Caviel, on 07 May 2013 - 09:41 AM, said:
Just because people don't like to pilot certain mechs or only want to play a certain way doesn't mean everyone else should be forced to comply with it. In other words:
Nerf paper, scissors are fine. -Rock
You just summed up 95% of all balance and game mode discussions in 10 words or less. Where do I send my first born as a sacrifice?
Atheus, on 07 May 2013 - 10:14 AM, said:
Well for now, it's not, so I'll just keep doing what I enjoy. I can only hope by the time CW comes around there's a game mode that I can enjoy thoroughly. If you want to talk in circles some more, feel free. Maybe you can explain how to defend the base some more, or how I can stop losing if I stop valuing having fun so much and prioritize winning. Or, OR, OR, maybe you can just accept that PGI isn't accommodating all their players interests with their 2 "capture the base" game modes.
With all due respect, expecting the outcome campaigns of planetary CONQUEST, where ASSAULTing and
capturing specific objectives is the whole point of the campaign (as is the case in, well, ANY war ever faught by humans) to be decided by Team Deathmatches on random asteroids is somewhat delusional....
Or is that the way we fight wars today, we just drop 24 people into an arena and let them have at it, and whoever has last man standing wins?
I`m not sure, but last time I checked, the outcome of the Royal Rumble didn`t topple any governments
You may get TDM or similar, but I very highly doubt that matches with no strategic element whatsoever will be rewarded as if they had accomplised somethign someone might care about. To be honest, it just might **** off a few thousand people who see exactly that disconnect....
________
The fact of the matter is that the game modes as they stand today have ONE objective, and 2 ways to accomplish it, just like CS, and are actually very comparable in that respect (The whole discussion is an exercise in DejaVu to be honest).
Your objective is: Capture the enemy base / plant the bomb and let it blow
OR: Collect 750 resources / rescue the hostages.
And just like in CS, both objectives can beachieved either outright, or ALTERNATIVELY by eliminating anyone that could stop you. you either plant the bomb and the others dont def, or you kill them all and blow up the weapons dump afterwards. Same with hostages, you either rescue them out from under the nose of a team of n00bs, or you kill the other team and walk out with the hostages afterwards. Your objective, the PRIMARY objective (which is why it`s listed FIRST), is still unchanged.
The ONLY difference is that in MWO both teams have both goals, offensive AND defensive. plant an bomb and make sure the other team doesn`t plant theirs, so to speak.
And just like in CS beta .9 all the way through to Condition Zero, CSS, and GO, you have one half of the players that understand this (IMO) extremely basic of concepts and win most of their matches by virtue of superior tactics, ranging from better scouting and outflanking to intentional diversions to simply being patient and letting the oppponent make the first mistake instead of running headlong into a Firing Squad or known sniper hideout.
And you have the other half that either don`t understand it or dont care, but DO care enough to constantly whine on teh forums (or back then ICQ) about losing 9/10 matches because the enemy simply rescues the hostages, plants the bomb, caps the base, gets the resources. Simply becasue they can`t be arsed to do anything about it and/ or are too stubborn /narrow-minded /stupid to understand or accept that the fault for never seeing the enemy team is entirely theirs. No tactics, rudimentary communication if any, big guns and often no real idea how to use them effectively, no patience..... and all of that directly = no chance
Maybe you should simply accept the fact that people like me have been soloing 16 man teams of non-thinking campers and tactical n00bs for over 15 years and will continue to do so, just because we can.
And the best part is the adrenaline rush becasue we know it`s not becasue we`re that good, it`s becasue you`re sucking that hard and could (theoretically) stop at any time and become seriously dangerous.
MWO has been billed as a Thinking Man`s Shooter. It does not surprise me at all that people who`s capability of self reflection seem to be lacking would not feel comfortable here. I recommend Quake Live! Honestly. I have no interest in your misery, but all efforts to help you get out of it are bouncing off you like MG fire on an atlas, and all the whining about others being to blame for one`s own shortcomings does nothing but mark you for ridicule by others, further increasing your disappointment.
Edited by Zerberus, 07 May 2013 - 06:17 PM.