2013 May Creative Director Update
#21
Posted 03 May 2013 - 02:30 PM
#22
Posted 03 May 2013 - 02:54 PM
#23
Posted 03 May 2013 - 03:03 PM
Also, UAV and Seismic Sensor sound pretty good. UAV might be the first consumable I use in a semi-regular manner.
#24
Posted 03 May 2013 - 03:07 PM
http://www.sarna.net/wiki/Stalker
Quote
Edited by CagaLeche, 03 May 2013 - 03:12 PM.
#25
Posted 03 May 2013 - 03:26 PM
InnerSphereNews, on 03 May 2013 - 01:10 PM, said:
Players can now equip and launch a new battlefield consumable – the UAV drone. This automated unmanned vehicle will launch 150m into the air, and keep station for up to 60 seconds before self-destructing. The UAV can burn through ECM, providing targets for allied team members. UAVs are vulnerable to weapon fire.
Yet another change/addition of something that is specifically useful against ECM, but provides no other benefit. That it is a consumable is even more problematic, as it could be argued that you are paying to ignore ECM. I doubt this aspect will be too bad, the implementation of consumables thus far have been fairly balanced.
However, the addition of this consumable, specifically since it only affects ECM, tells me that PGI is still trying to balance everything else around ECM's capabilities. Please, just admit it is too powerful and tone it down, I don't want the whole game balanced around ECM. This type of hard counter just extends the problem of ECM in the first place, which was that it was the only hard counter in the game. We still have systems like NARC and BAP that have essentially no functionality because of ECM, give them some purpose before you add more hard counters, especially partially monetized ones.
#26
Posted 03 May 2013 - 03:26 PM
#27
Posted 03 May 2013 - 03:34 PM
I also want to point out that this is our first ever hero mech that has something the normal variants do not. Really want to see all the QQ with this one. All I want to say is... Can I have my Atlas Hero with duel ballistics... 1 in each side now
Edited by Yoseful Mallad, 03 May 2013 - 03:43 PM.
#28
Posted 03 May 2013 - 03:37 PM
Yoseful Mallad, on 03 May 2013 - 03:34 PM, said:
I've seen this link two times and have been unable to open it. If that information is there, could someone post the information?
I guess no one can say the Stalker is unloved by PGI if that's the case. A third hero assault too?
#29
Posted 03 May 2013 - 03:41 PM
FrostCollar, on 03 May 2013 - 03:37 PM, said:
I guess no one can say the Stalker is unloved by PGI if that's the case. A third hero assault too?
#30
Posted 03 May 2013 - 03:43 PM
Yoseful Mallad, on 03 May 2013 - 03:41 PM, said:
Ha, why would I go to the front page? It's not like anything's ever posted there.
Still, thanks for the heads up.
#31
Posted 03 May 2013 - 03:44 PM
Or Light...but still there are TDK and X-5 as a light
Ok nvm it is a Stalker
MUST HAVE IT !!!!
Edited by JudgeDeathCZ, 03 May 2013 - 03:46 PM.
#33
Posted 03 May 2013 - 03:56 PM
Gimme ECM, 8 jets, 3 energy (1 ct, 1 each arm) Red with black webs and 15 modules
I'm assuming Cobra camo will be a snake scale kind of thing...
Edited by verybad, 03 May 2013 - 04:04 PM.
#34
Posted 03 May 2013 - 04:30 PM
#35
Posted 03 May 2013 - 04:38 PM
This one wont have option to mount PPCs or something
It has ballistics - left torso
Edited by Big Giant Head, 03 May 2013 - 04:39 PM.
#36
Posted 03 May 2013 - 05:05 PM
#37
Posted 03 May 2013 - 05:16 PM
Joker Two, on 03 May 2013 - 03:26 PM, said:
Yet another change/addition of something that is specifically useful against ECM, but provides no other benefit. That it is a consumable is even more problematic, as it could be argued that you are paying to ignore ECM. I doubt this aspect will be too bad, the implementation of consumables thus far have been fairly balanced.
However, the addition of this consumable, specifically since it only affects ECM, tells me that PGI is still trying to balance everything else around ECM's capabilities. Please, just admit it is too powerful and tone it down, I don't want the whole game balanced around ECM. This type of hard counter just extends the problem of ECM in the first place, which was that it was the only hard counter in the game. We still have systems like NARC and BAP that have essentially no functionality because of ECM, give them some purpose before you add more hard counters, especially partially monetized ones.
it would be good for Lrmers to hit targets hiding behind ledges like the crater in caustic Vally and the ship and snow hill in the frozen city and the nark and Bap are useful the BAP could last longer.
Edited by Frost Lord, 03 May 2013 - 05:18 PM.
#38
Posted 03 May 2013 - 05:20 PM
Screenshots are nice too!
Q: Why doesn't the May update mention the expected machine-gun buff on the 21st?
#39
Posted 03 May 2013 - 05:25 PM
Yoseful Mallad, on 03 May 2013 - 03:34 PM, said:
I also want to point out that this is our first ever hero mech that has something the normal variants do not. Really want to see all the QQ with this one. All I want to say is... Can I have my Atlas Hero with duel ballistics... 1 in each side now
the cicada had missile slots
#40
Posted 03 May 2013 - 05:34 PM
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