Neverfar, on 06 May 2013 - 02:10 AM, said:
I care as much about what mech they bring as you do. I do care, because if everyone is bringing the one or two blandly "optimal" Mech for one specific purpose, and everyone who doesn't is a liability, that makes for a very poor game where there are many choices but so many of them are "failure traps".
Cute that you call me obsessed. I can ask the same question if I turn it around: why are you so obsessed with the possibility that someone might cap your base instead of going out to die for you in the middle of the map? You are apparently so obsessed that you created a bias-loaded poll that is designed to marginalize people you disagree with.
I never stooped to the loaded poll tactic. So I think you're more obsessed, actually.
I also turn the last question around. Just because you are rigid and narrowly focused on your super-optimal builds, what makes you think you're entitled to an easy win where we just march up to you and die instead of, you know, making you pay the price for lacking speed or reactive thinking?
Tell me how you would poll this topic without bias and collecting all the same data, since it's such a problem for you?
You're making a serious straw-man here, too. I do have a few ppc snipers, but I get bored playing the same mech every match, so I mix it up quite a bit for the sake of variety. I don't really have anything against PPC's or boats, but they certainly blow away any LRM based mech at the moment, but super-optimal builds? lol. I don't build mechs with SHS, or inappropriately applied FF armor, or anything like that, but to act like I've got some sort of Excalibur mech I'm using to mow down an inferior opposition is just your imagination gone wild.
Regarding speed and reactive thinking, more wild imagination on your part. Most of my mechs are pretty darn quick, not because I want to be able to RTB in a flash, but because speed is vital to survival and offense on the battlefield. Most of the time I get capped out it's because I just don't feel like going back to the base to deal with some jerk (yeah I think base-rushers are jerks) who doesn't play by my rules, just like I don't play by his. I don't particularly feel like I lost when someone cap rushes me, regardless of what the game says, especially when the guy's whole team is dead by the time he finishes capping. Maybe I could make it back in time, maybe not, but either way I just don't feel like doing it. Just because I don't feel defeated doesn't mean it's not annoying that the game does think I was defeated, though. The enemy team that wins a salvage bonus of 0 because it didn't kill any mechs, the light who cap rushed and did 0 damage — all look pretty pathetic to me.
Is it so inconceivable to you to think that the team that performed better as a team wins? A team that gets slaughtered like cattle except for that one guy who ran off by himself to stand in the most sensitive spot probably shouldn't win? You act like I'm talking crazy here.
Edited by Atheus, 06 May 2013 - 02:37 AM.