Ac2 Macro Is Evil!
#21
Posted 05 May 2013 - 02:22 PM
#22
Posted 05 May 2013 - 03:01 PM
ove bababoke, on 05 May 2013 - 02:30 AM, said:
Anyway, macro is a semicheat.
Nope, you can. Provided you piano play it on your keyboard, or have a mouse with enough buttons for each group. It's very easy to do it manually. The macro just let's people who don't have an 80 buck Razer Naga, or Logitech g600 do it. Even still, if you alpha strike with all of them linked, and manually tap it... does more damage than the macro. All the macro and manual chainfire do is make it sound badass and scare off noobs. It's not actually increasing damage, it does less.
#23
Posted 05 May 2013 - 03:09 PM
Utilyan, on 05 May 2013 - 03:33 AM, said:
Shouldn't complain about the macro, complain about the broke chain fire. The macro is a work around to something thats broke.
Exactly. A group of AC2s are supposed to fire this quickly. However chain fire is broken, in the fact it can't keep up with AC2's cooldown. The macro is simply a way to fix a built-in bug.
#24
Posted 05 May 2013 - 03:18 PM
- Assign your weapons to the following weapon groups:
AC/2: 1, 2
AC/2: 1, 3
AC/2: 1, 4
AC/2: 1, 5
AC/2: 1, 6
Make sure that your favorite firing button is set to Fire Weapons Group 1 (I prefer assigning that to my left mouse click)
- Now, roll your fingers quickly across the 2->6 keys and then immediately click and hold your Favorite Firing Button. Do it all within 0.5 seconds.
You'll see that rolling your fingers across the 2->6 keys sets up most of your AC/2s in a stagger-formation and clicking the Favorite Firing Button will fire the 6th and final weapon whilst also maintaining all of the other weapons' firing sequence (since they are ALL slaved to Weapons Group 1).
Edited by Prosperity Park, 05 May 2013 - 03:18 PM.
#25
Posted 05 May 2013 - 03:45 PM
- Macro chain firing does the same DPS as Alpha striking and is harder to aim on one spot.
(I personally am much more effective when alpha striking my AC2's. I only use macro fire for amusement.)
-The 6 x AC2 build that takes full advantage of macro firing is ammo deficient, cooling deficient, thinly armoured and slow. Essentially a comedy build. (I find 4 x AC2 is a much more viable build.)
The only Macro I know of which could be slightly unfair is one that will re-fire your UAC5 exactly as it comes off cooldown. This lets you fire the UAC5 without the risk of jamming (although you will of course not be able to do "double shots" any more.) Of course if your timing is perfect anyway when re-firing a UAC5, the macro will not help. Though the macro could be fairly described as an unfair substitute for this skill.
EDIT: I have also heard of people using a macro to trigger an override every time they fire a weapon. However, BB announcements from this would be so annoying you would have to play with no sound, and overriding shutdown is ill advised most of the time anyway.
Edited by MegaZordTrololo, 05 May 2013 - 03:49 PM.
#26
Posted 05 May 2013 - 04:07 PM
MegaZordTrololo, on 05 May 2013 - 03:45 PM, said:
- Macro chain firing does the same DPS as Alpha striking and is harder to aim on one spot.
(I personally am much more effective when alpha striking my AC2's. I only use macro fire for amusement.)
-The 6 x AC2 build that takes full advantage of macro firing is ammo deficient, cooling deficient, thinly armoured and slow. Essentially a comedy build. (I find 4 x AC2 is a much more viable build.)
The only Macro I know of which could be slightly unfair is one that will re-fire your UAC5 exactly as it comes off cooldown. This lets you fire the UAC5 without the risk of jamming (although you will of course not be able to do "double shots" any more.) Of course if your timing is perfect anyway when re-firing a UAC5, the macro will not help. Though the macro could be fairly described as an unfair substitute for this skill.
EDIT: I have also heard of people using a macro to trigger an override every time they fire a weapon. However, BB announcements from this would be so annoying you would have to play with no sound, and overriding shutdown is ill advised most of the time anyway.
Use a metronome, there, your UAC5 issue is fixed. All the macro is doing is emulating this function. People figured out the timing for the macro from the metronome. Is it easier, kinda, but it's a cheap replacement for the real deal and far less versatile. If you're getting creamed but a 3x uac5 Ilya, odds are he's bouncing the metronome and not the macro, new players use the macro. The best have it ground into their brains by now.
#27
Posted 05 May 2013 - 04:23 PM
Yeah, I'm not overly concerned with the UAC5 macro. I prefer to fire when my shots are fully aimed anyway. I'm just saying that by using it, you are bypassing the need for skill to get maximum safe firing rate from your UAC5. This is in (very mild and loose) analogy to an aimbot bypassing the need for skill to consistently hit a cockpit.
#28
Posted 05 May 2013 - 04:36 PM
ove bababoke, on 05 May 2013 - 12:49 AM, said:
yes more damage for 36 tons <-that is NOT counting ammo. each ton of ammo gives 7.25 seconds of sustained fire.
this weapon system weighs slightly more than a fully fitted jenner.
#29
Posted 05 May 2013 - 07:48 PM
Set up weapon groups as such:
4 AC/2 in 1.
1 AC/2 in 2.
2 AC/2 in 3.
3 AC/2 in 4.
Fire 2-4 in sequence. Hold down 1. Profit.
Edited by SweetWarmIce, 05 May 2013 - 07:52 PM.
#30
Posted 05 May 2013 - 09:21 PM
El Bandito, on 05 May 2013 - 01:11 AM, said:
Effective? Depends.
I would argue that it's annoyingness makes it effective in all situations.
Anyway, they should really just change chain fire so it emulates these macros. It would help deal with alphastrike warrior by making chainfire actually good, and it would eliminate the (small, but unfair) advantage of owning a special keyboard.
#31
Posted 05 May 2013 - 09:29 PM
#32
Posted 05 May 2013 - 09:47 PM
FunkyFritter, on 05 May 2013 - 09:29 PM, said:
this is correct. It does not increase effective DPS or heat management over alpha striking, it simply makes the screen shake more constant.
#33
Posted 05 May 2013 - 11:05 PM
Lefty Lucy, on 05 May 2013 - 09:47 PM, said:
it is useful for hitting fast targets and also for suppressing people. if you can convince people they are getting hit more than they actually are, often times they will panic and try to escape.
#34
Posted 05 May 2013 - 11:13 PM
ove bababoke, on 05 May 2013 - 12:49 AM, said:
Fixed that for you.
Whoever uses 6xAC2, have fun with it till you run out of ammo or get your slow XL engine destroyed while overheating every few seconds.
Also, firing AC2s with a macro to make it "MG like" only works if you are close to the target because you'll just spread damage all over the mech when shooting from high distance.
To be effective you shoot them all at once.
#35
Posted 05 May 2013 - 11:17 PM
blinkin, on 05 May 2013 - 11:05 PM, said:
^this, and trying to obscure the targets view with the fireball
#36
Posted 05 May 2013 - 11:50 PM
6ac2 are more a fun build than anything serious due to the reasons mentioned in this post. (weight, heat etc)
#37
Posted 05 May 2013 - 11:54 PM
FunkyFritter, on 05 May 2013 - 09:29 PM, said:
Yes, I like more dakka in the morning.
Seriously, the mechs that use them (see Jagermech) have like serious issues... like the legs being filled with ammo and especially XL engines... (the Jager's side torsos are way easy to hit due to having to stare at you to dakka).
All of this make them ideal candidates for glorious ammo explosions or easy kills.
#38
Posted 06 May 2013 - 05:54 AM
ove bababoke, on 05 May 2013 - 02:30 AM, said:
Anyway, macro is a semicheat.
So get PGI to include the Macro and fix it so we all can shot just as fast.
#39
Posted 06 May 2013 - 06:02 AM
They were fun, but now u dont last long enough to have any fun. From when the jagger was released i was only ever using 5ac2's i got over 450 matches in it. 2 weeks ago i stoepd using it becouse of the massive zerg of alphahotboats that make running a mech like that next to impossible.
#40
Posted 06 May 2013 - 06:28 AM
ArmageddonKnight, on 06 May 2013 - 06:02 AM, said:
They were fun, but now u dont last long enough to have any fun. From when the jagger was released i was only ever using 5ac2's i got over 450 matches in it. 2 weeks ago i stoepd using it becouse of the massive zerg of alphahotboats that make running a mech like that next to impossible.
I have every idea how a macro works. It enables you to perform a sequence of button presses at timed intervals whilst only having to make one button press... because you physically can't press the buttons fast enough in reality, you chose to augment your inability with a piece of software... cheating. Just because it's an "ineffective" mech and is "weaker" than the alphaboats... doesn't make it any less of a cheat. Limitations on weapons are such because the devs want them set at those levels... not for you to negate using external software.
I'd also add that while I do agree that they are very fun to pilot... coming up against a mech that can rock your mech back and forth at a rate which is not achievable without a macro is cheating. This is the true advantage of a macro. And if it's possible to do this without a macro... then do it. If you can't do it without a macro then don't boost your own skills artificially. That's the whole point of playing a game... being the only one or thing at the controls.
Edited by Tesfurdo, 06 May 2013 - 06:34 AM.
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users