Maarek Stele, on 06 May 2013 - 03:09 PM, said:
On another more down to earth subject, it has been said by the Devs that they wish to let the targeting remain all based on pilot actual skill. I think this is good, however, certain actions should make it harder to target across the board, and if it is the same across the board, then it doesn't affect skill based combat targeting right? Examples: Walking (moving slowly) should be slightly harder to target mechs than when standing still. As you do more complex maneuvers then it should get tougher to target effectively... Full speed (running) should be tougher than walking, and jumping should be the hardest targeting environment. As it is now, it is easiest to target while jumping, followed by standing still... Not much harder to target while walking or running than standing still. Seems like a reasonable way of helping to curb the ridiculous accuracy of the pop tarts right???
But it already is harder to aim when moving.
I don't think they need any artificial mechanism to nerf firing on the run. I can see a bit of shake when jump-jetting. But let's not go too crazy on nerfing aim.