Curccu, on 07 May 2013 - 06:28 AM, said:
1. let them cap --> lose the game.
2. split your forces.
3. fall back to base with full force and give up your position.
So yes its tactical and buggies very very often choose that 1st option.
superior tactics = victory by any means within game rules. capping is just one of the many ways to win.
PS. I don't mind going down if it helps my team to win more than staying alive.
Yes, I see how base capping forces the enemy to make a decision, but the reality is, at this point this isn't really a team sport. "Winning" is meaningless, and yields little profit in comparison to killing. The guy who runs back to base will literally get less reward. They have to "take one for the team". The guy who decides to base rush also "takes one for the team", since he'll get less reward too, unless he gets off the base and joins the fight.
There really isn't anything you can say to make me think base rushers deserve my respect as brilliant tacticians. Regardless of what tactical advantage it may afford your team, it's pretty much the laziest thing you can possibly do while still contributing to a match, and frankly even if they're on my team, I'd prefer they just join ranks with me and fight. It's such a riot that in an attempt to justify cap rushing, some light pilots complain that the light mech just isn't suited for combat in a game dominated by the firepower of assaults and heavies, so all they can do is stay out of the fight and run to the base. Why pilot a light, then, if they're so bad? It's because they're lazy.
Look at the scores here: Spring Clean 'em up Tournament Leaderboard
Notice how the lights have very similar scores to mediums and heavies. They're a bit lower than assaults, but not massively so. The bottom line is in the hands of a skilled pilot, lights are plenty strong, if that's the kind of mech you enjoy. But they're scared to fight and die, so they make excuses and just do what's less risky pretending the game is to blame for their aversion to combat. If they want to be seen as amazing tacticians, learn how to fight in that light chassis, then I'll be impressed.
Dimento Graven put it amusingly:
Dimento Graven, on 03 May 2013 - 05:42 AM, said:
I'll tell you why: You're lazy.
In Assault, there's only ONE square to stand on.
In Conquest, there's 5, and there being 4 whole other squares for you to have to go stand on is apparently too much effort. Because if you ONLY stand on ONE square in Conquest, and that's all you do, you only have a 20 percent chance of winning, where as with Assault, you've got at least a 50% chance, perhaps even more, depending on how many of the opposing team are DC'd during the game...
So, your NEW new title: The LAZY Cap Troll.
Congratulations. Your 'Stand on a Square' skills are the most feared throughout the Inner Sphere.