Nicholas Carlyle, on 03 May 2013 - 05:00 PM, said:
Also the GD answer is BS.
I still feel like a lot of this stuff boils down too "We don't believe you". I don't know. The streak answer bugged me, everyone knows they are stupid in their current incarnation.
I do like the separation of many threads because it makes it easier to find things. Although I confess a general, general discussion would be nice, many actually use the off topic threads to discuss completely random general things about the game.
For the questions that used to run rampant in GD, I now see them in my usual hangout of Help a Player. Which is fine, that's where I'm more infamous for providing assistance to players both new and experienced who try and ask things such as how I can simultaneously shoot two targets at once from my Atlas, or how come the Ravens 4x and 2x seem to suck when treated like the 3-L.
To the Raven question, the answer is even though they're the same chassis, they are not the same Battlemech. The 3-L makes a good fast-attack, harasser, and scout mech. The Raven 2x and 4x in their default configs are best used as combat escorts. Sarna itself (
http://www.sarna.net/wiki/Raven ) says that the 4x and 2x did not make good scout mechs, and tells quite precisely what the best roles of them would be for MWO. I've used them in those roles, and I do better with them now than I ever did with the Easy Button Raven 3-L back when no one could hit it.
RVN-2X - Many of the Ravens captured by the Federated Suns in the Fourth Succession War were refitted to the 2X standard. It replaces the EW equipment with a Large Laser and adds an additional two and a half tons of armor.
I confess the 2X is rather non-specific. However the Large Laser suggests it engages from a preference of range. I swapped the LL with ER LL and performed better. Later, I replaced it with PPCs and excelled as a sniping rig that fights from places unseen. Note that this change to PPCs predated laser host state rewind and began in early December. (Hence the tag, to "find" exactly where you are pre-HSR, and aim for that.) Your only warning before I strike is the tag I place on you to make sure I can hit you.
Shh.. I found prey.
He saw my camera!
RVN-4X - A Capellan variant of the original prototype, the -4X was an attempt to turn the chassis into a pure combat unit. It removes the EW equipment and is outfitted with five jump jets and two Machine Guns with a ton of ammunition. The armor was increased to the chassis' limit of seven tons.
The default rig works rather well. Simply find an Assault mech and escort it as you try to isolate enemies from their group. Sometimes playing "bait" works to lure them. Enemies always change their focus on the assault, allowing you to simply relax, stand still, and concentrate fire.
My personal rig uses an AC/20, small laser backup, and anywhere from 5 to 3 tons of ammo depending on whether I install jumpjets. It's my Favorite Raven as in closed beta it could drop-kick Atlases to knock them down, and because I can brawl any lone assault and most lone heavies solo and win. It becomes a problem when there's more than one. But hey, a light that can literally brawl with a fresh assault and win at speeds of 86 kph is quite impressive. With this rig, most mechs require no more than 2 shots if I'm feeling cheesy (go for headshots). Even headshotting Spiders can be easy. Usually I'll go for legs or backs, or when I'm feeling like a Bauss, I'll go for the front.
Escorting a catapult.
I actually out-poptarted a poptarting Highlander last night. It with ER PPCs and a Gauss. Myself 260 meters away with an AC/20. I confess while his thrust was steady, mine was pulsed varying my rise and fall speeds to make myself difficult to hit.
Staging outside of the cave as I wait for the team's "Bait" to lore the an enemy to my AC/20. (PGI, weapon model upgrades for Ravens please! I'll look epic with the AC/20 cannon on my Raven!)
Ravens = Koniving.
Shots taken by Lordred.
Check out the Garth-tweeted
Perfect Screenshot thread! Its goal is to have shots of every mech, to include my stash of Heroes!
Both Ravens 2x and 4x are more skill based than the 3-L. They are also very different mechs that require a very different playstyle.
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Far as streaks go, what Bryan says is true. It does not go for CT much at all. Every set of 2 streak launchers I fired would spread out in either a Y or a "4 dots on a die" square formation. They always damaged CT with their splash, but missiles explode and the damage spreads out. Honestly I think instead of base damage + 40% splash, it should divide the total damage into the splash without bonus damage. That way 2.0, 2.5, 3.0, or whatever damage it deals is set to is exactly how much damage it does but scattered about the mech. Not just saying "0.7" damage in the case of an LRM, and splashing anywhere between 1.2 and 5 damage total depending on how "skinny" the target is. This idea should go for all missiles so that you know it's going to deal what the firepower says.
Edited by Koniving, 05 May 2013 - 08:36 AM.