Edited by Stingray1234, 06 April 2014 - 01:38 PM.
Tourmaline Desert Night
#1
Posted 05 May 2013 - 08:52 PM
#2
Posted 06 May 2013 - 12:11 AM
#3
Posted 06 May 2013 - 10:22 AM
#5
Posted 06 May 2013 - 12:59 PM
#6
Posted 06 May 2013 - 01:04 PM
#7
Posted 06 May 2013 - 01:24 PM
Golfin Man, on 06 May 2013 - 01:04 PM, said:
That's a good point! If the temperature drops off like our Deserts, the Mech heat signatures would really show at distance. As long as we can tell who's who, this would be great for Sniping.
#8
Posted 14 May 2013 - 12:09 AM
#9
Posted 14 May 2013 - 08:10 AM
#10
Posted 25 June 2013 - 08:56 AM
#11
Posted 25 June 2013 - 09:01 AM
#12
Posted 25 June 2013 - 09:18 AM
#13
Posted 25 June 2013 - 09:22 AM
#14
Posted 27 July 2013 - 03:03 PM
#15
Posted 27 July 2013 - 03:39 PM
shasta girl, on 27 July 2013 - 03:03 PM, said:
Probably a Direct X 11 thing, but the shards would glisten in the starlight enhanced by the icicles; this would look fantastic.
#16
Posted 27 July 2013 - 03:52 PM
#17
Posted 28 July 2013 - 05:00 AM
http://mwomercs.com/...line-sandstorm/
What if we changed the colour of the fog-effect from Frozen City and used it as the basis for a sandstorm? (see thread for rest)
#18
Posted 28 July 2013 - 10:55 AM
DI3T3R, on 28 July 2013 - 05:00 AM, said:
http://mwomercs.com/...line-sandstorm/
What if we changed the colour of the fog-effect from Frozen City and used it as the basis for a sandstorm? (see thread for rest)
I read the crosspost. yes, I like the ideas there, a sandstorm would be awesome!
Edited by Stingray1234, 29 July 2013 - 07:53 AM.
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users