf
  • Queen: Warhawk
  • Bishop: Timber Wolf
  • Knight: Summoner
  • Rook: Mad Dog
  • Pawns: Fire Moth
IS:
  • King: Atlas
  • Queen: Battlemaster
  • Bishop: Marauder
  • Knight: Warhammer
  • Rook: Rifleman
  • Pawns: Wasp


What, no medium mechs? I think the Rook should be given to the medium mechs!


Also, I think it would be cool to not have the same mech duplicated across the field, instead just dedicate a weight class to the non-king/queen iconic positions.

Bishop - Assaults
Clan: Gargoyle, Executioner
IS: Zeus, Awesome

Knight - Heavies
Clan: Timber Wolf, Summoner
IS: Warhammer, Marauder

Rook - Mediums
Clan: Nova, Stormcrow
IS: Centurion, Hunchback

Pawns - Lights
Clan: 8 different clan lights
IS: 8 different IS lights

#32 Keebler

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Posted 03 August 2016 - 01:42 PM

Careful, you might convince me to redo the game. (I lost most/all of the original files in a drive wipe, but could "easily" remake)...

The biggest challenge is getting the models imported correctly and finding a game engine that's easy enough to work with.

I was going to switch to Saurbraten (Cube2), for it's Opensource Goodness, but not sure the models would be high-res enough. Then thought maybe Unity, but I'm not verse well enough to program the chess engine w/ the Unity Engine, plus, Unity isn't open source, makes collaboration a little harder.

Maybe some day.

#33 mp00

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Posted 03 August 2016 - 02:44 PM

Just me but I think the Knight needs to be a JJ mech..

#34 Tahawus

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Posted 03 August 2016 - 03:30 PM

IS Queen = banshee...





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