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Ask The Devs 37 - Answers!


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#61 JeepStuff

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Posted 03 May 2013 - 07:33 PM

View PostThontor, on 03 May 2013 - 07:15 PM, said:

I agree... But I think this could simply be solved by having a list of recently posted in topics, like we used to have back in the forums before they redid them when open beta started.

Bonus if you could filter which sub-forums it would track



Really fantastic idea. If you had a way to browse across topics easily, but in order to post new content you had to find the appropriate forum for it, then I would be perfectly happy and all of Bryan's arguments about finding stuff would still hold true. Best of all worlds. Okay, okay, best of two worlds - ours and Bryan's. There are bound to be other people with other usage cases that wouldn't be helped by this. But I still think it would be a great next step.

#62 James Montana

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Posted 03 May 2013 - 08:27 PM

Okay, I can understand not being able to eject and interact with the environment at this point, but at least consider an animation... I mean anything along the line of a box, with fire and smoke shooting out the bottom of it as it screams out of sight. Come On! That will be awesome to watch, and use for that matter.

#63 matux

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Posted 03 May 2013 - 08:33 PM

View PostJames Montana, on 03 May 2013 - 08:27 PM, said:

Okay, I can understand not being able to eject and interact with the environment at this point, but at least consider an animation... I mean anything along the line of a box, with fire and smoke shooting out the bottom of it as it screams out of sight. Come On! That will be awesome to watch, and use for that matter.

What about head shot kills... can we have a animation of a guy/girl strapped in a chair burning and screaming while half their lower body is missing from the Gauss round that severed both spine and targeting systems.

#64 MightyMeatShield

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Posted 03 May 2013 - 08:46 PM

Thank you for answering my question. Darn those licensing restrictions ;)

#65 Gowan

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Posted 03 May 2013 - 08:54 PM

I just wanted to point out that the eject feature in War Thunder doesn't serve much of a purpose, either, but people still bail out of their aircraft when they're critically damaged because seeing your pilot's chute deploy just feels good -- so while it may be purely cosmetic, I see the damn pull ring between my legs and I still want to be able to yank that sucker if I'm about to go down. I hope you guys reconsider it down the road.

#66 ICEFANG13

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Posted 03 May 2013 - 09:37 PM

This is a large improvement. SSRMs are still wonky, and I hope you see that soon, but it was very informative. Thank you.

I wanted to say sorry, if you see this. I'm sure its hard to take a lot of the negative 'feedback'. Although I feel some of it is deserved, you don't deserve any amount of hatred. I always wish you luck.

#67 DEEPFRYER671

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Posted 03 May 2013 - 10:50 PM

I think you are doing a great job overall for a demanding, nit-picky audience. I have some minor complaints but nothing you have not already been made aware of. Mostly I wish everyone would politely stop moving when I get a lock on them, too bad for me. What you are trying to pull off in CW is going to very complex and I suggest you reserve the right to scrap it, deal with the inevitable complaints and start over. People have almost impossibly high expectations. It's my understanding you have a relatively small staff and I think your players forget that, how do players expect so few to deal with so much?
I am having fun, I look forward to the improvements you are working on and, of course CW. Remind players that you DO have a help wanted sign out if they think they can do better. Thanks for your hard work.

#68 Iacov

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Posted 04 May 2013 - 12:05 AM

thanks!

but by nerfing the ppcs, i hope PGI still has in mind, that some people do not boat...
i'm using a cat k2 with 2mg, 2lpulse and 2 erppc (it's running hot, but with practice it works out quite well as support mech) and am fearing now, that nerfing=rendering useless
because that would be 14 tons of uselessness, just to have those awesome looking barrels on my cat :/

hope they do something about boating!

#69 DrRip

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Posted 04 May 2013 - 12:31 AM

Hy Bryan!

Quote

Snowseth: Are there any plans to expand on the current heat system? Where running too hot is an actual threat with actual consequences beyond interrupting a shutdown?
[color=#959595]A: Yes, we are exploring permanent (match) damage caused by overheating.[/color]


Thanks a lot, That is pretty much what I was hoping for. I think this is a hindrance for boating PPCs/Lasers and of course it just feels right if overheating causes damage ;-).

Great ATD, looking forward to what is coming.

Rip

Edited by DrRip, 04 May 2013 - 12:32 AM.


#70 Dalorante Corbanis

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Posted 04 May 2013 - 01:37 AM

Thanks PGI nerf PPC.

#71 Cid Slayer

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Posted 04 May 2013 - 02:21 AM

View PostKoniving, on 03 May 2013 - 03:49 PM, said:


Catapult head hitbox is only the top (upper) window pane.
Posted Image
In comparison, how is it not similar in size? If you want a hitbox to complain about, whine about the Centurion. The entire Mohawk counts as the cockpit!

Take a closer look at the Catapult.
Posted Image
See how there are lower, upper, and side panels? Only the upper panel counts.

Posted Image

Yes, it looks big. But you described with the Trebuchet, only part of it counts. It just happens that everyone knows where to aim by now due to the testing grounds. Honestly I rarely get headshots.
Posted Image

------

In this playful fight, numerous times I hit the lower panel and it counts as CT damage. Since I kept accidentally hitting the upper panel as we both bounced, I had to deliberately aim over the upper panel to get a good CT shot to finish him.
http://www.youtube.c...Jxpan1GE#t=384s
Enjoy!


There was a thread on the forums somewhere (good luck finding it now!) which shows the actual hitboxes of the various mechs and by far the catapault had the largest head hitbox. I love fighting catapaults as they really are the easiest mechs to headshot.

#72 Wizard Steve

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Posted 04 May 2013 - 05:29 AM

View PostBryan Ekman, on 03 May 2013 - 01:53 PM, said:

Wizard Steve: How do you rate your Customer Relationship Management? In what areas do you feel you do well and in what areas do you feel you do badly? What efforts are you making to improve it?
A: Satisfaction rate of tickets sent to support is above 85%. Most complaints are about known bugs that are planned to be fixed before launch. On the forum side, we did two official polls recently, more specifically about HUD bugs and Forum reorganization, there is approximately 300 people who participated, which represent a very small % of our user base. As the main concern of the community are the bugs and lack of feature, we will do what we planned to do, fix them and deploy them before full launch.

I asked a question about CRM and I got an answer about support.

#73 Koniving

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Posted 04 May 2013 - 06:44 AM

View PostCid Slayer, on 04 May 2013 - 02:21 AM, said:


There was a thread on the forums somewhere (good luck finding it now!) which shows the actual hitboxes of the various mechs and by far the catapault had the largest head hitbox. I love fighting catapaults as they really are the easiest mechs to headshot.

Well yeah, they're dead-center on the mech and the mech doesn't bounce when it walks like many others do. Also in a more recent post. Unlike what's in the video though, read the concession at the end of this post. Sometime between April 1st (the day it was recorded) and now, one of the patches reverted catapult cockpits.

#74 ArmageddonKnight

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Posted 04 May 2013 - 07:14 AM

Some very worrying answers there. My confidence in MWO being a worthy competative game at release has dwindled some.

A couple specificaly are the fact that you (PGI) dont seem to think the hardpoint system needs changing. You also mentioned nerfing PPC's which i hope was a joke. There have been planty of posts on the ofrums explaining that PPC's r not the problem, hotboating is, which is caused by the borked hardpoint and heat system. (I hate PPC's boat btw, i refuse to boat them myself, but i am defending PPC's here)

However atleast u did say ur looking at puting in permanent dmg penalties for overheating.

Edited by ArmageddonKnight, 04 May 2013 - 07:15 AM.


#75 Jakob Knight

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Posted 04 May 2013 - 07:27 AM

Iron War: What is the official reason to why the catipults cockpit is so large, when most other mechs had theirs reduced? A: If you are meaning hitbox - the head hitbox is similar to other Mechs.

I -really- hope this was an oversight. It is demonstrable and proven that the Catapult hitbox for the head is much larger than, say, an Atlas. The hitbox on a Catapult covers the entire 'cockpit' area, or roughly 25-30% of the forward-facing torso profile, while the Atlas hitbox is limited to a single 'eye' window on the right side, barely 5-10% of the forward-facing torso profile. This is known and can be proven in any Testing Grounds match with lasers.

Now, what he might have meant was "The Catapult hit-box conforms to other mechs in that the hitbox is determined by how many windows and where those are, even though we do not limit how much the pilot can see of the battlefield in the same way". That would be a correct statement, as the Atlas pilot is not restricted to only seeing out of the left side of his/her cockpit only, as the hitbox and viewport configuration should force them to do, leaving a blindspot on the right side. Instead, they are provided a full frontal view of the battlefield, without the same large hitbox the Catapult has to accept to gain the same effect.

We can only hope this is something another Dev will recognize someday.

Edited by Jakob Knight, 04 May 2013 - 07:30 AM.


#76 WarHippy

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Posted 04 May 2013 - 07:45 AM

View PostBryan Ekman, on 03 May 2013 - 01:53 PM, said:

Ask the Devs #37

Community Relations Questions/Concerns
Community consolidated question: Can you explain the thought process behind the forum changes, and specifically the removal of the General Discussion forum? Many of your fans regarded this section as the ONLY place to go to on your website, any plans on revisiting this decision so we could get the old forum format back as this is pretty painful for finding useful information.
A: If you want to find useful information, you go to the proper place. If you want to know more about military weapons, you will not go on a food site. It's the same principle and, contrary to what you feel, it actually helps us a lot in finding specific information, this is also easier for the dev team to find topics related to their specialty and respond + interact with the community. It's still a work in progress (like the FAQs need to be populated) and small changes are to be expected, but GD is not coming back. As for GD being the only place to go, we think there is lots of interesting information in other part of our forums, and this will help them to be discovered and populated, once the dust have settled and final tweaks done, it will be much easier for everyone to find discussion about what they are looking for as there will be a forum for it, with GD, we felt like lots of information was getting lost and lots of redundancy. As for the search function, it's scheduled to be improved. Also, with less moderation to do in GD, the Community Management team will have more time to interact in other forums.

Your answer contradicts the usefulness of pretty much every other game forum in existence. People go to a general discussion section for several reasons that a specific sub-forum will not help them with. A new player doesn't know enough about the game to be looking in very specialized sub-forums. Someone that has been around for awhile may not have anything in particular that they are looking for when they come to the forums, but you are now asking them to invest a great deal more time just to find something that might be of interest to them. Some people just want to see what is going on in the community both good and bad because it gives new perspectives, but you have hindered this. Seeing redundancy on the forums may make things a little more difficult to sift through, but it is also an indication of a topic that many feel strongly about. Oh, and as for having more time to interact with the forums because of less moderation going on I have another solution for you to free up some time to post here. Stop spending so much time on reddit. twitter, and facebook if you want more time to interact with the community on the forums!

#77 ArmageddonKnight

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Posted 04 May 2013 - 07:46 AM

IIRC the Cata head/cockpit hitbox is only the top most window of the visable cockpit.

You cant argue that is larger than say a Cataphract, becouse they are just as 'easy' to headshot.

#78 KillerCat

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Posted 04 May 2013 - 08:04 AM

Best Ask the Devs in a while. Looking forward to some of the changes.

#79 M4NTiC0R3X

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Posted 04 May 2013 - 08:10 AM

Spoiler


#80 Krzysztof z Bagien

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Posted 04 May 2013 - 08:13 AM

View PostBryan Ekman, on 03 May 2013 - 01:53 PM, said:

Krzysztof z Bagien: What makes you think Elo system is suitable for team game?
A: While no matchmaking system is ever going to be perfect, Elo offers a nice balanced approach, that is easy to feed data to create desirable matchups, whether solo or team based.


Finally, my question was answered! I was hoping for a more detailed answer though. And I think noone (but LoL and MWO) uses Elo system in team games for a reason, I explained it in Elo/matchmaker thread I can't find now.
Most of my games are not matched correctly and end with 8:0 - 8:2, truely even games are rare. Also, if it was working, my win/lose ratio shoud get closer to 1 (so it would have to drop down, as now it is 1.27), but keeps going up and up all the time.

View PostBryan Ekman, on 03 May 2013 - 01:53 PM, said:

BlueSanta: When are you going to investigate the claims of an SSRM Bug currently in-game, where Streaks are almost always damaging the CT through either direct or splash damage, a problem that is especially affecting light mechs?
A: This actually does not happen, not every missile hits the CT every time. It’s random where each missile hits. Sometimes it may seem like you are being cored directly, however it is most likely due to splash damage. We are tuning this right now to minimize the SSRMs coring potential.

Just make them lock on knees and elbows instead of hips and shoulders and they won't be able to damage CT.

View PostBryan Ekman, on 03 May 2013 - 01:53 PM, said:

Iron War: What is the official reason to why the catipults cockpit is so large, when most other mechs had theirs reduced?
A: If you are meaning hitbox - the head hitbox is similar to other Mechs.

Yeah, right.

I recorded it few minutes ago. Both front glass panels are head hitbox, so are side panels.

Edited by Krzysztof z Bagien, 06 May 2013 - 09:52 AM.






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