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Ask The Devs 37 - Answers!


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#81 RG Notch

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Posted 04 May 2013 - 08:17 AM

View PostVassago Rain, on 03 May 2013 - 03:29 PM, said:

>If you want to know more about military weapons, you will not go on a food site.

So does this mean I can expect a subforum mechs/barracks/atlas/atlas-K/ballistic builds/gauss rifle/master tier/no BAP pr0 headshot?

Sounds a lot like warseer to me. Why would you want to have a common FORUM for people to discuss things, when you can split them into many smaller places? Oh, wait - they had to go back to a general format, because the split killed any and all attempts to keep a community going.

Well when one discovers that the community isn't just going to go along quietly as you run a good concept into the ground, you might not want the community to gather. It's like I said before, designed like a prison to prevent any large gathering as they may do something you don't like. You know embarrass you in the gaming press with "forum revolts" and "nerd rage".
You'll note the answer dodges the real concern, which is that the move is designed to conceal dissent.
Once again I salute the devs in their honesty in dismissing the community. I guess the game is doing better than we think if they can continue to try to drive people away and apart. I guess we don't have enough patience.
Still waiting to see how other dev and community management teams deal with that incredibly confusing and useless General forum they all seem to have. I guess the community here or the team is simply sub par. I'll leave you to determine which.

#82 Damocles

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Posted 04 May 2013 - 09:36 AM

Quote

Reani Che: I believe, you, guys are doing great job. I can also see, that "Battletech" for you is not only an industry but also some kind of hobby. So, what do you feel, seeing lots of negative words in your address (if I hear something like that about my work, I'd feel myself "a bit" upset or even angry) instead of argumentative criticism?


Did anyone else read this in a William Shatner voice?

#83 Koniving

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Posted 04 May 2013 - 09:39 AM

View PostArmageddonKnight, on 04 May 2013 - 07:46 AM, said:

IIRC the Cata head/cockpit hitbox is only the top most window of the visable cockpit.

You cant argue that is larger than say a Cataphract, becouse they are just as 'easy' to headshot.

I vouched for that earlier. However, between when my last video involved accidentally damaging the head of a catapult (April 1st before the April 2nd patch) and now, someone, somewhere, messed up some version control. I can hit the Catapult from the lower pane and the side panes now, too.
This video made last night hits the lower transparent steel window pane. It jumps right to when I shoot it.

#84 Cubivorre

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Posted 04 May 2013 - 11:39 AM

My DX11 question was not answered ;-; better luck next week I guess.

#85 Sudden Reversal

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Posted 04 May 2013 - 07:33 PM

View PostBryan Ekman, on 03 May 2013 - 01:53 PM, said:


Iron War: What is the official reason to why the catapults cockpit is so large, when most other mechs had theirs reduced?
A: If you are meaning hitbox - the head hitbox is similar to other Mechs.



If you mean similar, like as in apples to say...oranges, then yes they are sort of the same.

http://mwomercs.com/...x-localisation/

Edited by Sudden Reversal, 04 May 2013 - 07:55 PM.


#86 Jestun

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Posted 04 May 2013 - 11:15 PM

misspost...

Edited by Jestun, 04 May 2013 - 11:15 PM.


#87 Miken

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Posted 05 May 2013 - 12:26 AM

View PostBryan Ekman, on 03 May 2013 - 01:53 PM, said:

ManDaisy: Will Repair and reload make an appearance in CW again?
A: We have no plans to bring back repair and rearm.

Seriously? Consumables without R&R?

#88 Spider Monkeylord

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Posted 05 May 2013 - 12:28 AM

PGI has *got* to be counting lack of response as satisfied in order to get an 85% satisfaction rate on tickets. I have never been satisfied with a single ticket, no matter what I send in, screenshots of the bug, whatever; I get a response a week or so later saying my ticket has been "resolved" and I get no communication and clearly nothing gets changed. I have completely given up on sending in emails to support as a result of this.

There is also no real bug report feature that I know of. I don't like Hawken, at all, it's terrible. But they at least have a freaking bug report button instead of requiring an email from a registered username just to make a simple report of a bug, exploit, etc. EVE Online has been released for something around 10 years and has a report feature built in. PGI hasn't done it in beta.

Also, PGI, why so many hostile-toned replies?

#89 Thorn Hallis

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Posted 05 May 2013 - 01:40 AM

View PostBIix, on 03 May 2013 - 03:47 PM, said:

Still no mention of PGI's stance on the state of jump sniping and jump jets in general?

How has this question not been answered by them yet?


Do you really want to hear from them telling you to "learn 2 play"?

#90 Zaptruder

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Posted 05 May 2013 - 02:31 AM

Dear Devs,

Just wanted you to know that because of your ineptitude with the handling of the general discussion forum, I've made the decision to stop spending any money whatsoever on the game. This is a final decision. I guess things would be different if this were pay to play, but it's not.

Edited by Zaptruder, 05 May 2013 - 02:31 AM.


#91 Devil Fox

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Posted 05 May 2013 - 04:40 AM

I'm just sick to death of this ELO **** they call matchmaking... had maybe 2 reasonable games outta 12-15 pug drops. Every case had an enemy pre-made unit, and every game my team was out-tonned with trial mechs present. Seriously lose after lose, because the newer players can't compete with higher ELO players... why is it that 1 or 2 people HAVE to try and carry them and just get dragged down because of it?

Bring in weight-match making for the pug queue! Don't do a soft-implementation on a queue that shouldn't have it and say it's broken. At present the combination of high ELO players carrying low players, thrown in with current meta game just makes this unenjoyable completely... which is only compounded by your lack of detail on future content, recurring bugs and issues, and the fact you expect so much from newer players (why can't they start low and work their ELO higher?... be much easier on them to boot!).

PS. oh love how you pulled my sarcastic question out? But how are we meant to know if this ELO system actually works without stat's, numbers and information to go over? By your word? We know how much to trust that...

#92 Featherwood

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Posted 05 May 2013 - 06:55 AM

Quote

BlueSanta: When are you going to investigate the claims of an SSRM Bug currently in-game, where Streaks are almost always damaging the CT through either direct or splash damage, a problem that is especially affecting light mechs?
A: This actually does not happen, not every missile hits the CT every time. It’s random where each missile hits. Sometimes it may seem like you are being cored directly, however it is most likely due to splash damage. We are tuning this right now to minimize the SSRMs coring potential.


The only situation when SSRMs hit something different from CT is when you shoot from behind. In other cases you get all SSRMs directly to CT, yeah, splash can make some damage to other parts, I can upload a video from testing grounds to prove that. Where is ETA for SSRMs fix? Will it happen alongside with BAP revamp?

Edited by Featherwood, 05 May 2013 - 07:05 AM.


#93 Koniving

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Posted 05 May 2013 - 08:30 AM

View PostNicholas Carlyle, on 03 May 2013 - 05:00 PM, said:

Also the GD answer is BS.

I still feel like a lot of this stuff boils down too "We don't believe you". I don't know. The streak answer bugged me, everyone knows they are stupid in their current incarnation.


I do like the separation of many threads because it makes it easier to find things. Although I confess a general, general discussion would be nice, many actually use the off topic threads to discuss completely random general things about the game.

For the questions that used to run rampant in GD, I now see them in my usual hangout of Help a Player. Which is fine, that's where I'm more infamous for providing assistance to players both new and experienced who try and ask things such as how I can simultaneously shoot two targets at once from my Atlas, or how come the Ravens 4x and 2x seem to suck when treated like the 3-L.

To the Raven question, the answer is even though they're the same chassis, they are not the same Battlemech. The 3-L makes a good fast-attack, harasser, and scout mech. The Raven 2x and 4x in their default configs are best used as combat escorts. Sarna itself ( http://www.sarna.net/wiki/Raven ) says that the 4x and 2x did not make good scout mechs, and tells quite precisely what the best roles of them would be for MWO. I've used them in those roles, and I do better with them now than I ever did with the Easy Button Raven 3-L back when no one could hit it.

RVN-2X - Many of the Ravens captured by the Federated Suns in the Fourth Succession War were refitted to the 2X standard. It replaces the EW equipment with a Large Laser and adds an additional two and a half tons of armor.



I confess the 2X is rather non-specific. However the Large Laser suggests it engages from a preference of range. I swapped the LL with ER LL and performed better. Later, I replaced it with PPCs and excelled as a sniping rig that fights from places unseen. Note that this change to PPCs predated laser host state rewind and began in early December. (Hence the tag, to "find" exactly where you are pre-HSR, and aim for that.) Your only warning before I strike is the tag I place on you to make sure I can hit you.
Posted Image

Shh.. I found prey.
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He saw my camera!
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RVN-4X - A Capellan variant of the original prototype, the -4X was an attempt to turn the chassis into a pure combat unit. It removes the EW equipment and is outfitted with five jump jets and two Machine Guns with a ton of ammunition. The armor was increased to the chassis' limit of seven tons.



The default rig works rather well. Simply find an Assault mech and escort it as you try to isolate enemies from their group. Sometimes playing "bait" works to lure them. Enemies always change their focus on the assault, allowing you to simply relax, stand still, and concentrate fire.

My personal rig uses an AC/20, small laser backup, and anywhere from 5 to 3 tons of ammo depending on whether I install jumpjets. It's my Favorite Raven as in closed beta it could drop-kick Atlases to knock them down, and because I can brawl any lone assault and most lone heavies solo and win. It becomes a problem when there's more than one. But hey, a light that can literally brawl with a fresh assault and win at speeds of 86 kph is quite impressive. With this rig, most mechs require no more than 2 shots if I'm feeling cheesy (go for headshots). Even headshotting Spiders can be easy. Usually I'll go for legs or backs, or when I'm feeling like a Bauss, I'll go for the front.
Escorting a catapult.
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I actually out-poptarted a poptarting Highlander last night. It with ER PPCs and a Gauss. Myself 260 meters away with an AC/20. I confess while his thrust was steady, mine was pulsed varying my rise and fall speeds to make myself difficult to hit.

Staging outside of the cave as I wait for the team's "Bait" to lore the an enemy to my AC/20. (PGI, weapon model upgrades for Ravens please! I'll look epic with the AC/20 cannon on my Raven!)
Posted Image

Ravens = Koniving.
Shots taken by Lordred.
Check out the Garth-tweeted Perfect Screenshot thread! Its goal is to have shots of every mech, to include my stash of Heroes!

Both Ravens 2x and 4x are more skill based than the 3-L. They are also very different mechs that require a very different playstyle.
---------

Far as streaks go, what Bryan says is true. It does not go for CT much at all. Every set of 2 streak launchers I fired would spread out in either a Y or a "4 dots on a die" square formation. They always damaged CT with their splash, but missiles explode and the damage spreads out. Honestly I think instead of base damage + 40% splash, it should divide the total damage into the splash without bonus damage. That way 2.0, 2.5, 3.0, or whatever damage it deals is set to is exactly how much damage it does but scattered about the mech. Not just saying "0.7" damage in the case of an LRM, and splashing anywhere between 1.2 and 5 damage total depending on how "skinny" the target is. This idea should go for all missiles so that you know it's going to deal what the firepower says.

Edited by Koniving, 05 May 2013 - 08:36 AM.


#94 FupDup

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Posted 05 May 2013 - 08:41 AM

View PostKoniving, on 05 May 2013 - 08:30 AM, said:

To the Raven question, the answer is even though they're the same chassis, they are not the same Battlemech. The 3-L makes a good fast-attack, harasser, and scout mech. The Raven 2x and 4x in their default configs are best used as combat escorts. Sarna itself ( http://www.sarna.net/wiki/Raven ) says that the 4x and 2x did not make good scout mechs, and tells quite precisely what the best roles of them would be for MWO. I've used them in those roles, and I do better with them now

The 3L is a damn good escort too, if not better. Reasons:

1. ECM lets it hide the mech you're escorting from enemy sensors at most ranges, thereby making them less likely to get shot at and also gives LRM/SSRM protection (unless the enemy has TAG).

2. It is far better at hunting down ankle biters, which are the primary threat to a heavy/assault mech being escorted. The heavy/assault being escorted is usually able to deal with enemy heavies and assaults fairly well, but when a light comes along they can't seem to hit a damn thing most of the time. They also have a fairly short attention span, making squirrels an even bigger threat to them...

3. It's the friggin' 3L! It's the most hated mech in the entire game. This means that the enemy pretty much has to shoot at you. They cannot consciously decide to not shoot at you. I've seen people prioritize my Raven over an assault or heavy mech near me more than a few times...This lets the 3L draw fire away from the mech being escorted, thereby allowing it (the escorted mech) to unleash a hail of dakka/pewpew/shoopdawhoop without being threatened--at least not for several moments.

Edited by FupDup, 05 May 2013 - 08:59 AM.


#95 Treckin

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Posted 05 May 2013 - 09:11 AM

PGI - Ant chance you'll every proof-read your forum posts before clicking "submit?" In fact, I imagine you have some inane forum rule requiring users to do this.

Every time you post something like this, it shows how amateur and lazy you are as people.

Its embarrassing to watch.

#96 Koniving

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Posted 05 May 2013 - 09:13 AM

View PostFupDup, on 05 May 2013 - 08:41 AM, said:

The 3L is a damn good escort too, if not better. Reasons:

3. It's the friggin' 3L! It's the most hated mech in the entire game. This means that the enemy pretty much has to shoot at you. They cannot consciously decide to not shoot at you. I've seen people prioritize my Raven over an assault or heavy mech near me more than a few times...


While true, how many 3-Ls actually feel they need to escort someone to survive? None. They run off and fight because they can fight alone. They don't stay behind because they don't "have" to.

When they fight off ankle biters, they don't stay near their charge to protect it, they run off to chase abandoning their escort except in organized 8 mans.

In comparison, a streak-using 3-L is inferior in terms of firepower, and as a stationary target using an XL engine, it is easy prey to AC/20 Jagers. They can't stand still and survive, they can't stay slow enough to escort either. Crowded areas means obstacles to run into, damage to take, and disorientation at the high speeds a 3-L moves. Most of all, the 3-L draws attention. When given the choice between fighting an assault or a Raven 4x, which do you fire upon? The assault. Given the choice between a non-ECM assault and a Raven 3-L, which one do you shoot at first? The 3-L. That is by your own admittance. Escorting is a death wish for them.

I was saying that the 4X and 2X Ravens must do it to survive. A 3-L does it to die. There's a huge difference there.

Raven 3-L as an escort. This gives you an idea of how that works. Personally after 6 or 7 matches of this in pre-mades, I vowed to never escort as a Raven again. Too much friendly fire, too disorienting, streaks are too impairing in pug matches and this was when streaks did MORE damage. Didn't make any really good success until doing twin SRM-6s. Even then I still couldn't do the firepower to accuracy (specific components) of a 4X or 2X. Missiles were too spread out, and without HSR they are a guessing game.



View PostTreckin, on 05 May 2013 - 09:11 AM, said:


PGI - Ant chance you'll every proof-read your forum posts before clicking "submit?" In fact, I imagine you have some inane forum rule requiring users to do this.


What the lack of editing and correction here tells me, is that IGP wasn't watching over his back as he answered our questions, and that this was a bit hurried without getting "permission" on some answers so that he can get back to something he's supposed to be doing to meet the deadline of the 7th's Patch.

Edited by Koniving, 05 May 2013 - 09:21 AM.


#97 FupDup

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Posted 05 May 2013 - 11:05 AM

View PostKoniving, on 05 May 2013 - 09:13 AM, said:

While true, how many 3-Ls actually feel they need to escort someone to survive? None. They run off and fight because they can fight alone. They don't stay behind because they don't "have" to.

When they fight off ankle biters, they don't stay near their charge to protect it, they run off to chase abandoning their escort except in organized 8 mans.

Stereotypes, brah. Leroy Jenkins is how the average Joe plays any light, not just the 3L. The 3L just so happens to be probably the most common light due to SSRM and ECM mechanics, thus skewing the data.


It's not about escorting to survive so much as escorting when the situation calls for it. Maybe, for instance, there's only a Craven and some other mech alive. In that case, it's usually best for them to stick together (unless capping or something) and if the other mech is a heavy/assault then the Craven can also draw some fire (if it's a light then they should probably meatshield for the Craven instead). Or maybe you notice that the enemy team has really really good aim or are very tightly packed together, meaning that a harassing routine wouldn't work against them--making it best to either cap or stick with the team. If there are enemy lights about, then sticking around your vulnerable assaultwarriors will ensure that they get to dish out maximum dakka/pewpew/shoopdawhoop uninterupted; because most lights in their right mind won't even go near your teammates if a 3L is bodyguarding them. If they do try to close in, they're gonna have a bad time. Or maybe you're just really damaged and thus can't survive without a nice big meatshield to hide behind.


View PostKoniving, on 05 May 2013 - 09:13 AM, said:

In comparison, a streak-using 3-L is inferior in terms of firepower, and as a stationary target using an XL engine, it is easy prey to AC/20 Jagers. They can't stand still and survive, they can't stay slow enough to escort either. Crowded areas means obstacles to run into, damage to take, and disorientation at the high speeds a 3-L moves. Most of all, the 3-L draws attention. When given the choice between fighting an assault or a Raven 4x, which do you fire upon? The assault. Given the choice between a non-ECM assault and a Raven 3-L, which one do you shoot at first? The 3-L. That is by your own admittance. Escorting is a death wish for them.

I was saying that the 4X and 2X Ravens must do it to survive. A 3-L does it to die. There's a huge difference there.

You don't have to stand still as a 3L, and it's also quite doable to not use full throttle when the situation requires slower speeds. When people turn to shoot at the Craven, that's the time to grab cover (if applicable) and then keep playing peekaboo with them to keep their aim off of assaults and heavies. If no cover is available (such situations are best avoided in advance), then that's the time to do your best impersonation of a snake and zigzag/slither erratically until cover is available. If they don't turn to face you, then you get to exploit their weak rear armor with impunity and make up for the lower alpha-strike damage.

Furthermore, a stationary 3L doesn't have any greater or lesser vulnerability than a stationary 2X or 4X other than being a higher priority (same armor and hitboxes). The difference is that a 3L can move fast enough to not be considered stationary. I've tried Ravens before like a 2 ERLL 4X poptart. It's hilarious at range, but once somebody gets in close, you're gonna have a bad time because you can't run and can't defend yourself. The 2LL + 2ML 2X can dish out some pretty good damage while also moving at an acceptable pace, but torso-mounted weapons make it inferior to a Jenner with the same loadout (pinpoint accuracy advantage).

Something I've noticed is that the 2X and 4X are shot at pretty damn often even though they're not the 3L, probably because they are confused for being the 3L or because people just hate every single light mech in general (I'm guessing on the latter). Standing still in a 2X or a 4X is still suicide unless you're playing against people who have a soft spot in their heart for those variants. I received no special treatment while using those variants--I was legged and devoured just like anyone else no matter how low the engine rating was or how silly my weapon loadout was.


About Streaks: their raw alpha-striking potential might suck for sure but their real power is accuracy. Keeping laser aim steady while using "A" and "D" to move like a snake can be fairly difficult, whereas Streaks keep damaging the CT (not always hitting directly, but at least splashing it) no matter how messed up your aim is from evasion. The fire-and-forget mechanic is great as well as it allows you to get a lock, fire, and then turn away/take cover immediately afterwards faster than lazors allow due to their DoT nature.


View PostKoniving, on 05 May 2013 - 09:13 AM, said:

Raven 3-L as an escort. This gives you an idea of how that works. Personally after 6 or 7 matches of this in pre-mades, I vowed to never escort as a Raven again. Too much friendly fire, too disorienting, streaks are too impairing in pug matches and this was when streaks did MORE damage. Didn't make any really good success until doing twin SRM-6s. Even then I still couldn't do the firepower to accuracy (specific components) of a 4X or 2X. Missiles were too spread out, and without HSR they are a guessing game.


You had only a single ML and even used AMS...ECM already acts like AMS in a way and using just a only single laser is just...not a good idea. The damage to specific components other than the CT comes from the cookie-cutter trio of ML and the splash from Streaks to a lesser extent.

Edited by FupDup, 05 May 2013 - 11:34 AM.


#98 Koniving

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Posted 05 May 2013 - 11:42 AM

View PostFupDup, on 05 May 2013 - 11:05 AM, said:

You had only a single ML and even used AMS...ECM already acts like AMS in a way and using just a only single laser is just...not a good idea. The damage to specific components other than the CT comes from the cookie-cutter trio of ML and the splash from Streaks to a lesser extent.


There, I had one ML to fit extra Streaks, as streaks were the meta. Also the AMS is in case of one on one fights against other streak uses. I did it frequently and learned that most Ravens don't carry enough streaks or sacrifice armor instead to carry more. Also in a streak versus streak battle one on one, ECM no longer becomes a factor. Even if unable to destroy the missile, the AMS damages the missile and reduces its overall damage. I frequently win in 3-L versus 3-L streak fights because I'm very visibly not taking as much damage as the opponent is.

For me, streaks always move in a 4 dot on a die (square) or Y-shape formation. Most CT damage comes from splash or the Y. The laser is more or less a joke or backup because honestly I never see 3-Ls effectively use lasers. They are running too fast and can't steady their aim.

What a 4X and 2X can do that a Raven 3-L cannot, is allocate 100% armor to the front. 3-Ls need their speed. The 4X and 2X never had speed to begin with. This allows them to allocate most of their armor to the front. The 4X I prefer to use in brawling situations in much the same way the ballistic Hunchback is intended to be used. No one turns to shoot it, so it can comfortably sip on coffee and AC/20 the enemy until it dies. When anything goes to attack it to include 3-Ls, they run around, strafe, fire missiles, and it always goes to the front torso so long as you keep them in your sights. A 3-L can be taken out by a 4X in exactly 4 shots of the AC/20 and one or two from the small laser on the side. 2 to the leg to disable it. Most 3-Ls are confident in their speed and do not vary it, making them easy to hit. Once legged, aim for cockpit. Their only choice is to look at you and fire streaks in some desperate panic. Boom. Boom. Dead 3-L.

People don't aim for the legs of the 4X unless they're sadistic.

Posted Image
This 4X has killed Atlases, Awesomes, Stalkers, a poptarting Highlander, headshot Spiders, taken out 3-Ls, two-shot Commandos, and in general can take any mech out with a minimum of two shots. In general, it does this while standing still or tip-toeing at 40 kph. Completely ignored by those foolish enough to believe it not to be a threat. Aim is perfect while stationary. The coffee tastes great. PGI, gimme a coffee cockpit item and the a functioning "inspect cockpit item" key that I can use to pick it up and drink; you will LOVE the videos I come up with!


The 2X I put 100% front armor on as well, however I use it as a sniping rig. It's skinny front profile is difficult to hit. 4 tons of engine is more than enough to get it going 86 kph, allowing it to sport twin PPCs or ER PPCs and easily tangle with larger mechs at range. Since the torso slot can hold two of them, there's zero convergence issues. Though I can and have brawled with that build, too. In the match the shot below is from, I solo'd a Dragon and a ER PPC Stalker at close range. Lost nothing more than my shield arm.

Posted Image

#99 FupDup

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Posted 05 May 2013 - 12:11 PM

View PostKoniving, on 05 May 2013 - 11:42 AM, said:

There, I had one ML to fit extra Streaks, as streaks were the meta. Also the AMS is in case of one on one fights against other streak uses. I did it frequently and learned that most Ravens don't carry enough streaks or sacrifice armor instead to carry more. Also in a streak versus streak battle one on one, ECM no longer becomes a factor. Even if unable to destroy the missile, the AMS damages the missile and reduces its overall damage. I frequently win in 3-L versus 3-L streak fights because I'm very visibly not taking as much damage as the opponent is.

By "extra Streaks" do you mean ammo or the actual launcher? If it's the former, then Cravens don't have to sacrifice much armor at all. My own version is maxed out except for having only 21 points in each arm and gets 2 tons of Streak ammo (which is plenty).

If it's the latter, then carrying 2 SSRM2 with 3ML is easy: Cookie-Cutter Craven


View PostKoniving, on 05 May 2013 - 11:42 AM, said:

What a 4X and 2X can do that a Raven 3-L cannot, is allocate 100% armor to the front. 3-Ls need their speed. The 4X and 2X never had speed to begin with. This allows them to allocate most of their armor to the front. The 4X I prefer to use in brawling situations in much the same way the ballistic Hunchback is intended to be used. No one turns to shoot it, so it can comfortably sip on coffee and AC/20 the enemy until it dies. When anything goes to attack it to include 3-Ls, they run around, strafe, fire missiles, and it always goes to the front torso so long as you keep them in your sights. A 3-L can be taken out by a 4X in exactly 4 shots of the AC/20 and one or two from the small laser on the side. 2 to the leg to disable it. Most 3-Ls are confident in their speed and do not vary it, making them easy to hit. Once legged, aim for cockpit. Their only choice is to look at you and fire streaks in some desperate panic. Boom. Boom. Dead 3-L.

People don't aim for the legs of the 4X unless they're sadistic.

How much armor do you consider "most" in the front? I go with 8 the rear RT/LT and 10 or 12 (bad memory) in the RCT (probably doesn't count as most?). Even so, legs don't have rear armor to move to the front. People leg any light that moves no matter what variant it is, unless its name is Koniving apparently :D. Ravens are especially vulnerable to legging due to having such long legs and are infamous for their long RT and LT hitboxes (making torso damage spreading easy as pie).


View PostKoniving, on 05 May 2013 - 11:42 AM, said:

The 2X I put 100% front armor on as well, however I use it as a sniping rig. It's skinny front profile is difficult to hit. 4 tons of engine is more than enough to get it going 86 kph, allowing it to sport twin PPCs or ER PPCs and easily tangle with larger mechs at range. Since the torso slot can hold two of them, there's zero convergence issues. Though I can and have brawled with that build, too. In the match the shot below is from, I solo'd a Dragon and a ER PPC Stalker at close range. Lost nothing more than my shield arm.

I'd like to know what servers you're playing in where people can't hit 86 KPH lights...for "playtesting" purposes *evin grin*.


Anyways, I tried to recreate the 2X described above in Smurfys: Guesstimated Raven 2X
It has AMS because I'm guessing you like AMS or something. Whatever. 38% heat efficiency with 12 DHS (half of which are only poordubs).

Here is a variant of it I hashed together:
Upgrade Version
This one bumps the engine up to 220 for 112.0 KPH. It 11 DHS, 9 of which are truedubs (your 4-ton engine version can pack 12 DHS total, and only 6 of them are truedubs). 9 x 2 + 1.4 x 2 = 20.8 heat cap/dissipation for my variant compared to 1.4 x 6 + 2 x 6 = 20.4. So it gains 0.04 more heat efficiency and moves a crapton faster. Smurfys is showing that the guesstimated version has 1% higher cooling efficiency but that doesn't seem quite right (see math above for the breakdown of heatsinks).

Both my guessed version of your config and my variant of that config don't add up to a full 35 tons, so there's probably a small detail that I missed somewhere in there. Still, the difference is huge. If the AMS is removed from the guesstimated version then it can hold 13 DHS and surpass the upgrade version by 1 heat cap/dissipation...but still moves a heckuvalot slower. I'd consider the reduced heat cap/dissipation of 1 to be well worth the tradeoff of going 25.4 KPH faster.

Edited by FupDup, 05 May 2013 - 12:40 PM.


#100 ICEFANG13

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Posted 05 May 2013 - 12:28 PM

I disagree with the light mechs made good protective mechs to assaults idea. Its true that a good light mech can face off and kill another light mech to protect his teammates, but those moderate to terrible light mechs are just bad mediums. I mean you can do such a similar build, with a STD, and go about as fast, and have back up weapons. I mean Hunches are huge compared to Ravens, but its not like people look at the light mech first. In fact, I would say that people are more likely to pick, Atlas>Hunch and Raven>Atlas, unless they know you are pretty much worthless.

Compare?
http://mwo.smurfy-ne...fa3aa46f3a81dbd

http://mwo.smurfy-ne...64bb30366b614b2

Those 10 KPH are there, but its not like you'll be chasing down other lights at 100 KPH anyway, and you don't really need 90->100 to keep up with the mech mob.

I agree the Raven-4X can be pretty ... uh I guess I'll use "good", with an A/C-20, its a fine mech, but its not great, not even a little.

Its been said again and again, the raven-2X is literally worthless unless it's packing ALRM-10 (or higher, LRM-15+) or an ASRM-6. Otherwise, you'd be better with the Jenner K for more modules, JJs, higher max engine, all energy in arms....

Oh I also wanted to add, I'm a Jenner pilot, but I've always really really loved the Raven-4X I think its a beautiful mech. But its pretty lacking. Maybe a higher engine cap and good MGs will fix that someday.

Edited by ICEFANG13, 05 May 2013 - 12:32 PM.






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