

Hero Stalker Aka Misery
#41
Posted 03 May 2013 - 05:32 PM
#42
Posted 03 May 2013 - 05:32 PM
And a ballistic weapon. Well, now MW4's hardpoints can be a little more believeable. >w< (Not that having 4 ballistic slots on the CT is really logical, but whatever. XD)
#43
Posted 03 May 2013 - 05:34 PM
TruePoindexter, on 03 May 2013 - 04:13 PM, said:
I see a Stalker mounting an AC20 and some SRM6 packs to go with it's hill peeking ER PPCs......
And I truly hope the skin textures look that good in game. Loving the battle damage.
#44
Posted 03 May 2013 - 05:43 PM
Mmm, dakka.
#45
Posted 03 May 2013 - 05:44 PM
On Misery itself... It looks cool. A little too "cool" for my taste, given it's a evil black mech of dark, evil blackness with evil eyes and evil teeth that is painted black and looks dark (and evil). A paint scheme that could well have been chosen by in-game poll. Mech of choice for XxShadowWolf97xX. Probably be a great little seller, so kudos to PGI's art team for that.
Looks like fun, but probably not enough to get me driving Stalkers.
#46
Posted 03 May 2013 - 05:46 PM
Not helping with the cynicism here, PGI.
#47
Posted 03 May 2013 - 05:48 PM
Sybreed, on 03 May 2013 - 05:46 PM, said:
Not helping with the cynicism here, PGI.
I'm counting on 4 ER PPC and a Gauss..... and of course a tiny little engine to deal with all the weight......and no JJ to poptart...... and a grenade tied to the side of the Stalker....
Methinks thou dost protest too much.
#48
Posted 03 May 2013 - 05:51 PM

We added color. In the ancient past, we datamined a stalker with two ballistic, two missiles, and four energy. This seems to have more energy.
It's gonna be more expensive than the PRETTY BABY.
Edited by Vassago Rain, 03 May 2013 - 05:51 PM.
#49
Posted 03 May 2013 - 05:58 PM
Vassago Rain, on 03 May 2013 - 05:51 PM, said:

We added color. In the ancient past, we datamined a stalker with two ballistic, two missiles, and four energy. This seems to have more energy.
It's gonna be more expensive than the PRETTY BABY.
OK, I don't normally agree with you.. but .. that looks very smexy. Reminds me of some promise to be able to change Hero Mech paint schemes in March........
#51
Posted 03 May 2013 - 06:01 PM
Bishop Steiner, on 03 May 2013 - 05:48 PM, said:
Methinks thou dost protest too much.
we'll see, Anyone face to face with one is pretty much dead though.
#52
Posted 03 May 2013 - 06:03 PM
Having that 1 ballistic slot is going to be the cat's meow
#53
Posted 03 May 2013 - 06:23 PM
Sybreed, on 03 May 2013 - 06:01 PM, said:
True. But anyone anywhere BUT face to face can outflank it like it's a comatose sloth in a pool of molasses in the middle of winter. 9 times out of 10, people killed by Hex Stalkers die because they make the mistake of stopping in front.... I got no issue with a little Darwinian Education......
#54
Posted 03 May 2013 - 06:28 PM
#55
Posted 03 May 2013 - 06:32 PM
Bishop Steiner, on 03 May 2013 - 06:23 PM, said:
No, but I got an issue where this game is turning into wack'a'mole and sometimes, you're the mole.
#56
Posted 03 May 2013 - 06:49 PM
#57
Posted 03 May 2013 - 06:49 PM
Edited by hammerreborn, 03 May 2013 - 06:51 PM.
#58
Posted 03 May 2013 - 06:56 PM
Now a computer generated simulator of what such a Stalker may be able to do:
#60
Posted 03 May 2013 - 07:00 PM

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